HWR-01 Destroid Monster (a.k.a MAC-II G)

(Version 1.00 - Last updated: 5/20/98)
Original Concept by Smoke4free (Hanknet@aol.com)
History and RPG Statistics by Kenneth Olson

BACKGROUND 

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Immediately after the end of the First Robotech War, the Earth Defense Command came to the realization that future conflicts would not be fought with large numbers of Zentraedi but with smaller renegade units that had survived and were now thriving in South America, Africa, and South East Asia.  With the pressure put on the mecha factories for producing mecha for the Robotech Expeditionary Forces, the RDF knew that they would have to make due with the units they had on hand.

Most of the Destroids and VF-1 series veritechs were already supremely adapted to fighting the Zentraedi under any circumstances and did not require any field modifications.  However to the Robotech Bio-Engineers, the MAC-II series of destroids had limited use in ground based insurgency missions.  This was for two main reasons.   First the MAC-II has finite ammunition supplies, only 10 shots for each gun for the series I-III and 15 shots for the series IV, for its large Newport News projectile cannons.  As a result, the MAC-II could not operate very far from its base of operations.  In addition to the lack of ammunition, the MAC-II was extremely slow, possessing a top speed of only 35 kph. 

The most obvious modification was to replace the 406 mm cannons with four PB-11 (extended) particle beam cannons.  This resulted in a savings of 50 metric tons, while retaining the long range of the extended barrel PB-11.  Although the maximum damage potential had decreased,  the lack of ammunition would allow the MAC-II G to operate nearly indefinitely from RDF outposts.  The weight savings increased the top speed to 50 kph.  Although MAC-II pilots joked that instead of not being able to get to the battlefield during a conflict, they could now arrive to fire the final shot.

Some 50 MAC-II's were field upgraded to the G (for ground support) version.   Fifteen of these units were placed immediately into action providing the ground support for Operation Dark Star, the containment of Khyron during Operation Star Saver in November of 2013.  These mecha proved there worth destroying some 10 Zentraedi Pods in the first volley and destroying 25 units without suffering a single loss of their own.  This was the final time that large groups of the MAC-II G would participate in an operation together.   However, the MAC-II G series was highly successful, providing ground support for most of the major incursions into the Zentraedi Control zone.

 

RPG STATS

Vehicle Type:
Three or four man all weather heavy support Destroid
Class: Destroid
Manufacturer: Robotech Defense Forces
Crew: Three or Four - Commander, Pilot, and Weapons Officer (with optional sensors operator)
 

MDC BY LOCATION:

Location MAC-II G
Dual Particle Cannons (2) 200 each
Upper Arms (2) 100 each
Forearms/Tri Cannons (2) 300 each
Legs (2) 300 each
(1) Main Body 400
Reinforced Pilots Compartment 250


NOTES:

  1. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
50 kph
 

STATISTICAL DATA:

HEIGHT:
22.5 m 
DEPTH:
22.1 m (w/barrels), 13.1 m (w/o barrels)
BREADTH:
19.8 m
WEIGHT:
150.7 metric tons
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Up to an additional eight passengers and/ or associated equipment
POWER PLANT:
WT-1001 Fusion Reactor 8.58 MW
CT-8P Fusion Reactor .66 MW

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WEAPON SYSTEMS:

  1. Dual Particle Cannons PB-11 (extended): The MAC-II G mounts two dual mounted extended PB-11. These weapons are in place of the Newport News mk6 406mm on the Mark I, II, and III or the Newport News mk8 381mm on the Mark IV. The PB-11 has a similar damage potential as the PB-11; however the longer barrel provides added collimnation and therefore increased range.

     

  2. 2 x TRIPLE-BARREL RRG MK21 LASER CANNON: As with the MAC-II the MAC-II G has three laser cannons built into each arm.

     

  3. HAND TO HAND COMBAT: If necessary, the MAC-II G can engage in melee combat rather than use a weapon. The Condor is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

STANDARD EQUIPMENT FOR THE MAC-II G:


COMBAT BONUSES FOR MAC-IIG TRAINING:


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REFERENCES USED IN THIS DESIGN

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