Last modified 11/05/02
Research from their now-barren home world indicates that the Invid were once a peaceful race, content to live in isolation, cut-off from all other sentient beings. Not until an alien race betrayed their trust did their warlike nature blossom. Now they travel the Universe searching for that which was stolen from them - the Invid Flower of Life.Invid Forces (in order from weakest to strongest)
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Description
These humanoid aliens seem bred to go where their much larger counterparts cannot fit. They are quick and have deadly accuracy. The apparent frailty of their humanoid bodies is offset by the large energy shield attached to their left arms. Try blowing the shield off to expose the head.
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Description
Very similar to the regular Enforcer, the Heavy Enforcer sports more
armor and two extra shoulder-mounted cannons. The weapons on the
Heavy Enforcer seem to be improved versions of those mounted on the
standard Enforcer. These units are given to those veteran Invid
pilots which have in the past shown exceptional skill in the standard
model and thus should be treated with more respect.
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Primarily used as a backup unit, the Armored Scout is an airborne mecha that will hove above the battlefield, raining fire down on unsuspecting enemy units. This mecha is so agile that they can change direction almost instantaneously even while flying, making them hard to hit; however, their armor is thin and the unit can be disabled with only a couple of shots
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Description
This unit will very rarely come near a battle, but rather find a
far-off perch from which to fire their explosive mortar projectiles,
blanketing the battlefield with explosions. Engage them using
either a H-95 Sniper Rifle or RL-8 Rocket Launcher.
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Description
The Trooper is the grunt of the Invid forces, using speed and brute strength to crush its enemies. While the Trooper is capable of flying, it generally does so only to reach the battlefield, and then fights on foot. It it drops its head and raises its arms up over its eye, the Trooper is about to charge. REF forces should avoid hand-to-hand combat with Troopers and destroy them before they close.
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Description
The Shock Trooper is exactly like the regular Trooper, but with two
cannons mounted on its shoulders. Attempting to blow-off the
cannons is generally the best plan of attack when taking on a squad of
Shock Troopers. While this form of attack will not destroy the
unit, it will disable their long range attack and require the Shock
Trooper to close the distance and engage you with its mecha claws.
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At first the "Pincer" may seem like a larger version of the Shock
Trooper, but these units tend to display more intelligence. They
will generally hang back, firing their laser cannons, and sometimes
break away from the battle in order to call in reinforcements. Be
sure to focus them before they have a chance to escape the battle.
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Description
The Invid Grappler was designed to engage large groups of REF
cyclone riders at close range. The unit's armor is virtually
impenetrable to any weapons carried by Cyclone riders. The only
time the unit is vulnerable is when the Grappler opens its sensor eye
to acquire new targets.
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The Invid Commander would seem to be the equivalent of an Invid
General, with complete control over any other Invid forces in the
area. These units are notoriously tough, to the point that none
of our current, standard issue arms even seem to scratch them.
Robotech R&D is working feverishly to develop a weapon capable of
destroying an Invid Commander.
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Description
Designed at the close of the conflict with the the Robotech Expeditionary Forces, the Overlord is the first transformable Invid unit. The Overlord was designed to counter the variable fighters, VFA-6 "Alpha" and VFB-9 "Beta"; however, the unit never made it into full production and only a single experimental unit was built. The Overlord's battloid mode is similar to the Invid Commander; however, the Overlord possesses improved armor and weaponry.
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