GOSU INVID COMMANDER "ROYAL COMMAND ARMOR"
(Version 2.0 - Last updated:
10/07/03)
- Background and RPG Statistics by Kenneth
Olson
- Background Information derived from Robotech
Technical Files and
Robotech.com
-
Robotech Research Picture archive for
Gosu Invid Commander "Royal Command Armor"
BACKGROUND
The Invid Commander was a unique design produced
exclusively by the Invid Regess to accommodate the newly created humanoid form
of the Invid. Design of the mecha began as early as 2038, four years before the
appearance of the first Invid metamorphosis into a human form. After
six years of conflict with the Robotech Expeditionary Forces (REF), the Regess
had come to the conclusion that the previous generation of linear mass wave
tactics used against the Zentraedi and the Robotech Masters were not successful
against the REF. She decided that the conflict would only come to its
successful conclusion once the Invid could produce high quality mecha with
similar capabilities to the REF Veritech Fighters and Destroids. New mecha
designs and tactics, coupled with the fact that the Invid had control of the
protoculture resources on Earth and would be on the defense with interior lines
of supply and communication, would place the REF at serious disadvantages when
trying to invade when they would have to bring all of their forces into the Sol
system through hyperspace.
The Invid Commander takes much of its design from the
Zentraedi Quaedluun-Rau “Female” Power Armor and not the veritech mecha of the
REF. The Invid Commander is slightly taller than the VF-6 “Alpha” fighter and
is powered by two massive IE-5 plasma shock expansion engines which can propel
the mecha up to speeds of 1075 kph in atmospheric deployments and provide
similar capabilities to the VF-6 in space. The Regis had determined that most
of the atmospheric engagements with the REF forces occurred at altitudes less
than 10,000 ft and at speeds of under 700 kph. She concluded that the
additional expense of a variable mecha was not worth the expense and decided to
build a single form battloid which could mount additional armor and weaponry
over a similarly weight variable design .
The Invid Commander is the most heavily armed mecha ever
produced by the Invid. While earlier designs were armed almost exclusively with
light plasma weaponry, the Commander mounts a single heavy plasma cannon on the
right arm in an armored shield. The PL-10 can either fire 20 MJ concentrated
plasma beams out to an effective range of 2,500 meters or annihilation disks
with 50% greater energy out to roughly half the range. The weapon can switch
between both modes at the pilot’s discretion, requiring ½ of a second to
switch. To supplement the arm mounted PL-10, a single PL-3, the same design
found on the Armored Scout, is mounted in the head and is used mainly used in
the anti-personnel role.
Designed to be the primary weapons on the Invid Commander
are four missile launchers mounted on the shoulders and the rear of the unit.
For short range defense against slow to medium velocity targets the Invid
Commander has sixty-four 180mm missiles mounted in two launchers on the
shoulders. Each 180mm launcher holds thirty-two missiles in eight rows of four
that allows the unit to fire its entire capacity in one volley. To engage
medium range high velocity targets, the Invid Commander mounts forty-two 290mm
missiles mounted on two launchers mounted on the rear of the unit. Both missile
types had difficulty engaging high velocity targets and those using electronic
countermeasures. This was because the Invid had little experience with missile
seeker technology prior to the development of the Invid Commander and these
first generation missiles were easily defeated by the more sophisticated REF
electronic defensive suites. As a result of the premature technology and lack
of experience, Invid pilots relied heavily on the arm mounted PL-5 and used the
missiles primarily to shoot down incoming REF missiles or firing a massive
missile barrage at airborne targets hoping a couple would find their mark.
The Invid Commander is armored with an advanced composite
of metals, ceramics, and organics which is capable of providing 50% more
protection per unit mass over previous generations of Invid armor. Additional
protection is provided by sloping the armor which provides the unit immunity
from all small arms and light anti-mecha weaponry up to 20mm in caliber. The
armor provides good resistance for rounds up to 55mm in caliber and the Invid
Commander can only be disabled with multiple hits from heavy class anti-mecha
weaponry. In addition to the heavy armor, the Invid Commander was provided
with two heavily armored arm shields which can be used to parry incoming attacks
which would normally disable the unit. Unlike the previous generation of Invid
mecha, the Invid Commander is not disabled by penetrating the head mounted
protoculture sensor; however, the pilot’s compartment is exposed to direct
attacks and is not protected by the main body like most battloid mecha designs.
From 2038 until 2042 several experimental versions were produced
to test the deployment of the new technologies which were being incorporated
into the mecha, including the first use of missiles, more powerful armor, plasma
weaponry, and the new humanoid mecha form. The Solui form of the Invid piloted
all of these experimental units, for as of that time the Regess had not yet
decided to only pilot the new unit with humanoid Invid. By 2043 the design
for the Invid Commander was finalized with the decision by the Invid Regis to
use the new mecha exclusively for her transformed humanoid Invid cumulating with
the gifting of two new mecha to the Invid Price Corg and Princess Sera in 2043.
The evaluation period lasted three months, during which time the Invid Commander
proved to be an extremely capable unit with no unforeseen flaws. During
the testing period, REF intelligence believed that these two mecha to be one of
a kind produced for the two Royal pilots and designated them "Royal Command
Battloids." Little did the high command in the REF realize that the Invid
had entered into full production of the unit in late 2043 which would allow
every transformed humanoid Invid a newly manufactured mecha. A total of
15,250 were constructed up until the end of the 3rd Robotech War on July 18,
2044. A vast majority of these units were destroyed in the final assault;
however, REF intelligence estimates several hundred units did not make the
departure with the Invid Regess at the battles conclusion and are still hiding
out in Earth's great wastelands.
RPG STATS
- Vehicle Type: Gosu Invid Commander "Royal Command
Battloid"
- Class: Non-transformable Battloid
- Manufacturer: Invid Regis
Crew: One Invid humanoid pilot
- Service History: Served with the Royal Armed Forces of the Invid
Regis from 2043 until 2044
MDC BY LOCATION:
Location |
Invid Commander |
(1) Shielded Forearm |
200 |
(1) Shielded Plasma Cannon Arm |
200 |
Upper Arms (2) |
100 |
Hands (2) |
50 |
Legs & Feet (2) |
200 |
Main Engine Thruster (rear) (2) |
40 |
Rear Medium Range Missiles (2) |
120 |
Shoulder Short Range Missiles (2) |
150 |
(2) Head Sensor Unit |
50 |
(3) Main Body |
300 |
(4) Reinforced Pilots Compartment |
150 |
NOTES:
- The shielded arms can be used to shield the main body or body parts from damage.
The Invid can try to block incoming attacks of any kind, punches, blasts, and incoming
missiles by blocking with one or both arms.
- Destruction of the sensor eye will NOT destroy the mecha and
pilot. However, it is a small target protected by surrounding shielding, thus, to
hit the player must make a called shot at -3. Its destruction will knockout all sensor
systems, leaving the pilot to fly by visuals only
- Depleting the MDC of the main body will destroy the mecha.
- The pilot's compartment is not protected by the main body of the
mecha and can be targeted directly. Depleting the MDC will
instantaneously kill the pilot and destroy the mecha
SPEEDS:
- RUNNING:
- 112 kph
- LEAPING:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING:
- Max level speed : 650 kph (Mach 0.53) at sea level / 1075 kph at
18,000 m (Mach 0.93)
Stall speed : 0 kph (can hover in place)
Initial climb rate : over 20,000m per minute with boosters
Service ceiling : 20 km (unboosted)
- DESIGNED G LIMITS:
- +12.0/-6.5 (Computer overrides at 9.5g)
- MAX ACCELERATION: SPACE
- 1.59 g
- DELTA V:
- 6.3 kps with 4,000 kg of D20
STATISTICAL DATA:
- HEIGHT
- 8.75 m
- BREADTH:
- 4.1 m
- DEPTH:
- 3.6 m
- WEIGHT:
- 23,000 kg empty / 28,000 with combat load
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment in pilot's compartment for personal weapons and
equipment
- POWER PLANT:
- T'zyerri Miniaturized protoculture-cell energizer with an estimated
generator endurance of 100 hours of flight time
- MAX ENGINE THRUST:
- [Main] 2 x IE-5 PLASMA-SHOCK EXPANSION ENGINES: Each
engine is mounted in two engine blisters on the rear of the mecha. Each
thruster on the rear has a maximum thrust of 179 kN (257 kN augmented) in the
atmosphere or 179 kN using internal reaction mass in space (specific
impulse of 4000 sec).
- FUEL CAPACITY:
- 16 standard canisters of protoculture
- 4000 liters of D20 for reaction mass
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- 1 x PL-10 PLASMA PULSE/BEAM CANNONS: The Royal Command Armor has the most
advanced plasma cannon fielded to date by any Invid mecha mounted on the right arm. The weapon
can either fire 9MJ plasma beams or a shorter range but more powerfult
13.5 annihilation discs bursts. Switching between the two
modes of firing takes approximately 0.5 seconds or one hand to hand attack.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE PLASMA: 6000 ft (2500m)
- RANGE ANNIHILATION DISCS: 3000 ft (1000m)
- DAMAGE PLASMA: 3D6 for each single shot, 1D4*10 for each short burst, or
2D4*10 for each long burst.
- DAMAGE ANNIHILATION DISCS: 4D6 for each single shot, 1D6*10 for
each short burst or 2D6*10 for each long burst.
- RATE OF FIRE: Equal to the total number of hand to hand attacks
- PAYLOAD: Unlimited
- 1 x PL-3 PLASMA PULSE/BEAM CANNONS: As a secondary weapon, the
Royal Command Power armor has a venerable PL-3 plasma cannon, also found on the Armored Scout, located
in the head.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-missile
- RANGE: 4000 ft (1200m)
- DAMAGE: One single blast 1D6 MDC or single burst 2D6 MDC.
- RATE OF FIRE: Equal to the number of attacks of the pilot
- PAYLOAD: 60 single shots or 20 bursts per minute.
- 2 x 180 MM
SHORT RANGE MISSILE LAUNCHERS: The Royal Command Armor has the 32 short range missiles
located in each shoulder mounted in eight rows of four missiles apiece.
The Invid Commander is the first Invid mecha to field short range missiles and
as a result, the Invid do not yet posses the advanced missile seeker
technology which can acquire and engage fast-moving airborne mecha.
These missiles have only been effectively used against Destroids and veritech
fighters in Battloid and Guardian mode.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type; however, plasma warheads are usually used
- RATE OF FIRE: In volleys of 1, 2, 4, 8, 16, 32, or all 64.
- PAYLOAD: Each launcher has 32 missiles, for a total of 64 short range missiles.
- NOTES: These missiles have the inability of tracking any
fast-moving targets. As a result -1 to hit for every 50 km/hr over 300 km/hr.
However, they can be used to shoot down incoming missiles without penalty.
- 2 x 290MM
SHORT RANGE MISSILE LAUNCHERS: Each medium-range rear launcher can hold
up to 21 medium range missiles. The target acquisition and homing systems are
similar in performance to the 180mm missiles and suffer from the same inability to target fast moving targets.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 8 km
- DAMAGE: 2D6*10 MDC
- RATE OF FIRE: In volleys of 1, 3, 6, 9, 21 or all 42
- PAYLOAD: Each launcher has 21 missiles, for a total of 42 medium range missiles
- NOTES: These missiles have the inability of tracking any
fast-moving targets. As a result -1 to hit for every 100 km/hr over 500 km/hr.
However, they can be used to shoot down incoming missiles without penalty.
- HAND TO HAND COMBAT:. Like all Invid mecha the Royal Command Armor
possesses
a considerable ability to engage in hand to hand combat.
- Punch: 6D6
- Crush with Hand: 5D6
- Tear or Pry: 4D6
- Kick: 6D6
- Body Block/Tackle: 4D6
- Stomp: 1D4*10 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR GOSU INVID COMMANDER:
- ACTIVE SENSOR JAMMER:
IMIB-SJ internal ECM providing broadband protection. Estimated
system effective radiative power 30 dBW
- AUTO-PILOT: The Gosu is equipped with a computerized
auto-pilot, allowing the pilot to relax or even sleep during long
voyages. The auto- pilot can be programmed with a single destination or
a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the
fighter is near its destination, and can also be set to automatically
signal when sensors detect objects near the mecha. The auto-pilot was
designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The IMIB combat computer tracks and
identifies specific enemy targets, and has a database of over 10,000
images stored in memory. The computer can identify and track up to 250
targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300
feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening head and radiation. A radiation
detection and alarm system are linked with the shields and will sound
an alarm if there is a rupture in the shields and what the levels of
radiation are.
- INFRA-RED COUNTERMEASURES: IMIB-IR
providing protection from IR guided missiles
- INFRA-RED WARNING RECEIVER: IMIB-IR (IRWR) providing rear aspect coverage from IR guided
missiles
- LASER RANGE FINDER / TARGETING SYSTEM: IMIB-1VS
multi-frequency laser ranger and designator (Range 30 kilometers)
- LOUDSPEAKER: A loudspeaker system is built into the craft,
which can be used to amplify the pilot's voice up to 100 decibels with a
built-in translator
- OPTICS (INFRARED): IMIB-1VS multi-band
camera system range 1000 meters. This optical system projects a
beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to
detect hidden/concealed objects by their IR reflectiveness. The beam
will be visible to anyone with IR sensitive optics, however.
- OPTICS (NIGHTVISION): IMIB-1VS multi-band camera
system range 1000 meters. A passive light image intensifier that
emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture.
- OPTICS (THERMAL IMAGER): IMIB-1VS
multi-band camera system range 1000 meters. A passive optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- PROTOCULTURE SENSOR: IMIB-1PS protoculture sensor
providing detection and tracking of protoculture powered mecha and equipment.
For detection of a high-power Veritech fighter, good resolution extends out to
3.75 km, fair resolution out to 7.5 km, and poor resolution out to 21 km. A
typical Destroid is detectable at slightly more than half these distances, a
Cyclone at four percent of these distances, and a Gallant at about one percent
of these distances.
- RADIO/VIDEO COMMUNICATION: Long range, directional
communications system with satellite relay capabilities. Range: 600
miles (960 km) or can be boosted indefinitely via satellite relay.
- RADAR (SHORT RANGE / FIRE CONTROL): IMIB-1RS x-band phased
array with conformal antenna on the arms, forward edges of the main body, and
secondary antenna in the legs and rear. The system provides long-range
detection and tracking of targets at all altitudes with multi-mode capability
including high-resolution synthetic aperture and passive ESM modes.
Detection range against a 0 dBsm sized target 50 km.
- RADAR WARNING RECEIVER: IMIB-1RS Radar Warning
Receiver (RWR) providing all aspect coverage from radar guided missiles
- TACTICAL LIFE SUPPORT SYSTEM: The Gosu's cockpit is
pressurized, and also provides additional air feeds to the pilot's
flight suit that provides him with pressurized breathing. The Invid flight suit also contains an upper and lower g-suit that promotes blood
circulation even during high-g turns, thus decreasing the possibility
of pilot's blacking out in combat.
COMBAT BONUSES FOR GOSU INVID COMMANDER:
- 5 attacks per melee plus those of the pilot
- additional attacks at levels 5 and 10
- +3 to roll with the punch
- +2 to strike (+4/ +3 / +2 to strike with Protoculture sensor at short / medium / long)
- +5 to parry
- +3 to dodge
Random Hit Locations
When there is an equal chance of
hitting both sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll
1D10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
GOSU INVID COMMANDER |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Forearm
(Upper Arm) |
01-15 |
01-07 |
01-20* |
01-06 |
01-05 |
Plasma
Cannon (Upper Arm) |
16-31 |
08-13 |
01-20* |
07-13 |
06-10 |
Upper
Arms (Main Body) |
32-38 |
14-18 |
21-28 |
14-22 |
11-13 |
Hands
(Forearms) |
39-45 |
19-22 |
29-34 |
23-26 |
14-20 |
Legs
and Feet (Main Body) |
46-66 |
23-40 |
35-56 |
27-29 |
21-51 |
Jet
Thrusters and Missile Pods (Main Body) |
67-70 |
41-86 |
57-71 |
30-56 |
52-67 |
Head
Sensor Unit (Main Body) |
71-78 |
87 |
72-77 |
57-68 |
68-69 |
Main Body |
79-89 |
88-00 |
78-92 |
69-90 |
70-89 |
Pilot's
Compartment |
90-00 |
- |
93-00 |
91-00 |
90-00 |
*
Depends on side viewed |
REFERENCES USED IN THIS DESIGN
- Palladium
Books: Book 4 "Invid Invasion"
- Robotech.com: Gosu Invid Commander
- Robotech Technical Files: Gosu Royal Command Battloid
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