Main Battle Mecha MBR-12 Mk II Condor
(Version 1.01 - Last updated:
6/21/00)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- HTML form provided by Dave
Deitrich
BACKGROUND
See Robotech Technical Files - Main
Battle Robotech MBR-12 Mk II Condor
RPG STATS
- Vehicle Type:
- One manned enhanced maneuverability mecha
- Class: Destroid
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
-
MDC BY LOCATION:
Location |
Condor |
(1) Head / Sensor |
125 |
Hands (2) |
30 each |
Forearm /Missile Pods (2) |
120 each |
Shoulder / Missile Pods (2) |
100 each |
Upper Legs (2) |
100 each |
Lower Legs (2) |
125 each |
(2) Main Body |
325 |
EU-12 Gud Pod |
100 |
NOTES:
- Destroying the head of the Condor will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING:
- 185 kph
- LEAPING:
- 300 meters without thrusters.
- FLYING:
- 350 kph for two minutes
- MAX ENGINE THRUST:
- 2 x Pratt & Whitney JG95D [Main] fusion plasma-air/reaction mass
intermix turbines in the legs. Max thrust, 118 kN each.
[Optional] An external booster engine pod can be attached to the back. The two PSE7C
reaction
engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before
fuel burnout.
Typically, this pod was employed when the mecha was used for fast raids.
-
STATISTICAL DATA:
- HEIGHT:
- 8.42m
- DEPTH:
- 5.4m
- BREADTH:
- 5.0M
- WEIGHT:
- 25.7 metric tons
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
- POWER PLANT:
- 2 x RRL-2P Miniaturized Protoculture-cell energizer
- 16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
- Delta V:
- 35 kps, however an additional 85 kps may be added with the two PSE7C reaction
engines
-
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- EU-12 Destablizer: The Condor mounts the predecessor to the EU-13 found on many of
the late model VAF-6's. The EU-12 is a larger version mounting its own dedicated
protoculture canister to supply the vast quantity of energy necessary for this weapon
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2000 m
- DAMAGE: 5d6 for each single shot, 1D6*10 for each short bursts, or
2D6*10 for
each long bursts.
- RATE OF FIRE: Equal to the combined attacks of the pilot.
- PAYLOAD: 500 single shots, 100 short bursts, 50 long
- MM-52 MULTI-MISSILE SYSTEM: Fifty two short range missiles were added to the
condors weapons compliment
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty
two, or all fifty two
- PAYLOAD: 8 in each shoulder, 10 in each arm (although the missiles in the
weapons arm may not fire while holding the EU-12), and 8 in each lower leg
- DDI-6 MEDIUM RANGE MISSILE SYSTEM: Six 260mm x 1.2m Diamondback MRMs can be
stored under the intakes
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, or all six
- PAYLOAD: 3 in each intake for a total of 6
- HAND TO HAND COMBAT: If necessary, the Condor can engage in melee combat rather
than use a weapon. The Condor is extremely agile and can execute most typical hand to hand
combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 1D6*3
- Punch in Guardian: 1D4*3
- Kick: 1D6*3
- Leap Kick: 2D6*3
- Body Flip/Throw: 1D6*3
- Body Block/Tackle: 1D6*3
- Stomp: 1D4*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE CONDOR:
- COMBAT COMPUTER: The Condor is equipped with a combat computer that can
store and analyze data during combat with hostile forces. The combat computer tracks and
identifies specific enemy targets, and has a database of over 10,000 images stored in
memory. The computer can identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the Condor is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 400 miles (640 km). Most REF ships and veritechs can locate and track a
homing signal, and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 50 mile range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the YVAF-6X self-destruct system, which will cause the
fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The
explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to
everything within the radius of the explosion. All internal systems are obliterated. The
escape pod will be automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- STANDARD SURVIVAL KIT: All REFs mecha come equipped with a portable survival kit.
Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket
flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Condor's cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- OLDEFT INFRA-RED WARNING RECEIVER (IRWR)
- WESTINGHOUSE ALQ-250(V) ACTIVE SENSOR JAMMER
- CHAFF AND FLARE DISPENSERS: 24 chaff and 24 flares are stored in the
lower legs
- SPECIAL: A special sensor 'snout' could be mounted on the Destroid
faceplate. This sensor pod contains a
Texas Instruments TPG-137D Synthetic Aperture Radar (200 mile range), Thomson radiation
and motion sensors and
extensive chemical sniffers and probe systems. As the snout attachment covers the head and
the sensors
located there, a secondary Allview system, covering the angles obscured by the snout, is
also mounted in the
attachment.
COMBAT BONUSES FOR CONDOR TRAINING:
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten.
- +2 to strike
- +2 to parry
- +2 to dodge
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Condor
- Palladium Books: "The Sentinels"
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