VAX-3 "FIRESTORM" VALKYRIE

(Version 1.00 - Last updated: 9/16/98)
Background and RPG Statistics by Kenneth Olson
Background Information derived from Robotech Technical Files

BACKGROUND

va_x_3a.jpg (35315 bytes)As planning for the Robotech Expeditionary Force (REF) began in earnest in 2012, the mission planners came to the realization that new transforming fighters would have to be created.  Fighters would have to be designed for air superiority missions, ground support, ELINT roles, as well as long range reconnaissance.  As of that time, no RDF possessed no variable fighter which could fulfill the roll of a heavy bomber.

The tactics of the Robotech Masters, besides the tiny amount of intelligence that the allied Zentraedi were able to provided, were almost completely unknown.  Mission planners felt that the RDF should possess a new heavy bomber for the upcoming mission and to use against the malcontent Zentraedi that were launching attacks from their hidden bases in the Zentraedi control zone.

The  VAX-3 "Firestorm" heavy bomber valkyrie fighter was rolled out on November 23, 2015 with the first operational VAX-3 bomber wing forming later that next year.  The VAX-3's were immediately put into action in South America launching long range missiles and bombing runs against suspected Zentraedi bases.  It was discovered that these types of attacks were not very effective against rogue Zentraedi because the location of many of the bases were not known to a high degree of precision.   This meant that the GPS guided long range missiles would strike the coordinates correctly but the base often would be kilometers away.  Typically this meant that strikes against Malcontent's bases had to be performed at close range.  This was a task that the VAX-3 was not suited to because of its large size and lack of short range weaponry.

The VAX-3 "Firestorm" project was canceled in 2022, after the VBF-9 "Beta" fighter proved to be a much better heavy fighter/bomber design.   All of the surviving 7 of the initial 15 VAF-3X's were placed into mothballs in the RDF depot outside of New Albuquerque base.  The design was not brought out during the 2nd Robotech War, as many in the RDF high command felt that the bomber was completely unsuited against the Robotech Masters.  All of the VAX-3s were believed to have been destroyed once the Invid atomized the base in  May 15, 2033.

RPG STATS

Vehicle Type: VAX-3 Firestorm Heavy Bomber Valkyrie Fighter
Class: Variable Fighter
Manufacturer: Robotech Defense Forces
Crew: One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

Location VAX-3
(1) Head 100
Hands (2) 30
Arms (2) 125
Legs/Engine Thrusters 250
(2) Main Body 350
Reinforced Pilots Compartment 150
Retractable Utility Arms 3
Wings (2) 250
Tails (8) 50

 

NOTES:

  1. Destroying the sensor head of the VAX-3 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

va_x_3b.jpg (22771 bytes)RUNNING, SOLDIER CONFIGURATION:
40 kph
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
150 kph
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach 0.25 (280 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed at sea level : Mach 0.8
Max level speed at 10km:  Mach 1.5
Max level speed at 30+ km:  Mach 2.0
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 5000m per minute
Service ceiling : 40 km (unboosted).

MAX ENGINE THRUST:

STATISTICAL DATA:

HEIGHT:
26.7m  in soldier configuration.
20.7m in gerwalk configuration.
8.3m in fighter configuration.
WIDTH:
12.1m at shoulders in soldier and gerwalk configuration.
55.8m  with wings at maximum extension.
LENGTH:
5.0m in soldier configuration.
24.0m in gerwalk configuration.
24.0m in fighter configuration.
WEIGHT:
100,000 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Cargo compartment behind weapon's officer seat for personal belongings.
POWER PLANT:
Four Tirolian mecha protoculture-generators RA-5d providing a total of 2000 MW
Delta V:
350  kps
COMPATIBLE FAST PACKS :
None

 

WEAPON SYSTEMS:

  1. stiletto.jpg (7191 bytes)3 x EP-4 THREE-BARRELED 80MM PARTICLE GUN POD: Two weapons are mounted on either side of the reinforced pilot's compartment and one underneath.  These weapons were included as weapons of last resort, as the Firestorm normally will launch its payload long before any enemies are within the EP-4's weapon range.  Each EP-4 can fire 9 MJ bursts of particle energy every second and is powered by the main protoculture generators.

     

  2. 12 x BODY/WING HARD POINTS:  Six hard points are mounted under each wing.   A single hard point is mounted on either wing and four under the main fuselage.  Each hard point can carry:  15 short range missiles, 5 medium range missiles or 2 long range missiles.
  3.  

  4. 2 x INTERNAL WEAPON'S BAYS:   Each weapon's bay can hold up to 20,000 kg of ordnance.  This can include the following: 

     

  5. HAND TO HAND COMBAT: If necessary, the VAX-3 can engage in melee combat rather than use a weapon. The Firestorm can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

STANDARD EQUIPMENT FOR THE VAX-3:


COMBAT BONUSES FOR VAX-3 TRAINING:


REFERENCES USED IN THIS DESIGN

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