YVAF-6X Advance Shadow Fighter
"Shadow Killer"
(Version 1.01 - Last updated: 4/30/98)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- HTML form provided by Dave
Deitrich
BACKGROUND
Note: As shown above the YVAF-6X has the thrusters and "pop up"
shoulder missiles similar to the QAF-6S Shadowdrones. However it has the upper
shoulder arm missiles of the VAF-6S
With the mass production of the VAF-6S "Shadow Fighter" and the QAF-6S
"Shadow Drone" for the what proved to be the final assault against reflex point
well underway, the Engineers at the Robotech Research plant on Tirol came to the belief
that additional improvements could be made to the venerable alpha's airframe. They
convinced REF high command to produce an experimental fighter which would have an internal
missile load of 92 short range missiles. This would be accomplished by redesigning
the shoulder intakes to be like those of the QAF-6S. The largely ineffective, and
unnecessary because of the protoculture shadow cloaking device, smoke dispensers would be
removed and 8 additional short range missiles would be stored in the lower legs.
In addition to the additional missiles, a new more advance Destablizer, the EU-13x, was
added. The EU-13x had all the admirable characteristics of its non-experimental
brother but discharge energy in 15 MJ shots vs 10 MJ for the EU-13. In addition, the
EU-13x was given the ability to fire in short bursts. The YVAF-6x kept the venerable
RRG mk9 nose lasers and DDI-6 medium range missile launchers of the original alpha fighter.
Difficulties in production limited the total number that were readied in time for the
final assault against Reflex point to twenty four. These units were grouped into two
elite squadrons and placed on the SS. Alabama. Early in the battle the first
squadron was ordered to lead the ground assault against reflex point, while the second
squadron was assigned to protect the SS. Alabama. General Reinhart believed that the
first squadron could perhaps knock out the central power core of Reflex point before the
battle was truly joined. The initial assault went as planned until the first
squadron penetrated the central power core. At this point they were overwhelmed by
some 250 shock troopers. Only 3 of the initial 12 YVAF-6x were able to withdraw.
The second squadron was held in defense of the SS. Alabama for the entire battle.
They were able to hold off approximately 100 armored scouts, all the while only
losing 2 units. Unfortunately, the energy phoenix destroyed the unit entirely.
As a result only 3 of the initial 24 units survived the battle. In spite of
the relatively few number of suriving units, the REF high command ordered an addition 128
units for further testing.
RPG STATS
- Vehicle Type:
- YVAF-6X Advanced Alpha Fighter
- Class: Advanced Variable Fighter (Prototype)
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
-
MDC BY LOCATION:
(1) Head 50
Hands (2) 30 each
Forearm / Missile Pods(2) 100 each
Shoulder / Missile Pods (2) 80 each
Upper Legs (2) 100 each
Lower Legs (2) 125 each
(2) Main Body 300
Pilots Compartment 175
Wings (2) 100 each
Tails (2) 50 each
EU-13x Gun Pod 100
NOTES:
- Destroying the head of the YVAF-6X will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 160 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 482 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 2465 kph at 18000m (Mach 2.3)
1100 kph at sea level (Mach 1.0)
Stall speed : 182 kph (QAF-6S: VTOL rectification possible)
Initial climb rate : over 20000m per minute
Service ceiling : 26 km (unboosted).
- MAX ENGINE THRUST:
- 2 x Pratt & Whitney JG97M [Main] Fusion plasma-air/reaction mass intermix
turbines. Max thrust, 137 kN ea.
2 x Pratt & Whitney FE-97B first-stage intake fans, providing
pressurized airflow to main, reserve, and VTOL engines
4 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix
ramjets. Two are mounted on the
upper rear (jet mode), and two as VTOL thrusters on the lower fuselage in place of the
traditional head-turret
[Auxiliary]. Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN
each.
-
STATISTICAL DATA:
-
HEIGHT:
- 8.75m in soldier configuration.
- 5.72m in gerwalk configuration.
- 4.60m in fighter configuration.
- WIDTH:
- 4.84m at shoulders in soldier and gerwalk configuration.
- 8.20m with wings at maximum extension.
- LENGTH:
- 5.25m in soldier configuration.
- 8.00m in gerwalk configuration.
- 10.25m in fighter configuration.
- WEIGHT:
- 18,000 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
- POWER PLANT:
- 2 x RRL-2P Miniaturized Protoculture-cell energizer
- 16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
- Delta V:
- 40 kps, however two 25 kps tanks may be mounted on each hardpoint
-
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- EU-13X Destablizer: The Shadowkiller mounts an experimental verision of the EU-13
detablizer. The REF pilots which were consultants to the Shadow killer project
praised the EU-13 for its ability to punch holes in invid force fields; however, they felt
that the rate of fire for the weapon was a hindrance. In response to these comments,
the EU-13X has the capablity of firing concentrated short bursts of up to 3 blasts.
- PRIMARY PURPOSE: Anti-force Field
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6x10 for each single shot or 2D6x10 for each short burts
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: 45 single shots or 15 short bursts
- RRG mk9 NOSE LASERS: The orginal nose lasers of the Alpha figher were retained
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1500 m
- DAMAGE: 1D6x10 for each single shot
- RATE OF FIRE: Equal to the combine attacks of the pilot
- PAYLOAD: Unlimited
- GR-12 SHOULDER LAUNCH SYSTEM: The GR-12 shoulder launch system from the shadow
drone was added to provide additional punch
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys or two, four, six, or all twelve.
- PAYLOAD: 12 in each shoulder launch unit, for a total of 24
- MM-68 MULTI-MISSILE SYSTEM: The smoke screen dispensors were removed, and 8
additional hammerhead short range missiles were added to the MM-60 missile system for a
total of 68 short range missiles
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty,
or all sixty eight
- PAYLOAD: 8 in each shoulder, 10 in each forearms, 16 in each lower leg
- DDI-6 MEDIUM RANGE MISSILE SYSTEM: Six 260mm x 1.2m Diamondback MRMs can be
stored under the intakes
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, or all six
- PAYLOAD: 3 in each intake for a total of 6
- BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.
These hardpoints can be used to carry 25 short range missiles, 5 medium range
missiles or 2
long range missiles.
- HAND TO HAND COMBAT: If necessary, the YF-19 can engage in melee combat rather
than use a weapon. The AVF is extremely agile and can execute most typical hand to hand
combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 1D6*3
- Punch in Guardian: 1D4*3
- Kick: 1D6*3
- Leap Kick: 2D6*3
- Body Flip/Throw: 1D6*3
- Body Block/Tackle: 1D6*3
- Stomp: 1D4*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE YF-19:
- RRG MK2 SHADOWmk2: four-dimensional distortion field generator
(downshifts and dampens protoculture radiation)
emitting only weakly in these wavebands. NOTE: . Once the mecha has lost half
of its main body MDC, there is a 50% chance that the stealth system will fail every time
the main body of the craft is hit. Once the stealth system has failed, it will not work
again until repaired at a UN Spacy base.
- RRG MK4 EM-ABSORBING SKIN COVER: strongly absorbing EM radiation from
radio through ultra-violet wavelengths, and emitting only weakly in these bandwidths
- AUTO-PILOT: The YVAF-6X is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The YVAF-6X is equipped with an advanced AI combat
computer that can store and analyze data during combat with hostile forces. Data collected
by the combat computer can be displayed on the virtual environment cockpit of the mecha
(see below), which allows the system to display large amounts of data to the pilot and
even highlight enemies and missile attacks with overlaid graphics. The combat computer
tracks and identifies specific enemy targets, and has a database of over 10,000 images
stored in memory. The computer can identify and track up to 250 targets
simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the YVAF-6X is equipped with a
homing device that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most REF ships and veritecs can locate and
track a homing signal, and the onboard computers will automatically notify their pilots if
such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the YVAF-6X self-destruct system, which will cause the
fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The
explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to
everything within the radius of the explosion. All internal systems are obliterated. The
escape pod will be automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- STANDARD SURVIVAL KIT: All REFs veritecs come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The YVAF-6X cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The REF flight suit also contains an upper and lower g-suit that
promotes blood circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
- VIRTUAL ENVIRONMENT COCKPIT: The YVAF-6X is equipped with an
innovative new cockpit layout that provides monitors below and around the pilot in
addition to the HUD cockpit dome. In flight, these monitors display what is below and
behind the aircraft, giving the pilot a tremendous field of view that is
unparallel by any
other aircraft.
- BRAIN DIRECT CONTROL SYSTEM: The YVAF-6X has a brain direct
control system, much like that present in the Bioroid fighters, as a result the the pilot
can control the alpha fighter purely by thought. This give the YVAF-6X its large
number of attacks and high bonuses to strike parry and dodge. Unfortunately, the
brain direct control system has its flaws. The character must make a ME check for
every hour of use. If the character fails, he or she will suffer from uncontrolled
seizures while flying. For this reason, the Shadow Killer has a more conventional
control system within the virtual cockpit
- Elettronica Radar Warning Receiver (RWR)
- OlDelft Infra-red Warning Receiver (IRWR)
- Westinghouse ALQ-250(V) active sensor jammer
- Chaff and Flare dispensers: 24 chaff and 24 flares are stored in the
lower legs
COMBAT BONUSES FOR YVAF-6XFIGHTER TRAINING:
- 6 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten.
- +5 on initiative
- +5 to strike
- +5 to parry
- +7 to dodge in solder and guardian, +9 in jetmode.
- +4 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: "Shadow
Fighter"
- Palladium Books: "The Sentinels"
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