MAIN BATTLE ROBOT MBR-13 BOXER

(Version 2.00 - Last updated: 03/05/99)
RPG Stats and Background by Kenneth Olson
Drawings by Matt Willis
Based off an orginal design from: B-Club Special #9:  Artimic Design Works and Entertainment Bible 16

                                        

BACKGROUND

boxer2_small.jpg (32543 bytes)

As the First Invid War was coming to its final climatic conclusion with the defeat of the Invid Regent over Optera, REF designers began to look at creating newer destroid designs that would replaced the ones that had been used throughout the Sentinel campaign.  They soon came to the realization that even though the Invid Regent had been defeated, there was still a sizable amount of "mopping up" the pockets of resistance that still remained.  Even more threatening was the realization that the Invid Regis was still on the loose controlling a full one-half of the originally number of Invid.  With these two facts in mind, the REF designers on Tirol engineered a new class of destroids that were to be optimized for fighting with the numerically superior Invid forces.

One of the newer designs was the MBR-12 Boxer.  During the Sentinel campaign, REF command found that ground forces were required to enter into hives or other close quarters that prohibited the use of long range weaponry.  Often times, these combat groups were lured into traps where sufficient numbers of inorganic were able to close to such a range that their superior hand to hand combat abilities overwhelmed REF destroid groups.   The Boxer was designed to fight the inorganic on their own terms, close range.   As such the Boxer does not posses any long range weaponry.  The Boxer does have the PBC-15a.particle beam cannon which can fire 15 MJ single bursts (60 times a minute) or 45 MJ short bursts (20 times a minute).  Added to the PBC-15a, was the MM-32 leg mounted short range missile system taken from the VAF-6 series Alpha fighter and a single MM-24 launcher mounted on the left shoulder.   The Boxer was given massive armshields and armor that provides superior protection to all weaponry up to the 220mm Cannon on the Hovertank.

Approximately 250 Boxers were produced during the Sentinel war and subsequent mop up operations.  The design proved itself fighting inorganic and could easily take on large groups of them with reasonable probability of survival.  However, as the clean-up against the Regents forces came to a conclusion, planners came to the realization that the Invid Regis did not use inorganics at all.  This removed one of the primary missions of the Boxer and soon most of the remaining 157 units were placed in reserve on Tirol.  Some 25 were dropped onto Reflex point to provide support to the cyclone ground force.  All are believe to have been destroyed during the subsequent battle.

RPG STATS

Vehicle Type: One manned Main Battle Robot
Class: Destroid
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
 

MDC BY LOCATION:

Location Boxer
* Head / Sensor 100
PBC-15 (mounted on top) 150
Hands (2) 50 each
Forearm armshields (2) 350 each
Shoulders (2) 200 each
Upper Legs (2) 200 each
Lower Legs (2) 250 each
** Main Body 450
Rear Thrusters (2) 75 each

NOTES:

  1. * Destroying the head of the Boxer will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. ** Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
250 kph
LEAPING:
60 meters without thrusters.
FLYING:
350 kph for two minutes
MAX ENGINE THRUST:
2 x Pratt & Whitney JG95D [Main] fusion plasma-air/reaction mass intermix turbines in the mounted on the back. Max thrust, 118 kN each.
[Optional] An external booster engine pod can be attached to the back. The two PSE7C reaction
engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before fuel burnout.
Typically, this pod was employed when the mecha was used for fast raids.
 

STATISTICAL DATA:

HEIGHT:
8.5m 
DEPTH:
3.4m
BREADTH:
5.0m
WEIGHT:
29.5 metric tons fully loaded
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
2 x RRL-2P Miniaturized Protoculture-cell energizer
16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
Delta V:
35 kps, however an additional 85 kps may be added  with the two PSE7C reaction engines
 
COMPATIBLE FAST PACKS:
None

 

WEAPON SYSTEMS:

  1. RRG PBC-15a: The only projectile weapon the boxer mounts is a PBC-15 particle beam cannon located on the top right side (near the shoulder).  The PBC-15 obtains its energy directly from the main protoculture generator and can fire 15 MJ bursts up to 60 times a minute.

     

  2. MM-32 MULTI-MISSILE SYSTEM: The Boxer has 32 onboard variable short range hammerhead  missiles for close in defense.  These missiles are located in the lower legs, similar in nature to the alpha fighter.

    boxmiss.jpg (5117 bytes)

  3. MM-24 MULTI-MISSILE SYSTEM: The Boxer has 24 onboard variable short range hammerhead  missiles for close in defense.  Six missiles are ready to fire with 18 reloades.  These missiles are located in the left shoulder.

     

  4. EU-12 Destablizer (optional): The Boxer can mount the predissor to the EU-13 found on many of the late model VAF-6's. The EU-12 is a larger version mounting its own dedicated protoculture cansiter to supply the vast quantiy of energy necessary for this weapon.  Usually this weapon is not mounted as the boxer was designed to fight in close quarters and the EU-12 would be sufficiently unwieldy.

     

  5. HAND TO HAND COMBAT: If necessary, the Boxer can engage in melee combat rather than use a weapon. The Cougar can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

STANDARD EQUIPMENT FOR THE BOXER:


boxer1.gif (8965 bytes)

COMBAT BONUSES FOR BOXER TRAINING:


REFERENCES USED IN THIS DESIGN

Back to Mecha Home