Robotech New Generation: The Complete Bernard Team Pilots'
Reports
Version 4.0
Last Updated
By
Lowell Silverman (aka alphavt)
Here
they are, the product of my extensive research into
the mecha weapons employment in the third series of
Robotech. Omitted are small arms (except in the ultra-rare cases in which they
destroy targets); their ineffectiveness in destroying mecha
is already well documented. Also omitted are accidental destruction of enemy
craft (most notably, Lancer and Rook so confused about 3 Armored Scouts in
“Reflex Point” that they collided and exploded), though oddly attained
victories with weapons/devices (ie indirect kills,
booby traps) are included as unconventional victories.
The
data is accurate to the best of my ability, though occasionally I have been
forced to estimate and extrapolate. If, in the course of reviewing the series,
I conclude that I have made an error, the reports will be corrected
immediately.
I
welcome any comments and observations on the data itself, as well as reactions
to my analysis of each pilot (a good place to post is http://www.robotech.com/community/forum/read.php?id=585860&forumid=9,
or I may be reached at lowells@udel.edu).
Robotech
New Generation Pilot’s Accomplishment Report
Lieutenant Commander Scott Bernard
DATA
Scott Bernard shot down 67 Invid mecha (on screen during the
series):
34
utilizing the Alpha’s (also Beta’s, once) Hammerhead missiles (expending an
estimated 158 missiles in salvos at these targets).
12 utilizing the
Alpha’s EP-13 cannon (expending an estimated 27 bursts at these targets).
8
utilizing the Cyclone’s Scorpion missiles (expending an estimated 11 missiles
at these targets).
2 with a melee
attack with the Alpha in Battloid mode.
2 utilizing the
Cyclone’s EP-37 cannon (expending 2 bursts).
2
with the Beta’s bombs (expending 10 bombs).
1
by mysterious means (2 Alpha nose laser bursts?)
Note: In one instance in “Reflex Point” Scott and Rand both fire missiles at a
group of targets at the same time, resulting in 5 Scouts destroyed.
Arbitrarily, I assigned the kills of
Scott’s kills breakdown:
25 Armored Scouts
(21 Alpha, 2 Cyclone, 2 Beta) (12 Hammerhead, 8 EP-13, 2 EP-37, 2 bombs, 1
mystery)
17 Booster Scouts
(17 Armored Alpha) (14 Hammerhead, 3 EP-13)
18 Shock Troopers
(15 Alpha, 3 Cyclone) (7 Hammerhead, 6 EP-13, 3 Scorpion, 2 melee)
5 Troopers (5
Cyclone) (5 Scorpion)
2 Royal Command Battloids (1 Alpha, 1 Beta) (1 EP-13, 1 Hammerhead)
Scott’s mode breakdown:
34 kills were
achieved in Battloid mode (33 Alpha, 1 Beta)
19 kills were
achieved in Fighter mode (17 Alpha, 2 Beta)
4 were achieved in
Guardian mode (4 Alpha)
9 Cyclone kills
were achieved in Armor mode
1 Cyclone kill was
achieved in Cycle mode
Note: When flying the Alpha and Beta linked, credit is given to which module’s
weapons were fired in the kill.
Scott also expended ammunition for the
following reasons:
80 hammerheads and
six EP-13 bursts to neutralize 52 Royal Command Battloid missiles tracking his Veritech
16 Hammerhead
missiles, 4 Scorpion missiles, 3 EP-13 cannon bursts, 1 EP-15 bursts (?), and 1
melee attack using his Alpha’s cannon which resulted in damage to enemy craft
An estimated 21
EP-13 cannon bursts, 8 Hammerhead missiles, 7 EP-37 bursts, and 1 Scorpion
missile in attacks which missed the enemy entirely
16 Hammerhead
missiles to break through gate and then the bulkhead in the Invid
mountain fortress
4 Scorpion missiles
to rain ice on top of Invid mecha
inside “
1 EP-13 cannon
burst against the Invid Manhattan internal hive power
core support
1 Scorpion missile
that was blocked by the enemy and thus ineffective
1 Scorpion missile
that struck the target but inflicted no damage
Note: Scott is not credited with a kill for his melee attack with his cannon
against the Invid RCB over Reflex Point because it is
doubtful that one blow could destroy so heavily armored a craft. Scott may have
fired on and destroyed the craft as it fell away from close quarters, but due
to lack of evidence, no kill is recorded.
Scott may also be credited with the
following indirect or unconventional kills:
At least 20 Armored Scouts as seen on screen, utilizing 16
Hammerhead missiles against the Invid mountain
fortress’s main control matrix, destroying the entire base
3 Shock Troopers by
detonating cobalt limpet mines on a dam by remote control
An estimated 2
Armored Scouts using 16 missiles launched from two PT boats by remote control
¼ of a Shock
Trooper from his contributed H-90 fire in undermining its cliff top location,
resulting in its fall to destruction.
2 Armored Scouts
destroyed by cobalt limpet mines in a Bioemulator
booby trap (8 destroyed in total, split up among the 4 team members who part in
setting up the trap)
Destroying
Dusty Ayres’s attack cycle with repeated shots from his H-90 (in rifle mode).
1¼ Armored Scouts
and ¼ Invid hive (The already mentioned single EP-13
beam out of the 4 the team used to drop the
3
(friendly) Shadow Alpha Drones utilizing unknown means (3 Beta EU-35 bursts?)
Total on screen verified kills (99½
victories, hives omitted):
50¼ Armored Scouts
17 Booster Scouts
21¼ Shock Troopers
5 Troopers
3 Shadow Drone Alphas
2 Royal Command Battloids
1 Ayres cycle
Total ordinance expended:
294 Hammerhead
missiles
59 EP-13 bursts
(almost certainly a low estimate)
22 Scorpion
missiles
16 PT boat missiles
10 bombs
9 EP-37 bursts
3
EU-35 bursts?
2 nose laser bursts
(?)
1 EP-14 burst?
Scott’s mecha
sustained the following damage during the series:
3 annihilation disc
hits (1 from an Armored Scout (light damage), 2 from a Royal Command Battloid (light damage and moderate damage)) suffered by
his Alpha on separate occasions
2 melee attack hits
(1 from a Shock Trooper claw (light damage), 1 from a Royal Command Battloid kick (heavy damage)) suffered by his Alpha
In addition, Scott
abandoned a Beta/booster module to destruction, crash landed and abandoned an
Alpha (due to damage sustained on reentry), and crash landed his Alpha after
sustaining the noted (1) disc and (1) kick hits from the Royal Command Battloid
ANALYSIS
Scott
Bernard is Robotech: New Generation’s ace-of-aces…something that shouldn’t be a
surprise given that he’s the protagonist! Scott has a remarkable ability to
stay cool under fire; this is especially evident in his talent in operating a
Cyclone in battle. Despite the length of time it takes for his Cyclone’s
targeting computer to lock a target (a long few seconds with annihilation discs
coming at him), Scott never wastes a round by snapping off a shot. Only 1 out
of 22 of the Cyclone Scorpion mini-missiles launched during the series missed
its target. Even more impressively, no Invid laid a
finger or a disc on him while operating a Cyclone; Rook and
Interestingly,
despite his conservative use of Scorpions in the Cyclone (probably dictated by
his limited 4-missile supply!), Scott uses the Alpha’s Hammerhead missiles
(maximum load of 60) prodigiously. Use of these missiles account for half of
Scott’s conventional kills. Under most circumstances, Scott would fire a
standard salvo (about 8 missiles) at each target. While the sheer number of
missiles he expends compared to his comrades might appear absurdly high, it’s
important to note that only one salvo of missiles missed its target
entirely…And that was Corg’s Royal Command Battloid, no less. Aside from two salvos which damaged an
Armored Scout (unfairly, the same footage was recycled, and inaccurately too!),
and the missed one, each and every salvo aimed at Invid
mecha resulted in the destruction of at least one Invid craft.
Some
could argue that Corg outwitted Scott twice (the
surprise disc attack above the streets of
Robotech
New Generation Pilot’s Accomplishment Report
DATA
18 utilizing the
Alpha’s Hammerhead missiles (expending 60 missiles in a salvo at these targets)
14 (best on screen
estimation) with the Synchro Cannon (expending three Synchro blows)
9 utilizing the
Alpha’s EP-13 cannon (expending an estimated 13 bursts at these targets)
5 utilizing the
Cyclone’s EP-40 cannon (expending approximately 12 bursts in these attacks)
3 using the Beta’s
EU-35 cannons (expending an estimated 36 bursts in these attacks)
3 using the Beta’s Coralsnake missiles (expending 8 missiles in this attack)
1 using a handheld
RL-6 (expending 1 rocket at this target)
Note: Determining just how many Armored Scouts were destroyed by the 2 Alpha salvo in “Hired Gun” is tricky.
Note: In one instance in “Reflex Point” Scott and Rand both fire missiles at
a group of targets at the same time, resulting in 5 Scouts destroyed.
Arbitrarily, I assigned the kills of
40 Armored Scouts
(23 Alpha, 10 Synchro Cannon, 5 Beta, 2 Cyclone) (18
Hammerhead, 10 Synchro blow, 5 EP-13, 3 Coralsnake, 2 EU-35, 2 EP-40)
7 Shock Troopers (4
Alpha, 2 Cyclone, 1 handheld) ( 4 EP-13, 2 EP-40, 1
RL-6)
5 Enforcers (4 Synchro Cannon, 1 Cyclone) (4 Synchro
blow, 1 EP-40)
1 Royal Command Battloid (1 Beta) (1 EU-35)
27 kills were
achieved in Battloid mode (21 Alpha, 6 Beta)
6 kills were
achieved in Fighter mode (6 Alpha)
All 5 Cyclone kills
were achieved in Armor mode
1 kill was achieved
on foot in uh…Battloid mode J
An estimated 34
EP-40 bursts which struck the enemy craft but failed to inflict any damage
An estimated 20
EP-40 bursts, 9 EP-13 cannon bursts, and 3 EU-35 bursts in attacks which missed
the enemy entirely
1 EP-40 burst which
resulted in damage to enemy craft
1 EP-40 warning
shot into the ground to make Maxwell’s men surrender
6 EP-40 bursts to
rain ice on top of Invid mecha
inside “
1 EP-13 cannon
burst against the Invid Manhattan internal hive power
core support
1 Shock Trooper
destroyed by firing the Beta Fighter’s three main engines at point blank range
1 Shock Trooper
rammed and crushed by the Beta Fighter while crash landing
1/3 of a
Shock Trooper utilizing a log booby trap whose release cable he cut (credit
Rook and Annie for also cutting release cables)
¼ of a Shock
Trooper from his contributed H-90 fire in undermining its cliff top location,
resulting in its fall to destruction.
1/3 of an
Enforcer buried by the ice and destroyed by 4 already mentioned EP-40 bursts in
concert with Rook and Lancer
2 Armored Scouts
destroyed by cobalt limpet mines in a Bioemulator
booby trap (8 destroyed in total, split up among the 4 team members who part in
setting up the trap)
1 Urban Enforcer
units using H-90 pistol fire in
1¼ Armored Scouts
and ¼ Invid hive (The already mentioned single EP-13
beam out of the 4 the team used to drop the
6 Armored Scouts
using the Synchro Cannon’s self-destruct bomb (not
exactly clear, but it looks like the fragments shredded all Scouts within view…and
the Scouts were seen in formation moments earlier)
Total on screen verified kills (661/6
victories, hives omitted):
49¼ Armored Scouts
87/12 Shock Troopers
51/3 Enforcers
1 Royal Command Battloid
1 Urban Enforcer
Total ordinance expended:
74 EP-40 bursts
(estimate)
60 Hammerhead
missiles
39 EU-35 bursts
(almost certainly a low estimate)
23 EP-14 cannon bursts
8 Coralsnake missiles
3 Synchro blows
1 RL-6 rocket
5 annihilation disc
hits: 1 from a Shock Trooper (light damage), 1 from a Royal Command Battloid (light damage), and another 3 from the same RCB at
a latter date (heavy damage) suffered by his Alpha
4 melee attack
hits: 1 from a Shock Trooper claw’s grab attack to his Cyclone (no damage), 1
from a Shock Trooper swipe to his Beta (light damage), and 2 kicks from a Royal
Command Battloid (Alpha drops cannon, and moderate
damage) suffered by his Alpha
1 Protoculture
shock from a Royal Command Battloid which severed one
of his Alpha’s arms
In addition,
ANALYSIS
The
low total of 5 kills in his Cyclone aside,
Robotech
New Generation Pilot’s Accomplishment Report
Rook Bartley
DATA
Rook Bartley shot down 36 Invid mecha (on screen during the
series):
18 utilizing the
Alpha’s Hammerhead missiles (expending one salvo of 60 missiles at these
targets)
8 utilizing the
Alpha’s EP-13 cannon (expending an estimated 15 bursts at these targets)
9 utilizing the
Cyclone’s RL-6 rockets (expending 9 rockets at these targets)
1 in a melee attack
with the Cyclone‘s feet in Armor mode
Note: Determining just how many Armored Scouts were destroyed by the 2 Alpha salvo in “Hired Gun” is tricky.
Rook’s kills breakdown:
28 Armored Scouts
(25 Alpha, 3 Cyclone) (10 Hammerhead, 7 EP-13, 3 RL-6)
7 Shock Troopers (6
Cyclone, 1 Alpha) (6 RL-6, 1 EP-13, 1 melee)
1 Enforcer (1
Cyclone) (1 RL-6)
Rooks’s mode breakdown:
18 kills with the
Alpha were achieved in Battloid mode
6 kills with the
Alpha were achieved in Fighter mode
2 kills with the
Alpha were achieved in Guardian mode
All 10 Cyclone
kills were achieved in Armor mode
Rook also expended ammunition for the
following reasons:
10 EP-13 cannon
bursts and 1 RL-6 rocket in attacks which resulted in damage to enemy craft.
5 (apparent) RL-6
rockets in attacks which missed the enemy entirely
8 Hammerhead
missiles to break through gate in the Invid mountain
fortress
4 RL-6 rockets to
rain ice on top of Invid mecha
inside “
1 EP-13 cannon
burst against the Invid Manhattan internal hive power
core support
Note: From a distant view, Rook is seen to fire three blue (energy?) bursts at
an Enforcer during the battle inside “
Rook may also be credited with the following
indirect or unconventional kills:
1/3 of a
Shock Trooper utilizing a log booby trap whose release cable she cut (credit
Rand and Annie for also cutting release cables)
¼ of a Shock
Trooper from her contributed H-90 fire in undermining its cliff top location,
resulting in its fall to destruction
1/3 of an
Enforcer buried by the ice and destroyed by 2 already mentioned rockets in
concert with Rand and Lancer
2 Armored Scouts
destroyed by cobalt limpet mines in a Bioemulator
booby trap (8 destroyed in total, split up among the 4 team members who part in
setting up the trap)
1¼ Armored Scouts
and ¼ Invid hive (The already mentioned single EP-13
beam out of the 4 the team used to drop the
Total on screen verified kills (401/6
victories, hives omitted):
31¼ Armored Scouts
77/12 Shock Troopers
11/3 Enforcers
Total ordinance expended:
68 Hammerhead
missiles
26 EP-13 bursts
(estimate)
19 RL-6 rockets
Rook’s mecha
sustained the following damage during the series:
1 annihilation disc
hit on her Alpha from a Shock Trooper, which caused moderate damage and
personal injury. In addition, her Cyclone was grazed by a pair of discs on one
occasion, causing her to lose control and tumble from the air, but without
apparent damage
4 melee hits: 1
backhand from a Shock Trooper which sent her Cyclone tumbling, 1 from a Armored
Scout which stuck a claw through the Alpha Battloid’s
head, 1 swipe from an Enforcer which deflated a tire, and 1 punch by Corg’s Royal Command Battloid
which caused light damage to her Alpha
ANALYSIS
Rook
established a notable combat presence in the series, beginning with her
miraculous rescue of Rand and Annie in “The Lost City”. Indeed, her use of the
RL-6 rocket launcher is every bit as precise (if not more so) than Scott’s
Scorpion use. Out of 10 direct hits in the course of the series on Invid mecha with the RL-6, 9 are
destroyed and one damaged.
Her
precise usage of ammunition extended to the Alpha. Indeed, every time she used
her Alpha’s cannon to fire upon a target, that target was hit (I don’t mean
that no shots missed, but rather that all attacks (sometimes 2-3 bursts)
resulted in damage to the enemy).
Rook
used Alpha missiles only a single time in the entire series. Remarkably enough,
her suggestion was for both her and Rand to each use all 60 at once to clear
the skies of a cloud of Invid Armored Scouts. It
worked too.
Rook‘s
aggressive fighting style paid off as often as it nearly got her killed. In
“Lonely Soldier Boy”, despite leaving her RL-6 at home, so to speak, Rook made
two attempts to strike Shock Troopers in their sensor eye weak spot with the
Cyclone’s feet. The first time, the Trooper dodged and nearly immolated her
with a pair of annihilation discs, but the second time she succeeded in scoring
the kill.
Rook
gets in the most trouble from hand-to-hand combat, perhaps a result of her love
of getting in close to pummel the enemy. Rook sustained melee damage from each
and every type of Invid mecha!
Robotech
New Generation Pilot’s Accomplishment Report
Lancer
By
DATA
Lancer shot down 14 Invid
mecha (on screen during the series):
8 utilizing the
Alpha’s EP-13 cannon (expending an estimated 11 bursts at these targets)
4 using the
Cyclone’s rocket propelled grenades (expending 9+ RPGs
at these targets)
1 utilizing the
Beta’s EP-14 (expending 6 bursts at this target)
1 using a handheld
RL-6 (expending 1 rocket at this target)
Note: There is no way to know how many RPGs Lancer
used against the Shock Trooper in “Survival” which is why the counted 9 rockets
has the plus symbol, indicating a higher unknown
quantity expended.
Lancer’s kills breakdown:
6 Armored Scouts (5
Alpha, 1 Beta) (5 EP-13, 1 EP-14)
6 Shock Troopers (4
Cyclone, 1 Alpha, 1 handheld) (4 RPG, 1 EP-13, 1 RL-6)
2 Royal Command Battloids (2 Alpha) (2 EP-13)
Lancer’s mode breakdown:
8 kills were
achieved in Fighter mode (7 Alpha, 1 Beta)
1 kill was achieved
in Battloid mode (1 Alpha)
3 kills were
achieved in Cyclone Armor mode
1 kill was achieved
in Cyclone Cycle mode
1 kill was achieved
on foot in uh…Battloid mode J
Lancer also expended ammunition for the
following reasons:
9 EU-35 cannon bursts (approximately) and 16 rocket propelled grenades
against heavy Invid targets in attacks which were
ineffective against their armor despite direct hits.
2 Hammerhead
missiles against turrets in the Invid mountain
fortress (one hit, one destroyed)
8 Hammerhead
missiles to break through gate in the Invid mountain
fortress
18 RPGs to rain ice on top of Invid mecha inside “
1 EP-14 cannon
burst against the Invid Manhattan internal hive power
core support
Lancer may also be credited with the
following indirect or unconventional kills:
2 Armored Scouts
expending 7 ASC naval cutter missiles
1 Enforcer (as a
result of the 12 RPGs that were ineffective against
the Enforcer’s armor, ice dropped and trapped it. In the end, the Enforcer
destroyed itself attempting to escape this trap, so Lancer might well deserve
the credit for its destruction)
1/3 of an
Enforcer buried by the ice and destroyed by 12 already mentioned RPGs in concert with Rook and
2 Armored Scouts
destroyed by cobalt limpet mines in a Bioemulator
booby trap (8 destroyed in total, split up among the 4 team members who part in
setting up the trap)
2 Urban Enforcer
units using H-90 pistol fire in
1¼ Armored Scouts
and ¼ Invid hive (The already mentioned single EP-14
beam out of the 4 the team used to drop the
2 (friendly) Shadow
Alpha Drones utilizing 4 RPG rounds
Total on screen verified kills (247/12
victories, hives omitted):
11¼ Armored Scouts
6 Shock Troopers
2 Royal Command Battloids
2 Shadow Drone Alphas
2 Urban Enforcer units
11/3 Enforcers
Total ordinance expended:
47+ RPG rounds
11 EP-13 bursts
(estimate)
10 Hammerhead
missiles
9 EU-35 bursts
(estimate)
2 EP-14 bursts
1 RL-6 rocket
Lancer’s mecha
sustained the following damage during the series:
2 annihilation disc
hits (both from Corg’s Royal Command Battloid): 1 to his Beta (ineffective) and 1 to his Alpha
(heavy damage)
ANALYSIS
Lancer
takes part in surprisingly few battles during the course of the series, making
analyzing his skills and style difficult. Like Rook and
One
notes that Lancer never missed a target altogether (in other words, not a
single round from a salvo of RPGs or cannon found
their mark). Of course, in so few battles, that doesn’t mean much.
Lancer
might not be as attentive a flier as Scott; letting his guard down in “Dark
Finale“ very nearly cost him his life, but for “the
power of human emotions“ on impressionable Invid.
Surprisingly, as often as Lancer flew the Beta, only one of his conventional
kills was achieved while flying that mecha. In Veritechs, Lancer preferred for the most part to stay in
Fighter mode, though his one Battloid kill is an
enviable achievement: A Royal Command Battloid.
Robotech
New Generation Accomplishment Report
“Lunk” Cooper
DATA
As Lunk is not a
pilot, it should come as no surprise that all his victories were achieved
through non-mecha, or unconventional means:
3 Shock Troopers
utilizing Nader’s armor-piercing cannon, fired from
his jeep
2 Armored Scouts utilizing
Nader’s armor-piercing cannon, fired from his jeep
1 Armored Scout
using the naval cutter’s cannon
2 Shock Troopers by
creating a rocky avalanche booby trap
¼ of a Shock
Trooper from his contributed SAL-9 fire in undermining its cliff top location,
resulting in its fall to destruction
1 Shock Trooper
utilizing 5 rocket propelled grenades fired from his
jeep
Lunk also expended ammunition for the following reasons:
At least 1 missile
fired from a launcher on the back of his jeep at the Invid
mountain fortress’s main gate
Sustained burst
from an unknown weapon at Corg’s RCB to distract him
(ineffective)
12 Hammerhead
missiles over
Total on screen verified kills (9¼
victories):
6¼ Shock Troopers
3 Armored Scouts
Lunk’s craft sustained the following damage during the
series:
One jeep abandoned
after an annihilation disc’s near miss caused it to roll.
ANALYSIS
Lunk is not a pilot, but the fact that he survived his only
combat flight (against Corg’s Royal Command Battloid) is a distinction not earned by the majority of
REF pilots in “Dark Finale” and “Symphony of Light” against the same opponent. Lunk’s aiming skills are impressive with the armor-piercing
cannon…5 shots, 5 hits, 5 kills aimed while in motion! Unfortunately, it would
appear that that was all the ammunition he had available. I guess it makes him
an ace, though. Sorta.
Robotech
New Generation Accomplishment Report
Annie “Mint” LaBelle
DATA
As Annie is not a pilot
nor a fighter, it should come as no surprise that she has only a number
of unconventional kills:
2 hive protectors
and 1 Invid brain destroyed utilizing a cobalt limpet
mine.
1/3 of a
Shock Trooper utilizing a log booby trap whose release cable she cut (credit
0 Shock Troopers
from her contributed snow ball to the firefight which resulted in the
destruction of 1 Shock Trooper (but worthy of mention for the effort J ).
Annie also expended ammunition for the
following reasons:
3 snowballs to
distract a Shock Trooper attacking Rook & Rand
Total on screen verified kills (I am soooooo not going to bother! J
)
Annie received a Shock Trooper swipe, which
parted her jacket without injury. But it was ok, as miraculously the garment healed
itself on the way to go slap Ken! (Marlene’s jacket has the same ability J )
ANALYSIS
Annie’s ineffectiveness in battle is
surpassed only by Marlene (Ariel). Oh well.
And as a special bonus…
Robotech
New Generation Pilot’s Accomplishment Report
Colonel Jonathan Wolff
DATA
Colonel Wolff shot down 5 Invid mecha (on screen in the
episode “Eulogy“):
2 utilizing the
Alpha’s EP-13 cannon (expending an estimated 2 bursts at these targets)
2 in a pair of
melee attack with Alpha‘s legs in Battloid mode
1 utilizing the
Alpha’s Hammerhead missiles (expending one salvo of 16 missiles at these
targets)
Wolff’s kills breakdown:
3 Shock Troopers (3
Alpha) (2 melee, 1 EP-13)
2 Armored Scouts (2
Alpha) (1 Hammerhead, 1 EP-13)
Wolff’s mode breakdown:
4 kills were achieved
in Battloid mode
1 kill was achieved
in Guardian mode
Wolff also expended ammunition for the
following reasons:
1 EP-13 cannon
burst aimed at a Shock Trooper’s claw in a successful attempt to free a Cyclone
rider (Rand) in the Trooper’s grasp
12 Hammerhead
missiles and 2 EP-13 bursts in attacks which either missed or were blocked
(thus doing no damage) by the enemy
Wolff may also be credited with the
following indirect or unconventional kills:
2 Shock Troopers
which Wolff intentionally tricked a pair of Invid
Armored Scouts into destroying
Total on screen verified kills (7):
5 Shock Troopers
2 Armored Scouts
Total ordinance expended:
28 Hammerhead
missiles
5 EP-13 bursts
Wolff’s mecha
sustained the following damage in the episode in which he appeared:
1 annihilation disc
hit which dealt the Alpha he borrowed from Scott moderate damage. A power surge
dealt Wolff himself a mortal wound, however
ANALYSIS
Colonel
Wolff’s combat style (coincidentally) supports the Macek/McKinney
theory that Wolff was a Hovertank pilot prior to his
time on Earth. Observe how well he uses the Alpha as a melee weapon: Indeed, he
dispatches two Shock Troopers with blows from the Veritech’s
legs, compared to only one Invid craft dispatched
with two heavy salvos of missiles. In other words, Wolff would have had
experience with hand to hand fighting (as demonstrated with Hovertanks
in “Half Moon”), but less with Hammerhead missiles (of which Hovertanks had none, and no equivalent). Despite expending
28 missiles, Wolff’s one kill with them was not terribly impressive. His first
salvo of 12 was too spread out, allowing a clever Shock Trooper to block the
one that came close enough to enough to cause damage. The second salvo of 18
might have caught both Armored Scouts, but concentrated on only one (which was
destroyed).
Wolff
used the Alpha‘s cannon precisely, much like a Hovertank
Battloid pilot might. Two Invid
mecha were dispatched with single bursts each, one
shot severed a Shock Trooper’s arm (freeing Rand’s Cyclone), and the other two
shots struck near a pair of Shock Troopers, perhaps convinced them to back off
for a moment.
It
would seem though, that Wolff’s show[boating] of skill
in operating the Alpha was his downfall. In taking the effort of making the
fancy move of kneeing a Shock Trooper in the sensor eye, another Shock Trooper
came up from behind and the two traded lethal shots. One imagines in his prime,
however, that Colonel Wolff was one of the deadliest pilots the Invid ever faced.