VIF-1 "HORNET"
(Version 1.00 - Last updated:
07/02/00)
- Background and RPG Statistics by Kenneth
Olson
- Based on an original mecha design in
Macross Perfect Memory
BACKGROUND
VIF-1
(Veritech Infantry Fighter) Hornet was developed in late 2005 in response to the
UEG demands for a infantry mecha that could be used in civil defense as well as
law enforcement rolls. Sixteen
months later, engineers revealed the preliminary design of the VIF-1 Hornet.
The Hornet was the first of the infantry mecha which would cumulate with the development of the Southern
Cross garland and hurgand types and the REF cyclone.
Unlike its later brethren, the Hornet was designed as a fully functional
aerospace fighter. Initially, the
VIF-1 was designed such that the RDF Marines could fly into a particular
environment and then transform into battloid mode all the while digging into
defensive positions. For
civil defense operations, the Hornet was ideal. Small squadrons could be placed
well outside of any city and in a few minutes they could reinforce any destroid
units or form their own defensive perimeters within the town. In addition to the military applications, UEG officials
envisioned a use for the Hornet in law enforcement and disaster relief.
The first test flight of the VIF-1 took place in November
17, 2007. Development of the
conventional systems proceeded normally; however, the design and construction of
a micronized protoculture generator proved far more difficult than engineers
first thought. Although, the first
micronized generator was finally mounted on the VIF-1 the design proved
difficult to construct in mass quantities.
Earth Defense forces would have to wait another 15 years until the
technology advanced to the point that infantry sized mecha became commonly
available.
Nevertheless, 14 units were supplied to the Robotech
Defense Forces in early 2010. They
were promptly incorporated into the 29th Marine Division and
subsequently used in South American against malcontent Zentraedi forces. The 29th
division would use the VIF-1 to launch hit and run operations against large
encampments of Zentraedi.
Once the raid had run its course, the VIF was fast enough to out run all
but the fastest Zentraedi units. If
the unit was damaged, the Hornet could easily use its small size to disappear in
the jungle.
Although, the VIF-1 proved to be an excellent mecha, by
2014 only 4 remained in operational use. Initially
there was talk of ordering a replacements for VIF-1; however, with the
development of the VF-10 Logan and the Southern Cross Garland and Hurgan, it was
decided to retire the remaining units. The remaining four operational units, and five non-functional
VIF-1 were retired to the UEG boneyard facility outside of RDF Albuquerque base
in 2016.
Service History:
RPG STATS
- Vehicle Type: VIF-1 "Hornet"
- Class: Variable Fighter
Manufacturer: Robotech Defense Forces
Crew: One pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
Logan |
Nose Mounted GU-18 |
20 |
Arms (2) |
30 each |
Hands (2) |
10 each |
Legs (2) |
50 each |
Wings (2) |
30 each |
Tail Fins (4) |
15 each |
Pilots Compartment |
75 |
* Main Body |
100 |
NOTES:
- (*) Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 50 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 kph at sea level
- Serice ceiling: 6000m
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 1500 kph at 10000m (Mach 1.5)
1100 kph at sea level (Mach 1.0)
Stall speed: 350 kph (VTOL rectification possible)
Initial climb rate: 27000m per minute
Service ceiling: 10 km (unboosted).
MAX ENGINE THRUST:
- 2 x General Electric Micro-FX-2010: Fusion plasma-air/reaction mass
intermix turbines. Max thrust, 40 kN each. Intakes are located in the upper
fuselage to either side of the rear canopy
- Assorted maneuvering thrusters: mounted throughout the
stinger
STATISTICAL DATA:
- HEIGHT:
- 3.9m in soldier configuration.
- 2.0m in fighter configuration.
- WIDTH:
- 2.00m at shoulders in soldier
- 3.29m with wings at maximum extension.
- LENGTH:
- 4.29m in fighter configuration.
- WEIGHT:
- 2,500 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 40
- CARGO:
- Small compartment underneath pilot's seat for personal belongings.
- POWER PLANT:
- 1 x RRL-2P Miniaturized Protoculture-cell energizer
- 6 standard protoculuture cells
10 lit. D2O reactant for fusion engines.
- Delta V:
- 20 kps
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- COLT GU-18, 30MM GUN POD: The GU-18 was
designed to fire standard 32mm caseless ammunition in either semi or fully
automatic fire. The weapon has a cyclic rate of 200 rounds per minute,
with 100 rounds stored internally
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Missile
- RANGE: Armor Piercing Spin Stablized Discarding Sabot (APSSDS)
(1000 m), or 3937ft (900m) for all others.
- DAMAGE: APSSDS 1D4 short burst, 2D4 medium burst, 3D6
full melee burst. HEAP 1D6 short burst, 2D6 medium burst,
5D6 full melee burst. Tracer rounds reduce damage by 25%.
Standard 2D4 short burst, 2D4+1 medium burst, or 4D6 full
melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: 100 rounds of internal ammunition or 10 short bursts,
5 medium, or 2 full melee.
- NOTES: APSSDS crits on 18,19,20. HEAP crits on
19,20. Tracers add +2 to strike.
- 2 x HARDPOINTS: Two hard points are on either wing.
Each hardpoint can mount one short range missile or 5 mini-missiles.
- HAND TO HAND COMBAT: If necessary, the Hornet can engage in melee combat rather
than use a weapon. The Hornet is extremely agile and can execute most typical hand to
hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 2D4
- Kick: 1D6
- Leap Kick: 2D6
- Body Flip/Throw: 1D4
- Body Block/Tackle: 2D4
- Stomp: 1D4. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VIF-1:
- AUTO-PILOT: The Hornet is equipped with a computerized auto-pilot, allowing
the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed
with a single destination or a complex flight plan involving multiple speeds, directions,
and destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VIF-1 is equipped with a homing device
that enables rescue teams to locate a disabled craft or ejected life pod. The range of the
signal is 400 miles (640 km). Most RDF ships and veritechs can locate and track
a homing signal, and the onboard computers will automatically notify their pilots if such
a signal is detected.
- LASER TARGETING SYSTEM: Range: 20 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- THOMSON SENTINEL RADAR: 50 mile range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the VIF-1 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 4D6 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All RDF veritechs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand
flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be stretched into a five day supply
for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VIF cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with pressurized
breathing. The Southern Cross flight suit also contains an upper and lower g-suit that
promotes blood circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
- CHAFF AND FLARE DISPENSERS: 12 chaff and 12 flares are stored in the
lower legs
COMBAT BONUSES FOR VIF-1 FIGHTER TRAINING:
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten..
- +2 on initiative
- +1 to strike
- +1 to parry
- +4 to dodge in solder, +6 in jet mode.
- +4 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Fighter
- Palladium Books: "Macross"
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