Ligurab Invid Warrior
(Version 1.00 - Last updated: 5/7/98)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- HTML form provided by Dave
Deitrich
BACKGROUND
The design and subsequent production of the Ligaa Armored Scout left the
Invid Regent unsatisfied. The plasma cannons on the armored scout constantly
malfunctioned and often upon firing would explode destroying the unit in the process.
In addition he felt the armored scout was woefully inadequate in engaging in
physical attacks with the Zenraedi. Besides, as he reasoned, the Invid's strengths were in
massed numbers overwhelming any enemy. The Regent ordered the immediate production
of a more powerful Invid mecha that could engage in one on one physical attacks with a
Zentraedi and win. This new design became the Gurab class Trooper and Shock Trooper.
However in the mean time, under the insistence of the Invid Regis, a temporary
mecha with the armament of the armored scout and improved physical characteristics would
be created. Thus the Invid Warrior was born
The Invid Warrior has the same basic shape as the armored scout, although
a "snout" on the front of the mecha was added to house the larger generators
needed for the three plasma cannons. Armor was added to provide additional
protection from ranged Zentraedi attacks. This was done at the cost of decreased
speed and maneuverability. Invid designers felt that this would not be too much of a
hindrance because the Warrior was primarily a ground mecha with reduced aerospace combat
capabilities. The Warrior was given larger arms to house a three-clawed hand capable
of ripping a Zentraedi apart.
Although some 1.5 million units were produced and the Invid Warrior was
considered a success, production stopped only after 5 years when the newer Gurab class
designs were completed. Thus, the Warrior class found itself the jack of all trades,
but the master of none with the Ligaa class more capable in the air and the Gurab class on
the ground. Most of the 1.5 million Warriors were destroyed during the war with the
Robotech Masters. The few that remained were divided up between the Invid Regis and
Regent's forces after the sack of Tirol. The few thousand remaining with the Regis
participated in the invasion of the Earth, but were soon either destroyed or
decommissioned with the resumed production on Earth of the Ligaa and Gurab class.
The last Warrior was believed to have been destroyed over Reflex point during the
Liberation of Earth.
RPG STATS
- Vehicle Type: One person all weather ground combat mecha
- Class: Invid combat mecha
Manufacturer: Invid Regent / Regis
Crew: One pilot type 1 or 2 Invid - The cockpit is too small to
accommodate some of
the larger Invid classes.
-
MDC BY LOCATION:
Location |
Invid Warrior |
Hand/Claw (2) |
20 |
Forearms (2) |
60 |
Upper Arms (2) |
25 |
Legs & Feet (2) |
40 |
Main Engine Thruster (rear) (1) |
30 |
Pulse Beam Cannon (3) |
100 |
(2) Sensor Eye |
20 |
(1) Main Body |
120 |
Reinforced Pilots Compartment |
20 |
NOTES:
- Depleting the MDC of the main body will destroy the mecha.
- The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction
of the sensor eye will destroy the mecha and pilot. However, it is a small target
protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
SPEEDS:
- FLYING:
- 600 kph in planetary atmospheres
- RUNNING:
- 120 kph
- LEAPING:
- 30 m
-
STATISTICAL DATA:
- HEIGHT:
- 3.5 m
- WEIGHT:
- 7.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 40
- CARGO:
- None
- POWER PLANT:
- 1 x Zyerri protoculture generator, same as shock trooper, with 6 protoculture
canisters
- Propulsion in Spaceborne operations:
- Engines: one vectorable thruster port with total output of 50 kN
- Delta V:
- 25 kps
- Generator Endurance:
- 1 year of continual use
WEAPON SYSTEMS:
- THREE PLASMA CANNONS: The invid warrior has three plasma cannons mounted on the
"snout" of the mecha.. Each cannon is the same design as that on the
armored scout (see picture above). All three are targeted together.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 ft (1200m)
- DAMAGE: One single blast 1d6 MDC, dual blasts 2d6, triple blast 3d6, triple
bursts 6d6
- RATE OF FIRE: Five attacks per melee
- PAYLOAD: Unlimited
- HAND TO HAND COMBAT:. Like all Invid mecha the Invid warrrior possesses a
considerable ability to engage in hand to hand combat
- Punch/Claw: 4d6*3
- Crush with Hand: 1d6*3
- Tear or Pry: 1d6*3
- Kick: 2d6*3
- Body Block/Tackle: 2d6*3.
- Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR LIGURAB WARRIOR:
- PROTOCULTURE SENSOR (PRIOR TO 2035): Protoculture Sensors,
providing detection and tracking of active Protoculture-powered turbines. For detection of
a high-power Veritech Fighter (such as an Alpha), good resolution extends out to 3km, fair
resolution out to 6km, and poor resolution out to 16.8km. A typical Destroid is detectable
at slightly more than half these distances, a Cyclone at four percent of these distances,
and a Gallant rifle at about one percent of these distances. Similar mecha in service with
the Regis from around 2035 to around 2040 operated equivalently at about twenty-five
percent of the above ranges. Prior to around 2035, no Invid mecha were mounted with
protoculture sensors.
- EXTERNAL AUDIO PICKUP: Range: 150 ft (91.5 m).
- VISUAL: Capable of times 4 magnification
- OPTICS: NIGHTVISION: Range: 200 meters. A passive light image
intensifier that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture. However the system is more
primitive than standard REF or Robotech forces.
- SHORT RANGE ULTRASONIC MOTION TRACKERS: Range - 400 ft.
COMBAT BONUSES FOR INVID WARRIOR:
- 5 attacks per melee
- +2 to roll with the punch
- +1 to strike (+3/ +2 / +1 to strike with Protoculture sensor at short / medium / long)
- +3 to parry
- +3 to dodge
- Related abilities: Prowl - 45%, Detect Ambush - 40%, Detect Concealment - 30%,
Track - 30%
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG: Invid Invasion
- The Robotech Technical Files: Gurab Shock Trooper and Ligaa Armored Scout
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