Ligurab Invid Warrior

(Version 1.00 - Last updated: 5/7/98)  
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files
HTML form provided by Dave Deitrich

BACKGROUND 

invid_mech.jpg (18188 bytes)

 The design and subsequent production of the Ligaa Armored Scout left the Invid Regent unsatisfied.  The plasma cannons on the armored scout constantly malfunctioned and often upon firing would explode destroying the unit in the process.   In addition he felt the armored scout was woefully inadequate in engaging in physical attacks with the Zenraedi. Besides, as he reasoned, the Invid's strengths were in massed numbers overwhelming any enemy.  The Regent ordered the immediate production of a more powerful Invid mecha that could engage in one on one physical attacks with a Zentraedi and win.  This new design became the Gurab class Trooper and Shock Trooper.   However in the mean time, under the insistence of the Invid Regis, a temporary mecha with the armament of the armored scout and improved physical characteristics would be created.  Thus the Invid Warrior was born

The Invid Warrior has the same basic shape as the armored scout, although a "snout" on the front of the mecha was added to house the larger generators needed for the three plasma cannons.  Armor was added to provide additional protection from ranged Zentraedi attacks.  This was done at the cost of decreased speed and maneuverability. Invid designers felt that this would not be too much of a hindrance because the Warrior was primarily a ground mecha with reduced aerospace combat capabilities.  The Warrior was given larger arms to house a three-clawed hand capable of ripping a Zentraedi apart.

Although some 1.5 million units were produced and the Invid Warrior was considered a success, production stopped only after 5 years when the newer Gurab class designs were completed.  Thus, the Warrior class found itself the jack of all trades, but the master of none with the Ligaa class more capable in the air and the Gurab class on the ground.  Most of the 1.5 million Warriors were destroyed during the war with the Robotech Masters.  The few that remained were divided up between the Invid Regis and Regent's forces after the sack of Tirol.  The few thousand remaining with the Regis participated in the invasion of the Earth, but were soon either destroyed or decommissioned with the resumed production on Earth of the Ligaa and Gurab class.   The last Warrior was believed to have been destroyed over Reflex point during the Liberation of Earth.

 

RPG STATS

Vehicle Type: One person all weather ground combat mecha
Class: Invid combat mecha
Manufacturer: Invid Regent / Regis
Crew: One pilot type 1 or 2 Invid - The cockpit is too small to accommodate some of the larger Invid classes.
 

MDC BY LOCATION:

Location Invid Warrior
Hand/Claw (2) 20
Forearms (2) 60
Upper Arms (2) 25
Legs & Feet (2) 40
Main Engine Thruster (rear) (1) 30
Pulse Beam Cannon (3) 100
(2) Sensor Eye 20
(1) Main Body 120
Reinforced Pilots Compartment 20
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 
  2. The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.

 

SPEEDS:

FLYING:
600 kph in planetary atmospheres
RUNNING:
120 kph
LEAPING:
30 m
 

STATISTICAL DATA:

HEIGHT:
3.5 m
WEIGHT:
7.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 40
CARGO:
None
POWER PLANT:
1 x Zyerri protoculture generator, same as shock trooper,  with 6 protoculture canisters
Propulsion in Spaceborne operations:
Engines: one vectorable thruster port with total output of 50 kN
Delta V:
25 kps
Generator Endurance:
1 year of continual use

 

WEAPON SYSTEMS:

 

  1. arm_scout.jpg (23653 bytes)THREE PLASMA CANNONS: The invid warrior has three plasma cannons mounted on the "snout" of the mecha..  Each cannon is the same design as that on the armored scout (see picture above).  All three are targeted together.

     

  2. HAND TO HAND COMBAT:.  Like all Invid mecha the Invid warrrior possesses a considerable ability to engage in hand to hand combat

 

STANDARD EQUIPMENT FOR LIGURAB WARRIOR:


COMBAT BONUSES FOR INVID WARRIOR: 


SOURCES USED IN CREATION OF DOCUMENT


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