Larab Invid Warrior "Invid Mantis"

(Version 1.00 - Last updated: 5/7/98)  
RPG Translation and History by Kenneth Olson
Based on an original mecha design by John and Jason Waltrip
Published in Eternity Comics "Robotech The Sentinels Book 4 #8."

BACKGROUND 

History of Black Death Destroyers

invid_mantis2a.GIF (129101 bytes)As for all of the Black Death Destroyer class of mecha, each new design was to replace an old.  The Mantis was to be the ground superiority mecha for the  Invid forces.  The Mantis was to combine the maneuverability and weaponry of the Shock Trooper with the armor of the Odeon and the hand to hand capability of the Scrim.  To achieve these ends the Mantis is powered by 3 x Zyerri protoculture generators, which give it the power necessary for flight and to power the single LP-5X and dual LP-3L plasma cannons.  In addition to the plasma cannons, the Larab was given two impressive anti-mecha claws on either side of the main body.   These spikes are powerful enough to punch through the hardest armor on any REF mecha.

Some 45,000 Mantis were produced during  the last year of the Regents empire.  Of these a majority were placed in the few remaining inner systems that the Invid Regent controlled.  Thus the Mantis design was very familiar to and much feared by the Sentinel forces.  The Mantis successfully combined the best of all the mecha it was to replace; however, due to the decreasing supply of protoculture and dwindling manufacturing base the Mantis was not produced in the vast quantities needed to turn the rapidly growing tide against the Regent.  The final 5,000 Mantis were destroyed in the invasion of Optera and it appears that the Invid Regis did not consider reviving the project on her arrival at Earth.

RPG STATS

Vehicle Type: One person all weather combat mecha
Class: Invid combat mecha
Manufacturer: Invid Regent
Crew: One pilot type 2 or 3 Invid
 

MDC BY LOCATION:

Location Invid Warrior
Arms/Blades (2) 20
Mandables (2) 60
Legs & Feet (2) 40
Main Engine Thruster (rear) (2) 50
Pulse Beam Cannon PL-5X (1) 50
Pulse Beam Cannons PL-3L (2) 50
(2) Sensor Eye 20
(1) Main Body 200
Reinforced Pilots Compartment 50
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 
  2. The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.

 

SPEEDS:

FLYING:
600 kph in plantary atmospheres
RUNNING:
200 kph
LEAPING:
50 m
 

STATISTICAL DATA:

HEIGHT:
5.5 m
WEIGHT:
9.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
3 x Zyerri protoculture generator, same as shock trooper,  with 18 protoculture canisters
Propulsion in Spaceborne operations:
Engines: two vectorable thruster ports with total output of 80 kN
Delta V:
25 kps
Generator Endurance:
1 year of continual use

invid_mantis1a.jpg (26563 bytes)

WEAPON SYSTEMS:

 

  1. SINGLE PL-5X PLASMA CANNONS: The mantis has a single plasma cannon mounted on flexible projections emanating from the main body.   Each cannon is the same design as that on the shock trooper (see picture above). 

     

    arm_scout.jpg (23653 bytes)

  2. TWO PL-3L PLASMA CANNONS: The Invid Warrior has two plasma cannons mounted on either side of the mecha..  Each cannon is the same design as that on the armored scout (see picture above).  Both are targeted together.

     

  3. HAND TO HAND COMBAT:.  Like all Invid mecha the Invid warrior possesses a considerable ability to engage in hand to hand combat

 

STANDARD EQUIPMENT FOR INVID WARRIOR:


COMBAT BONUSES FOR INVID WARRIOR: 


SOURCES USED IN CREATION OF DOCUMENT

 


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