XVF-1K VALKYRIE FIGHTER

(Version 1.00 - Last updated: 7/29/98)
Background and RPG Statistics by Kenneth Olson
Background Information derived from Robotech Technical Files

BACKGROUND

vf1ka.jpg (41271 bytes)Once the planning for the Robotech Expeditionary force began in 2012, several new mecha designs were proposed for the next generation of advanced transforming fighters.  One such design was the XVF-1K. The design was fairly conventional, 90% of the components were taken directly from the original VF series of veritechs.  This is evident as the basic airframe was kept  However, several internal improvements were made.   First, the engines were upgraded to Nakajima/P&W/Rolls-Royce FF-2002 model which could produce 20% more thrust than the 2001-D model found on the VF-1S.  In addition, the armor was improved using the newer Choblam Lamar

The armament underwent some moderate changes.   The venerable GU-11 gun pod was replaced with a more advanced GA-10 gauss rifle.  This weapon had a range of 3 km and could fire 40 mm nickel slugs once per second.  The GA-10 had a internal ammunition supply of 60 rounds.  The older nose blister head lasers were removed and instead the head lasers were upgraded to the MoV-20 series of laser cannons.   Designers felt that the power plant could not provided adequate generation capacity for both nose and head lasers, and as such chose the head lasers because of their capacity to fire in all modes.

Initial testing began on November 15 2013 at RDF New Albuquerque base.  The XVF-1K proved itself an excellent fighter easily surpassing all of the combat statistics for the older VF series of veritechs.  Only a single problem arose with the fighter. The induction coils in the GA-10 series gauss rifle could misfire and destroy the weapon.   However, weapon designers felt that given enough time this problem could be fixed.

Unfortunately for the XVF-1K team, the XVF-4 series of veritechs proved to be the superior fighter in all respects.  The RDF high command came to the decision in January of 2014 that the VF-4 Lightning would become the next main transforming fighter and ordered all subsequent designs canceled and the fighters mothballed.  The remaining 15 XVF-K series of fighters were placed in storage outside of Monument city.

This could have been the end of the XVF-1K; however in January of 2030 during the beginning stages of the 2nd Robotech War, the remaining XVF-1K series of veritech fighters were brought back out and reformed into the 271th squadron "Black Hats" flying out of Folker Field.  The squadron was able to refurbish 10 of the remaining 15 fighters with more advanced electronics and armor, such that the fighters were now roughly equivalent to the VF-1M "Morningstar" upgrade.   The GA-10 gauss rifle was discarded in favor of the more reliable GU-111 series of gun pods.

The squadron distinguished itself shooting down three assault crafts during the final stages of the Second Robotech War.  Unfortunately, the 271th was completely destroyed when a Robotech Master assault shuttle completely obliterated Folker Field with its Electro-beam cannon during the final battle of the 2nd Robotech War.  No examples of the XVF-1K were known to survive.

RPG STATS

Vehicle Type: XVF-1K Experimental Valkyrie  Fighter
Class: Variable Fighter
Manufacturer: Robotech Defense Forces
Crew: One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

Location XVF-1K
Head Lasers (1, 2, or 4) 25
(1) Head 75
Hands (2) 30
Arms (2) 125
Legs/Engine Thrusters 175
(2) Main Body 275
Reinforced Pilots Compartment 200
Retractable Utility Arms 3
Wings (2) 100
Tails (2) 50
GU-111 100

 

NOTES:

  1. Destroying the sensor head of the 1K will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
180 kph
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
300 kph / 400 kph for (A,B,G,H,I,T)
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed at sea level : Mach 1.2
Max level speed at 10km:  Mach 3.2
Max level speed at 30+ km:  Mach 5.0
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 35000m per minute
Service ceiling : 40 km (unboosted).

MAX ENGINE THRUST:

STATISTICAL DATA:

HEIGHT:
16.7m  in soldier configuration.
11.7m in gerwalk configuration.
6.3m in fighter configuration.
WIDTH:
9.1m at shoulders in soldier and gerwalk configuration.
14.8m  with wings at maximum extension.
LENGTH:
5.0m in soldier configuration.
11.3m in gerwalk configuration.
14.0m in fighter configuration.
WEIGHT:
23,000 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
Two Tirolian mecha protoculture-generators RT-5d providing a total of 700 MW
Delta V:
100  kps
 
COMPATIBLE FAST PACKS (Macross Mecha Designs):
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10

vf1kb.jpg (33706 bytes)

WEAPON SYSTEMS:

  1. GA-10 50 MM  GAUSS RIFLE:   firing 60 rounds per minute with 60 rounds stored internally.  The RDF briefly considered replacing the GU series of gun pods with gauss rifles. However, early experiments showed that these weapons were completely unsuited to battlefield operations as the induction coils tended to explode, destroying the weapon in the process.

     

  2. 2 x MAUSER  RöV-20 HEAD LASER CANNONS HEAD: The head lasers were upgraded to the RoV-20 laser cannons.  These cannons are identical to those mounted in the nose blisters. 

    stiletto.jpg (7191 bytes)

  3. BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.   These hard points can be used to carry 15 short range missiles, 5 medium range missiles or 2 long range missiles.
  4.  

  5. HAND TO HAND COMBAT: If necessary, the 1K can engage in melee combat rather than use a weapon. The VF-1K  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

     

STANDARD EQUIPMENT FOR THE XVF-1K:


COMBAT BONUSES FOR XVF-1K TRAINING:


REFERENCES USED IN THIS DESIGN

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