Liraa Strike Scout
(Version 1.01 - Last updated: 5/21/98)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- HTML form provided by Dave
Deitrich
BACKGROUND
Notice Advanced Sensor Eye - Colored blue
Early in the occupation of the Earth, production facilities for the Iigaa
and Gurab class of scouts, armored scouts, troopers and shock troopers were finished.
These mecha were the easiest to design and build and as a natural result were the
first to be produced on Earth. Soon after production began, the Invid Regis
ordered facilities for the Gamo Pincer Command Units to be started. She quickly came
to the realization that it would be several years for mass production of the Pincer units
to begin. In the mean time, the Invid Regis knew that she would have to come up with
an interim solution using the production facilities on hand to produce command mecha for
her forces. The most obvious solution was to take the standard designs, and with
some slight modifications make them into more powerful command units.
The first of these temporary units was the Liraa Strike Scout.
Although outwardly similar to the armored scout, except for the blue sensor eye, the
strike scout possesses several distinct improvements. First a larger power plant was
added. The Zyerri class protoculture generator, typically found on the Invid Shock
Trooper, along with a more powerful engine. Additional armor, a more advanced plasma
cannon, and a highly sensitive protoculture sensor (shows as a blue eye on the
"standard" armored scout body) was also added.
Several thousand Strike Units were produced. The design proved to be
an effective one often surprising resistance groups with its improved weaponry, sensor
capability, and armor; however, once the production of the Gamo Command Units began all
research on the Strike Unit stopped. The most famous encounter of a Strike Scout against
REF forces occurred in April 2043 when Lt. Commander Scott Bernard's resistance band
encountered a reconnaissance group lead by a Strike Scout in the ruins of the REF's
7th Marine Division, code named point 'K'. This Invid group's mission was to observe the
simuagent Ariel incorporation into the infamous resistance group. During the
encounter, Scott Bernard commented on the improved maneuverability of what he thought was
an armored scout although later analysis showed it to be a Strike Scout. The entire
Invid reconnaissance group except for the Strike Scout was destroyed and the Strike Scout
itself took heavy damage. However, it was able to continue to provide data to the
Invid Regis after the battle.
Strike Scout leading two standard Armor Scouts
RPG STATS
- Vehicle Type: One person all weather combat mecha
- Class: Invid combat mecha
Manufacturer: Invid Regis
Crew: One pilot. Any class of Invid can pilot the Strike Scout; however,
usually type 3 were used.
-
MDC BY LOCATION:
Location |
Invid Strike Scout |
Hand/Claw (2) |
20 |
Forearms (2) |
60 |
Upper Arms (2) |
25 |
Legs & Feet (2) |
60 |
Main Engine Thruster (rear) (1) |
30 |
Pulse Beam Cannon (2) |
100 |
(2) Sensor Eye |
20 |
(1) Main Body |
100 |
Reinforced Pilots Compartment |
20 |
NOTES:
- Depleting the MDC of the main body will destroy the mecha.
- The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction
of the sensor eye will destroy the mecha and pilot. However, it is a small target
protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
SPEEDS:
- FLYING:
- 1200 kph in planetary atmospheres
- RUNNING:
- 40 kph
- LEAPING:
- 30 m
-
STATISTICAL DATA:
- HEIGHT:
- 3.5 m
- WEIGHT:
- 5.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 40
- CARGO:
- None
- POWER PLANT:
- 1 x Zyerri protoculture generator, same as shock trooper, with 6 protoculture
canisters
- Propulsion in Spaceborne operations:
- Engines: one vectorable thruster port with total output of 75 kN
- Delta V:
- 30 kps
- Generator Endurance:
- 1 year of continual use
WEAPON SYSTEMS:
- TWO PL-3X PLASMA CANNONS: The Invid Strike Scout has an experimental version of
the standard PL-3L plasma cannons found on armored scouts. The PL-3X has a maximum
range similar to that of the PL-3L; however, this experimental version fires bursts with
33% more energy.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 ft (1200m)
- DAMAGE: One single blast 2d4 MDC, dual blasts 3d6, dual bursts 6d6
- RATE OF FIRE: Six attacks per melee
- PAYLOAD: Unlimited
- HAND TO HAND COMBAT:. Like all Invid mecha the Invid Strike Scout possesses
a considerable ability to engage in hand to hand combat
- Punch/Claw: 4d6*3
- Crush with Hand: 1d6*3
- Tear or Pry: 1d6*3
- Kick: 2d6*3
- Body Block/Tackle: 2d6*3.
- Stomp: 1d4*3 MDC (only effective against small objects)
Sensor Display from Advanced Protoculture Sensor
STANDARD EQUIPMENT FOR INVID STRIKE SCOUT:
- ADVANCED PROTOCULTURE SENSOR: The strike scout has an advanced
version of the standard protoculture sensors, providing twice the detection range as the
standard sensors found on all Invid mecha after 2035. Protoculture Sensors,
providing detection and tracking of active Protoculture-powered turbines. For detection of
a high-power Veritech Fighter (such as an Alpha), good resolution extends out to 6km, fair
resolution out to 10km, and poor resolution out to 25km. A typical Destroid is detectable
at slightly more than half these distances, a Cyclone at four percent of these distances,
and a Gallant rifle at about one percent of these distances.
- EXTERNAL AUDIO PICKUP: Range: 150 ft (91.5 m).
- VISUAL: Capable of times 4 magnification
- OPTICS: NIGHTVISION: Range: 200 meters. A passive light image
intensifier that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture. However the system is more
primitive than standard REF or Robotech forces.
- SHORT RANGE ULTRASONIC MOTION TRACKERS: Range - 400 ft.
Wounded Strike Scout continues reconnaissance duty after entanglement
with Scott Bernard
COMBAT BONUSES FOR INVID STRIKE SCOUT:
- 6 attacks per melee
- +2 to roll with the punch
- +1 to strike (+4/ +3 / +2 to strike with Protoculture sensor at short / medium / long)
- +3 to parry
- +4 to dodge
- Related abilities: Prowl - 45%, Detect Ambush - 40%, Detect Concealment - 30%,
Track - 30%
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG: Invid Invasion
- The Robotech Technical Files: Gurab Shock Trooper and Ligaa Armored Scout
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