Larab Invid Warrior "Invid Mantis"
(Version 1.00 - Last updated: 5/7/98)
- RPG Translation and History by
Kenneth
Olson
- Based on an original mecha design by John and Jason Waltrip
Published in Eternity Comics "Robotech The Sentinels Book 4 #8."
BACKGROUND
History of Black Death
Destroyers
As for all of the Black Death Destroyer class of mecha,
each new design was to replace an old. The Mantis was to be the ground superiority
mecha for the Invid forces. The Mantis was to combine the maneuverability and
weaponry of the Shock Trooper with the armor of the Odeon and the hand to hand capability
of the Scrim. To achieve these ends the Mantis is powered by 3 x Zyerri
protoculture generators, which give it the power necessary for flight and to power the
single LP-5X and dual LP-3L plasma cannons. In addition to the plasma cannons, the
Larab was given two impressive anti-mecha claws on either side of the main body.
These spikes are powerful enough to punch through the hardest armor on any REF
mecha.
Some 45,000 Mantis were produced during the last year of the Regents
empire. Of these a majority were placed in the few remaining inner systems that the
Invid Regent controlled. Thus the Mantis design was very familiar to and much feared
by the Sentinel forces. The Mantis successfully combined the best of all the mecha
it was to replace; however, due to the decreasing supply of protoculture and dwindling
manufacturing base the Mantis was not produced in the vast quantities needed to turn the
rapidly growing tide against the Regent. The final 5,000 Mantis were destroyed in
the invasion of Optera and it appears that the Invid Regis did not consider reviving the
project on her arrival at Earth.
RPG STATS
- Vehicle Type: One person all weather combat mecha
- Class: Invid combat mecha
Manufacturer: Invid Regent
Crew: One pilot type 2 or 3 Invid
-
MDC BY LOCATION:
Location |
Invid Warrior |
Arms/Blades (2) |
20 |
Mandables (2) |
60 |
Legs & Feet (2) |
40 |
Main Engine Thruster (rear) (2) |
50 |
Pulse Beam Cannon PL-5X (1) |
50 |
Pulse Beam Cannons PL-3L (2) |
50 |
(2) Sensor Eye |
20 |
(1) Main Body |
200 |
Reinforced Pilots Compartment |
50 |
NOTES:
- Depleting the MDC of the main body will destroy the mecha.
- The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction
of the sensor eye will destroy the mecha and pilot. However, it is a small target
protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
SPEEDS:
- FLYING:
- 600 kph in plantary atmospheres
- RUNNING:
- 200 kph
- LEAPING:
- 50 m
-
STATISTICAL DATA:
- HEIGHT:
- 5.5 m
- WEIGHT:
- 9.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- None
- POWER PLANT:
- 3 x Zyerri protoculture generator, same as shock trooper, with 18 protoculture
canisters
- Propulsion in Spaceborne operations:
- Engines: two vectorable thruster ports with total output of 80 kN
- Delta V:
- 25 kps
- Generator Endurance:
- 1 year of continual use
WEAPON SYSTEMS:
- SINGLE PL-5X PLASMA CANNONS: The mantis has a single plasma cannon mounted on
flexible projections emanating from the main body. Each cannon is the same
design as that on the shock trooper (see picture above).
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2500 m
- DAMAGE: For each plasma cannon: single blast 2d6 MDC, single bursts
3d6, full melee burst 4d6
- RATE OF FIRE: Equal to the pilot's combined hand to hand attacks
- PAYLOAD: Unlimited
- TWO PL-3L PLASMA CANNONS: The Invid Warrior has two plasma cannons mounted on
either side of the mecha.. Each cannon is the same design as that on the armored
scout (see picture above). Both are targeted together.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 ft (1200m)
- DAMAGE: One single blast 1d6 MDC, dual blasts 2d6, dual bursts 4d6
- RATE OF FIRE: Equal to the pilot's combined hand to hand attacks
- PAYLOAD: Unlimited
- HAND TO HAND COMBAT:. Like all Invid mecha the Invid warrior possesses a
considerable ability to engage in hand to hand combat
- Punch/Claw: 4d6*3
- Stab: 6d6*3
- Crush with Hand: 1d6*3
- Tear or Pry: 1d6*3
- Kick: 2d6*3
- Body Block/Tackle: 2d6*3.
- Bite: 3d4*3
- Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR INVID WARRIOR:
- EXTERNAL AUDIO PICKUP: Range: 150 ft (91.5 m).
- VISUAL: Capable of times 4 magnification
- OPTICS: NIGHTVISION: Range: 200 meters. A passive light image
intensifier that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture. However the system is more
primitive than standard REF or Robotech forces.
- SHORT RANGE ULTRASONIC MOTION TRACKERS: Range - 400 ft.
COMBAT BONUSES FOR INVID WARRIOR:
- 6 attacks per melee
- +2 to roll with the punch
- +1 to strike
- +3 to parry
- +2 to dodge
- Related abilities: Prowl - 45%, Detect Ambush - 40%, Detect Concealment - 30%,
Track - 30%
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG: Invid Invasion
- The Robotech Technical Files: Gurab Shock Trooper and Ligaa Armored Scout
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