Last modified 11/05/02
Zentraedi Forces (in order from weakest to strongest)
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Zentraedi Scavengers are former soldiers which have abandoned human civilization and live in the wasteland attacking human outposts in an effort to obtain much needed weapons and supplies. Scavengers are constantly on the lookout for additional supplies; however, they possess no armor and their primary firepower comes from a light assault rifle.
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Similar in combat performance to the Scavengers, Zeraal's Standard Infantry are often former Scavengers which have sided with Zeraal. New recruits to Zeraal's cause are only initially provided with food and ammunition. Soldiers who have proven themselves in a couple of battles will eventually receive upgraded armor and mecha.
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Light Infantry are Zentraedi soldiers which have been given armor and an upgraded Zentraedi pulse rifle. Although, single units are not much of a threat to RDF mecha, large groups should be approached with caution.
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Zeraal's Heavy Infantry are soldiers which have been given the heaviest armor available and a Firestorm infantry particle chain gun. These units are the most capable infantry units; however, the added weight from the armor and weapon limits their movement as compared to other units.
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The Tactical Battle Pod is the standard mecha issued to all Zentraedi infantry and is easily the most common enemy mecha encountered on the battlefield. The Tactical Battlepod is fast, maneuverable and can operate either on land or in space; although, the mecha has no flight capabilities. The mecha is armed with high powered weaponry that can only target mecha for which it has line-of-sight. The major flaw of the design is the battlepod's thin armor which can be easily pierced by only a couple of direct hits.
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Sensors
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The Scout Pod is a Tactical Battle Pod which has been modified with advanced communication and sensor equipment allowing it to function as the eyes and ears of Zentraedi attack groups. The Scout Pod has a short range radar jammer which prevents RDF mecha from acquiring mecha outside visual range. As the Scout Pod possesses no weapons and the same light armor as all battlepods, the mecha is often protected by a number of Zentraedi mecha. The Scout Pod can provide support to Zentraedi forces either on the ground or in space, but the mecha can not fly.
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Additional Weapons
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The Light Artillery Pod is a modified version of the Tactical Battlepod which retains all the standard weaponry; however, the model sacrifices some speed and maneuverability for twin light-missile launchers. Like the standard model, the Light Artillery Pod can operate both on the ground or in space. However, the Light Artillery Pod has the same light armor as the standard model and can be destroyed with only a couple of direct strikes.
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The Heavy Artillery Pod is assigned for Zentraedi on missions which require high-power indirect fire either on the the ground or in space. Similar to the Light Artillery Pod, two heavy missiles launchers are fitted to the top of a standard pod while retaining all of the weaponry of the standard Battlepod. The Heavy Artillery Pod is slower and less maneuverable than the standard model and has the same light armor which is easily pierced.
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Easily comparable in firepower, maneuverability, and speed to the Veritech fighter, the Fighter Pod is the primary air-superiority mecha for the Zentraedi. The Fighter Pod can operate equally well in either the atmosphere or in deep space. As such, the Fighter Pod will be the most common enemy unit encountered for aerospace missions, and as such RDF pilots should become familiar with its performance. The primary weakness of the Fighter Pod, is like most Zentraedi mecha, only possesses light armor which makes the unit vulnerable to direct hits.
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The Officer Battle Pod, like its name suggests, is piloted only by high ranking Zentraedi Officers who are highly skilled and typically more aggressive than their soldiers. The mecha is armed with two arm mounted medium particle beam cannons and a top mounted heavy particle beam cannon. The unit is more heavily armored and possesses greater maneuverability over standard Zentraedi Pods. However, the Officer Battle Pod can not fly in the atmosphere without the use of an armored sled. RDF pilots should treat any encounter with a Officer Battle Pod with extreme caution.
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The Male Power Armor, is a powered suit which surrounds the Zentraedi pilot and functions as a powered exo-skeleton. The Male Power Armor is issued to either Zentraedi Officer's or combat veterans. Heavily armed, the Male Power Armor has a particle beam cannon for which the pilots like to use to attack RDF forces at long range. The unit is one of the most heavily armored Zentraedi unit and will take numerous direct strikes, which would destroy lesser Zentraedi mecha. The Male Power Armor has full flight capability and can operate as easily in space, in the air or on the ground.
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The Armored Officer Battle Pod, is in actuality a booster unit which is added to the rear of an Officer Battle Pod. The booster provides additional armor and gives the Officer Battle Pod full flight capabilities, similar in performance to a Veritech Fighter. In addition to standard weaponry, the booster adds two light missile launchers on either side.
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The Female Power Armor is piloted exclusively by female Zentraedi officers and, with the possible exception of the Armored Officer Battle Pod, the most deadly of all Zentraedi mecha. The unit is highly maneuverable and can easily match a Veritech fighter in aerospace combat capabilities. Although not as heavily armored as the Male Power Armor, the mecha can still take numerous hits before its destruction. The Female Power Armor mounts an almost unbelievable number of missiles and this coupled with two particle beam cannons and two arm mounted pulse lasers gives the unit the capability of destroying RDF mecha in mere seconds.
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