Marglar Recon Unit - "Invid Arachnid"

(Version 1.00 - Last updated: 5/12/98)  
RPG Translation and History by Kenneth Olson
Based on an original mecha design by John and Jason Waltrip
Published in Eternity Comics "Robotech The Sentinels Book 4 #8."

BACKGROUND 

History of Black Death Destroyers

invid_arachnid1.GIF (75246 bytes)Early in the design of the Black Death Destroyers, Invid research scientists became aware of the need for a replacement for the venerable Crann design.  The Invid Regent was fully supportive of the project.  He foresaw a time in which every Invid mecha would be either one of his Inorganics or one of his Black Death Destroyers.  Taking from the Crann, the Marglar was to be moderately armed, as compared to other Black Death Destroyers, but highly mobile. Thus the Marglar was given flight ability.  The Margar was also given a revolutionary new protoculture sensor.   Although not nearly as sensitive as those appearing later in the Regis forces, the sensor provided a great tactical advantage. 

Approximately 1,000 Arachnids were created.  Most were stationed in the outer planetary systems of the Invid Empire.  However, the limited number and lateness in the deployment did little to determine the outcome of the war.     Theoretically, the use of a protoculture sensor should have prevented the REF from surprising  Invid outposts.  However, this proved not the case.   The Regent ordered that all the Black Death Destroyers deployed in groups.   This prevented ,the highly adept at reconnaissance, Marglar from patrolling areas outside the Invid outposts and detect any incoming REF attack groups.  Although, the Marglar was highly successful, none survived through the Sentinels campaigns.   However, part of the Marglar survives as the Regis incorporated the protoculture sensor as standard equipment on all her mecha after 2035.

RPG STATS

Vehicle Type: One person all weather aerospace-reconnaissance mecha
Class: Invid combat mecha
Manufacturer: Invid Regent / Regis
Crew: One pilot type 3 or 4 Invid
 

MDC BY LOCATION:

Location Invid Warrior
Hand/Claw (2) 20
Forearms (2) 125
Upper Arms (2) 50
Legs & Feet (2) 200
Main Engine Thruster (rear) (1) 50
(3) Protoculture sensor [top of body] (1) 20
(2) Sensor Eye 20
(1) Main Body 250
Reinforced Pilots Compartment 50
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 
  2. The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
  3. The protoculture sensor is located on the top of the body.  However, it is a small target, -3 to strike.

 

SPEEDS:

FLYING:
400 kph in planetary atmospheres
RUNNING:
80 kph
LEAPING:
20 m
 

STATISTICAL DATA:

HEIGHT:
5.0 m
WEIGHT:
12.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
2 x Zyerri protoculture generator, same as shock trooper,  with 12 protoculture canisters
Propulsion in Spaceborne operations:
Engines: two vectorable thruster port with total output of 90 kN
Delta V:
25 kps
Generator Endurance:
1 month of continual use

 

WEAPON SYSTEMS:

arm_scout.jpg (23653 bytes)

  1. FOUR PL-3L PLASMA CANNONS: The Invid Arachnid has four plasma cannons mounted on each..  Each cannon is the same design as that on the armored scout (see picture above).  All four are targeted together.

     

  2. HAND TO HAND COMBAT:.  Like all Invid mecha the Invid Arachnid possesses a considerable ability to engage in hand to hand combat

 

STANDARD EQUIPMENT FOR INVID ARACHNID:


COMBAT BONUSES FOR INVID ARACHNID: 


SOURCES USED IN CREATION OF DOCUMENT


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