Larib Invid Aerospace Combat Mecha- "Invid Razorback"

(Version 1.00 - Last updated: 5/12/98)  
RPG Translation and History by Kenneth Olson
Based on an original mecha design by John and Jason Waltrip
Published in Eternity Comics: "Robotech The Sentinels Book 4 #8."

BACKGROUND  

History of Black Death Destroyers

invid_razor1a.GIF (83303 bytes)The Invid Tick proved to be entirely inadequate as an aerospace superiority mecha, a new Black Death Destroyer was obviously needed.  The Razorback was to be heavily armored and possess a sizable amount of ranged weaponry.  The basic airframe was taken from the armored scout.  Added to this was 3 x Zyerri protoculture generators, one normally powers an Invid Shock Trooper, which were needed to provide the power to propel the heavily armed and armored mecha.  Ten, of the venerable, PL-3L plasma cannons were added to provide massed ranged attacks.

Although, production of the Tick continued until Optera was conquered by REF forces, the some 25,000 Razor Backs were produced during the final year of the Sentinels conflict.   The Razor Back proved to be an extremely successful design.  This highly armed and armored mecha when massed could take on the best that the Sentinels could throw at them.  However, the lack of protoculture needed to supply these energy intensive units limited the number produced.  As a result production of the Razor Back ended with the invasion of Optera.  However, several hundred survived the invasion and rejoined the Invid Regis to participate in the invasion of Earth and the subsequent occupation.

RPG STATS

Vehicle Type: One person all weather aerospace combat mecha
Class: Invid combat mecha
Manufacturer: Invid Regent
Crew: One pilot type 1 or 2 Invid - The cockpit is too small to accomate some of the larger invid classes.
 

MDC BY LOCATION:

Location Invid Warrior
Hand/Claw (2) 20
Forearms (2) 125
Upper Arms (2) 50
Legs & Feet (2) 100
Main Engine Thruster (rear) (2) 50
Pulse Beam Cannon (2) 50
(2) Sensor Eye 20
(1) Main Body 150
Reinforced Pilots Compartment 50
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 
  2. The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.

 

invid_razor2a.GIF (64661 bytes)SPEEDS:

FLYING:
1000 kph in plantary atmospheres
RUNNING:
120 kph
LEAPING:
30 m
 

STATISTICAL DATA:

HEIGHT:
5.0 m
WEIGHT:
9.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
3 x Zyerri protoculture generator, 3X as shock trooper,  with 18 protoculture canisters
Propulsion in Spaceborne operations:
Engines: two vectorable thruster port with total output of 120 kN
Delta V:
50 kps
Generator Endurance:
1 month of continual use

 

WEAPON SYSTEMS:

 

  1. arm_scout.jpg (23653 bytes)TEN PL-3L PLASMA CANNONS: The Invid Razor Back has four plasma cannons mounted in each arm and two on top of the main body. Each cannon is the same design as that on the armored scout (see picture above).  Each arm and the two plasma cannons on top are independently targets 

     

  2. HAND TO HAND COMBAT:.  Like all Invid mecha the Invid warrrior possesses a considerable ability to engage in hand to hand combat

 

STANDARD EQUIPMENT FOR INVID AEROSPACE COMBAT MECHA:


COMBAT BONUSES FOR INVID AEROSPACE COMBAT MECHA: 


SOURCES USED IN CREATION OF DOCUMENT

 


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