The following material is for use with the Robotech RPG and is an adaptation of the VR-064 Shadow Cyclone developed by Brent Swanson and originally presented in Protoculture Addicts #10. It was adapted by Grayfire (Harvey Neil Johnston) and presented in The Hellcat Squad Room. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit and do not claim that it is your own work. Comments and suggestions are welcome.
VR-064S SHADOWDANCER
SHADOW VERITECH CYCLONE
Version 1.2
RPG Stats, Design and Images by Grayfire
Minor alterations and HTML by Nathan Babcook
"Warning: Powerful Fan-Fic Mecha. Liberal Application of this design may
be unbalancing to game play, and damaging to established continuity - use at
your own risk"
The VR-064S Shadow Cyclone was
originally developed in 2037 by the REF on Tirol as part of Project Shadowchaser.
The project was created by the Robotech Research Group (RRG) in hopes of developing
technology that could help combat the Invid on occupied Earth. The development of the SF-7
shadow device was their crowning achievement, capable of rendering the mecha in which it
was built invisible to the Invid Protoculture sensors as well as most other forms of
detection. Designed into several Veritech fighters, the SF-7 would give the REF an
advantage over the Invid. The head of the RRG, Dr. Emil Lang, who had been essential in
the development of both the shadow devices and the Cyclones, created a design experiment
by combining the best aspects of both technologies. As the original SF-7 device was to
cumbersome to incorporate into a Cyclone, a much smaller version, dubbed the SF-9, was
developed. It was placed within the frame of a modified VR-041 Sabre Cyclone and enhanced
with upgraded prototype weaponry. Included among the new features was the addition of the
EP-50 reflex autocannon, which replaced the GR-103 missile launchers within the chest. A
merger of the proven GR-97 and CADS-1 modules was incorporated onto the arm plates, while
still retaining its capacity to link with other weapon modules (the 'S' designation of the
VR-064 is derived from its standard modules). New Maglev (magnetic levitation) shock
absorbers were installed to allow better handling and control. The auxiliary liquid fuel
system was removed in favor of replacing the single Protoculture cell with a dual cell
version as the dual cell was required to power the EP-50 cannon as well as energize the
shadow device. The liquid fuel was also intended to help Cyclone riders avoid Invid
detection and the Shadow Cyclone was immune to this. Finally, the standard EP-37 beam
cannon was added to the mecha. Combined with the shadow device, the new VR-064 proved to
be a formidable adversary.
The VR-064 was often linked to CVR-3D armor (previously designed for the VR-055 Devastator) which was painted dark blue and grey to match the color scheme of the Cyclone. The design of the Shadow, however, had several inherent problems. Its primary weapon, the EP- 50, had a tendency to overheat in combat, leaving the pilot in a potentially deadly situation. The cost of the Cyclone, as well, was prohibitive, even more so than its expensive Sabre predecessor. Despite this, the Shadow entered limited production with one hundred of them being produced for the REF assault on Earth. In 2038, the majority of these Cyclones were made part of the Saturn Group. Most of them were assigned to elite commando units for surgical strikes against Reflex Point. A handful of them made it to Earth through the Invid orbital defenses, and of these few, most resisted Invid attacks with phenomenal success because of their inherent invisibility and heavy weaponry. Less than a year after the Battle of Reflex Point, however, the Third Invid War began and the few remaining Shadows planet side fell into the hands of resistance fighters. In this role they were often used by rebels for heavy assault and covert operatives. It was often used in combination with second generation CVR armor and weapon modules in this capacity. Ten Shadows were onboard the SDF-3 Pioneer when it mysteriously vanished in a mis-fold in 2038. The small number of Shadows that were stationed in Tirolspace as part of its Mercury Defense Group were ultimately replaced by the VR-141 Super Saber following the Cyclone Redesign Project in 2039, which proved to be both cheaper to mass produce and did not suffer from the technical difficulties as the VR-064. Despite the discontinuation of the VR-064, several of its design aspects served to inspire later Cyclone systems.
SCHEMATICS
Click on the icon to view technical schematics of the REF VR-064S Shadow Cyclone.
RPG STATS
Vehicle Type: Shadow Veritech Cycle Model: VR-064 Shadow: Served with REF (2037 -
2039).
Crew: One
MDC BY LOCATION
*Main body - 250 **CVR armor body - (-3, -3D) 50, (-4) 70, (-4C) 90 Head (CVR helmet) - (-3, -3D) 50, (-4) 60, (-4C) 70 Leg shields (2) - 125 each Legs (CVR armor, 2) - (-3, -3D) 40, (-4) 60, (-4C) 70 each Forearms shields (2) - 50 each Arms (CVR armor, 2) - (-3, -3D) 25, (-4) 40, (-4C) 50 each GR-97A / CADS-2 (2) - 60 each Tires (2) - 5 each Thrusters (rear) - 50 Storage boxes (2) - 2 each Survival kit - 2 Headlight - 2 EP-37 cannon - 5
* Destruction of the main body will shut the unit down completely. ** Destruction of the main body of the CVR armor will likely kill the wearer (90% chance). To damage a specific location of the CVR armor while in battloid mode the corresponding area of the Cyclone must be penetrated first.
SPEED:
SPECIFICATIONS:
Cycle Mode: Maximum Speed: mph (336 kmph) Cruising Speed: 80 mph (128
kmph) Turbo Boost Fwd: 30 ft (9 m) horizontal Turbo Boost Up: 15 ft (4.5 m)
vertical Battloid Mode: Running: 40 mph (64 kmph) Flying: 180 mph
(288 kmph) - 61 meter ceiling Leaping: 20 ft (6 m) Thruster Leap: 80 ft (24
m) Height: Battloid: 7.0 ft (2.1 m) Motorcycle: 3.6 ft (1.1 m) Width:
Battloid: 3.5 ft (1.1 m) Motorcycle: 1.8 ft (0.5 m) Length: Battloid:
3.5 ft (1.1 m) Motorcycle: 5.2 ft (1.6 m) Weight: 300 lb (112 kg). Physical
Strength: Has an equivalent PS of 45. Cargo: Has two detachable cargo boxes
that are connected to the rear of the cycle like saddlebags. The size of each container is
18" tall by 20" wide by 18" deep (18x20x18). A third standard survival kit
is also carried. A passenger can also ride seated behind the driver. The maximum weight
limit is 250 pounds (113 kg) in addition to the pilot. Reduce maximum speed by 20% (42
mph/34 kph) and -1 to dodge for every additional 50 lbs (22 kg) over the limit. Main
Engine: FF-600 dual cell Protoculture engine. Two rear-mounted rocket thrusters for
flight. Range: Two protoculture cells give the Cyclone an active combat life of two
months before needing refueling. Constant flying and hovering drains the cells three times
as fast, but occasional burst of flight use only a negligible drain on energy. Unlike
other Cyclones, the Shadow does not possess a liquid fuel system as backup as it requires
the dual cell system to power its weaponry and shadow device.
WEAPON SYSTEMS
STANDARD SENSORS AND EQUIPMENT FOR VR-064 SHADOW CYCLONE
CYCLONE COMBAT TRAINING
The Cyclones developed by the REF all share similar
piloting and handling controls. This applies to both the early designs (used during the
Second Invid War) and the later designs (used during the Third Invid War). All the various
modules and accessories are capable of linking with any Cyclone and the Cyclone will
recognize the variations and adjust its HUD and onboard displays to reflect that. Despite
differences in the various designs, all Cyclones are capable of being used by anyone with
the skills Pilot Mecha Cyclone and Mecha Combat: Basic Cyclone or Mecha Combat: Advanced
Cyclone. Advanced combat training is available only to REF personnel. Basic combat
training is available to non-REF personnel if trained or self-taught. Combat training from
the RDF T-CBBA-X Tornado Battle Bike or the Southern Cross SMS series Hargun and Garland
cycles may be substituted for basic combat training as well.
Cyclone Basic Combat Training
One additional attack per round, plus one at levels six and eleven. +1 to strike, +1 to parry, +2 to dodge. +1 to leap dodge (automatic dodge). +2 to roll with impact. Body flip/throw inflicts 1D4 MD plus victim loses initiative and one attack. Body block inflicts 1D4 MD plus victim has 60% chance of falling, losing initiative and one attack. Body block uses two attacks. Kick attack and critical strike as pilot. Leap attack (counts as two attacks).
Cyclone Advanced Combat Training
Two additional attack per round, plus one at levels five and ten. +1 to strike, +2 to parry, +3 to dodge. +3 to leap dodge (automatic dodge). +3 to roll with impact. Body flip/throw inflicts 1D4 MD plus victim loses initiative and one attack. Body block inflicts 1D4 MD plus victim has 70% chance of falling, losing initiative and one attack. Body block uses two attacks. Kick attack and critical strike as pilot. Leap attack (counts as two attacks).
SOURCES USED IN CREATION OF DOCUMENT