Mular Invid Power Armor

(Version 1.0 - Last updated: 09/25/01)  
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files
Based off an original design presented in  Animedia's Genesis Climber Mospeada Color Graffiti (pg 118)

BACKGROUND 

The Mular was the Invid's first attempt to produce a personal power armor for their forces.  Designed originally as a non-combat unit to support hive functions, the Invid Regent decided to experiment with the Mular combat capabilities.  

Mounted on the left shoulder is a single HRG-1 plasma cannon capable of firing 600 kJ bursts of plasma energy every 3 seconds out to a maximum range of 1000m.  In addition, two RYR-1 anti-personal lasers are mounted in either arm.  Although the RYR-1 are primarily designed to combat personal they can inflict some damage against more heavily armored mecha units.  

The armor is typical of a first generation Invid mecha composed of a hegemony of metals, ceramics, and organic materials.  The armor provides fair resistance to heavy anti-personal weaponry; however, it is easily pierced by light (33mm and higher) anti-mecha weapons.

First introduced 7 years after the razing of Optera the Mular proved incapable of standing up to Zentraedi units, they were quickly relegated to the manual labor tasks the Mular was originally designed for.  Only if Zentraedi forces managed to penetrate into the hive would the Invid use the Mular in its combat roles and then only as a last ditch defensive line.

After the introduction of the Malar (Invid Enforcer) in 1750, would the Mular be gradually replaced.  Production was believed to have finished by 1790.  No Mulars were encountered nor captured by the REF during the entirety of the Sentinel campaigns. 

 

RPG STATS

Vehicle Type: One person all weather power armor
Class: Power Armor
Manufacturer: Invid Regent / Regis
Crew: One pilot
 

MDC BY LOCATION:

Location Mular
Hand  (2) 2 each
Forearms (2) 5 each
Upper Arms (2) 3 each
Legs & Feet (2) 8 each
Main Engine Thruster (rear)  2 each
Pulse Beam Cannon  3 each
* Sensor Eye 1
** Main Body 10
		 
NOTES: 
  1. * The sensor eye is the most vulnerable place on the Invid's mecha body.  Destruction of the sensor eye will destroy the mecha and pilot.  However, it is a small target protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
  2. ** Depleting the MDC of the main body will destroy the mecha. 
 

SPEEDS:

FLYING:
250 kph in planetary atmospheres
500 m service ceiling
RUNNING:
40 kph
LEAPING:                              
30 m w/o boosters
 

STATISTICAL DATA:

HEIGHT:
2.3 m 
DEPTH:
0.7 m
WEIGHT:
400 kg 
PHYSICAL STRENGTH:
Equal to a P.S. of 35
CARGO:
None
POWER PLANT:
1 x protoculture cell energizer with 1 protoculture canister
PROPULSION IN AIRBORNE OPERATIONS: 
Engines: two IEB-1 one vectorable plasma shock thruster with a output of 2.5 kN per thruster
DELTA V:
5 kps
GENERATOR ENDURANCE:
100 hours of operational use
BOOSTER UNITS:
None

WEAPON SYSTEMS:

  1. 1 x HRG-1 PLASMA CANNON PLASMA CANNONS:  A single HRG-1 plasma cannon is mounted over the left shoulder of the Mular.  The cannons is capable of firing 600 kJ bursts of plasma energy up every 3 seconds.  Although the weapon is designed primarily for the anti-personal operations, the HRG-1 is capable of inflicting minor damage against mecha units.

     

  2. 2 x RYR-1 ANTI-PERSONAL LASERS:  Two RYR-1 anti-personal lasers are mounted in both arms.  Each weapon is capable of firing 30 kJ bursts of laser energy with a cycle time of 0.75 seconds.  The weapons are capable of firing at a much higher rate of fire for up to 60 seconds before needing to recharge.  

     

  3. HAND TO HAND COMBAT:.  Like all Invid mecha the Mular possesses a considerable ability to engage in hand to hand combat

STANDARD EQUIPMENT FOR MULAR:


COMBAT BONUSES FOR INVID MULAR: 


SOURCES USED IN CREATION OF DOCUMENT


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