Guraa Strike Trooper

(Version 1.01 - Last updated: 5/21/98)  
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files
HTML form provided by Dave Deitrich

BACKGROUND

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Notice Advanced Sensor Eye - Colored blue

Early in the occupation of the Earth, production facilities for the Iigaa and Gurab class of scouts, armored scouts, troopers and shock troopers were finished.   These mecha were the easiest to design and build and as a natural result were the first  to be produced on Earth.  Soon after production began, the Invid Regis ordered facilities for the Gamo Pincer Command Units to be started.  She quickly came to the realization that it would be several years for mass production of the Pincer units to begin.  In the mean time, the Invid Regis knew that she would have to come up with an interim solution using the production facilities on hand to produce command mecha for her forces.  The most obvious solution was to take the standard designs, and with some slight modifications make them into more powerful command units.

The first of these temporary units was the Liraa Strike Scout and the second was the Guraa Strike Trooper.  The Guraa Strike Trooper is outwardly similar to the shock trooper.  However, like the Liraa Strike Scout, additional armor, a more powerful set of plasma cannons, and a highly sensitive protoculture sensor (shown as a blue eye on the "standard" Shock Trooper) was added.

Only approximately 1,000 Strike Troopers were produced.  The design was sound and proved to be more effective than the standard Shock Trooper. However production of the Strike Trooper began only two months before the production facilities for the Gamo Command Units was finished, at which time all research on the Guraa Strike Trooper ended.  The remaining units were immediately placed into combat situations.  

The most famous encounter with a Guraa Strike Trooper occurred in May of 2043 when the resistance group led by Lt. Commander Scott Bernard met against a Invid Assault group led by a Strike Trooper.  The Invid Strike Trooper managed to damage the group's VAF-6C piloted by Rand O'Keefe forcing him to crash land in a group of trees.   Although in defense of the group, they were critically short of protoculture at the time.  The remaining numbers of Strike Troopers slowly dwindled as combat losses mounted, until by the time the Saturn and Jupiter groups of the REF arrived above the Earth, only some 50 remained.  These few Strike Troopers were destroyed during the final battle to liberate the Earth.

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Guraa Strike Trooper

RPG STATS

Vehicle Type: One person all weather combat mecha
Class: Invid combat mecha
Manufacturer: Invid Regis
Crew: One pilot.  Any class of Invid can pilot the StrikeTrooper; however, usually type 3 were used.
 

MDC BY LOCATION:

Location Invid Strike Trooper
Plasma Cannons (2) 80
Forearms (2) 100
Upper Arms (2) 40
Legs & Feet (2) 100
Main Engine Thruster (rear) (1) 40
(2) Sensor Eye 30
(1) Main Body 140
Reinforced Pilots Compartment 60
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 
  2. The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.

 

SPEEDS:

FLYING:
400 kph in plantary atmospheres
RUNNING:
40 kph
LEAPING:
30 m
 

STATISTICAL DATA:

HEIGHT:
5.8 m
WEIGHT:
13.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
1 x Zyerri protoculture generator, same as shock trooper,  with 6 protoculture canisters
Propulsion in Spaceborne operations:
Engines: one vectorable thruster port with total output of 90 kN
Delta V:
10 kps
Generator Endurance:
1 year of continual use

 

WEAPON SYSTEMS:

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  1. TWO PL-6X PLASMA CANNONS: The Invid Strike Trooper has an experimental version of the standard PL-5 plasma cannons found on shock troopers scouts.  The PL-6X has a maximum range similar to that of the PL-5; however, this experimental version fires bursts with 33% more energy.

     

  2. HAND TO HAND COMBAT:.  Like all Invid mecha the Invid Strike Scout possesses a considerable ability to engage in hand to hand combat

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Sensor Display from Advanced Protoculture Sensor

STANDARD EQUIPMENT FOR INVID STRIKE SCOUT:


gurab_back.jpg (22380 bytes)

 

COMBAT BONUSES FOR INVID STRIKE SCOUT: 


SOURCES USED IN CREATION OF DOCUMENT

 


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