VFB-9 "Beta" Fighter with GBP-9S Armor System
(Version 1.00 - Last updated:
04/20/04)
- Background and RPG Statistics by Kenneth
Olson
BACKGROUND

The
VFB-9 “Beta” fighter was the Robotech Expeditionary Forces premier heavy
assault variable fighter from 2039 until well after the conclusion of the 3rd
Robotech War. The design proved so successful that it spawned a two-seat
electronic attack (EA) version designated the VBE-9 or “Wild Weasel Beta”.
Military planners soon discovered that the VBE-9 was used primarily in the
initial spaceborne phases of planetary assaults against Invid occupied plants
and had little role once the plant had been blockaded. What the REF desired was
to have a ready pool of VFB-9 fighters that could be upgraded to the VBE-9
standard during the initial attack phases and obliterate any Invid long range
electronic sensors. As the REF ground forces closed in for assaults on Invid
planetary hives, the electronic attack fighters could be modified back into
their standard VBF-9 configurations and resume their heavy attack roles for
which they were designed.
The REF had a great amount of experience in creating
armored FAST pack systems, and thus the VFB-9 “Beta” would be given the
electronic attack capability with the addition of the newly designed GBP-9S
Armor Augmentation System. As a cost saving measure, the GBP-9 system would
prohibit the Beta from transforming out of battloid mode; however, this was not
seen as a detriment as the use of the armor would be primarily used in space.
The primary upgrade for the GBS-9S armor was the massive Raytheon AN/ALQ-199
Tactical Jamming System mounted on the right shoulder of the unit. The
AN/ALQ-199 was capable of jamming Invid mecha based radars out to nearly 250
kilometers and operate in a passive mode that can collect enemy signals,
analyze, and geolocate in order to provide target quality cues to long range
missiles.
The weapon systems of the unit were similarly upgraded with
the addition of a shoulder mounted EU-13 destablizer which can fire 30 MJ bursts
to an effective combat range of 1.8 km up to 20 times per minute powered from
its own dedicated protoculture generator. The missile payload was similarly
upgraded with two leg mounted MM-12 multi-missile systems each holding twelve
hammerhead short range missiles and two torso mounted GRL-16 each
holding sixteen Tarantula
mini-missiles for point defense. Almost as an afterthought, mecha designers
placed two GU-13s modified from retired VF-6 gun pods and fed from rear mounted
ammunition bins instead of the original clip based design. This
modification doubled the amount of ammunition which the weapon can normally
hold; however, the ammunition is fed into the weapon from outside the
armor belt of the mecha and thus is vulnerable to enemy attacks. Weapon
designers felt that the added engineering necessary to design an armored
ammunition feed could not be justified for a weapon system which was viewed as
auxiliary at best to the VFB-9.
The Armored Beta Fighter proved to be just as effective as
the VBE-9 “Wild Weasel” in electronic attack while retaining the combat
capability of the standard VBF-9. Unfortunately, the high cost of the GBP-9S
armor and the tendency of pilots to eject the armor when in heavy combat to
regain the full use of all variable modes, resulted in a small production run
for the armor and limited distribution in the REF fleet. From 2040 until the
conclusion of the 3rd Robotech War approximately 750 GBP-9S armor
upgrades were built but production of the VBE-9 for which the upgrade was to
replace continued until war’s conclusion.
RPG STATS
- Vehicle Type: Armored Augmentation System GBP-9S Armored
Augmentation System
- Class: GBP-9S
-
Manufacturer: Robotech
Expeditionary Forces
Crew: One pilot wearing tactical life support
system
- Service History:
- Served with the Robotech Expeditionary Forces from 2040 onward.
-
MDC BY LOCATION:
Location |
GBP-9S |
(1) Top Mounted ELINT Sensor /
Jammer |
100 |
(2) Hip Mounted 35mm GU-13S
(2) |
100 |
EP-14 Particle Cannon |
150 |
Leg Missile Launchers (2) |
100 |
Torso Mini-Missile Launcher |
50 |
Auxiliary Thrusters (2) |
35 |
NOTES:
- Destruction of the top mounted ELINT sensor / jammer will not effect the
VFB-9 standard sensor equipment.
- Strike roles of 15 or higher which hit the hip mounted 35mm GU-13 will
destroy the ammunition feed and effectively disable the weapon.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 90 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 kph
- DESIGNED G LIMITS:
- +12.0/-6.5 (Computer overrides at 9.5g)
- MAX ACCELERATION: SPACE
- 4.95 / 2.55 g (light / maximum weight)
- ARMORED VFB-9 DELTA V:
- 14.3 kps with 10,000 kg of D20 with minimal weapons load (21.2
kps if 8,000 kg of weapons in bomb bay replaced with D20)
- 7.9 kps with 10,000 kg of D20 with maximum weapons load (12.7
kps if 8,000 kg of weapons in bomb bay replaced with D20)
-
STATISTICAL DATA:
- HEIGHT:
- 14.7 m (ELINT Sensor adds 1 m)
- WIDTH:
- 8.5 m
- DEPTH:
- 9.0 m (Rear mounted thrusters and ammunition adds 50 cm )
- WEIGHT (Total System with all components):
- 37,000 (GBP-9S adds 7,500 of dry weight)
- 67,500 kg full load (with reaction mass and full ammunition load out)
(GBP-9S adds 10,250 kg)
- ADDITIONAL POWER PLANT:
- 1 x RRL-2D miniaturized protoculture-cell energizer providing power to the
EU-13 particle cannon
- ADDITIONAL MAX ENGINE THRUST:
- 4 x NAKAJIMA FBS-2 [Auxiliary]: Four high maneuverability
miniaturized fusion plasma-ramjets providing 20 kN of standard thrust and max
overboost to 35kN are mounted on either leg missile launcher and two on the
rear of the sensor unit to provide additional thrust to offset the additional
weight of the armored system.
- ADDITIONAL FUEL CAPACITY:
- 1 standard canisters of Protoculture for RRL-2D powering the EP-17
2,000 liters of D20 for reaction mass stored in rear
mounted propellant tanks (in addition to the 10,000 kg standard on the VFB-9)
- (Optional) 8,000 liters of D20 in bomb bay instead of weapons
WEAPON SYSTEMS FOR THE GPS-9S BETA ARMORED AUGMENTATION SYSTEM:
- EU-13 DESTABLIZER: Sub-nuclear particle beam gun with output
of 30 MJ, can fire up to 20 times/minute. Draws power from its own dedicated
protoculture canister, but can be fired using the Veritech's own power.
Particles have specific, disrupting effect on force fields, and will short out
a low power field completely, while high power fields may temporarily and
locally cease to function..
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Force Field
- RANGE: 1800 m
- DAMAGE: 3D4*10 per burst
- RATE OF FIRE: The dedicated protoculture generator can
provide enough energy for up to 20 short bursts per minute (5 per melee)
- PAYLOAD: Effectively unlimited
- NOTES: Use of the EU-13 precludes the use of the EU-35
mounted in the right arm of the VFB-9
- 2x GPS-9S MM-12
FAST PACK MULTI-MISSILE SYSTEM: Two MM-12 multi-missile systems are
mounted in armored launchers on either leg. Each MM-12 missile system
can hold twelve
hammerhead short range missiles with three missiles in ready positions and
nine reloads.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 5.2 km
- DAMAGE: Varies on warhead type (typically 1D6*10 for plasma)
- RATE OF FIRE: One at a time or in volleys of two, three,
or six (simultaneous volleys from both leg units)
- PAYLOAD: 12 short range hammerhead missiles per launcher
- 2x GU-13 THREE-BARRELED 35MM GUN POD: With the retirement of the
GU-13 in 2035 with the more advance EP-13, a large number of weapons became
available for modification and possible use on other mecha. Two modified
GU-13s are added to either hip of the GBP-9S armor and modified to accept
ammunition from a rear mounted ammunition bin holding a maximum capacity of
1200 rounds. This modification doubled the amount of ammunition which
the weapon can normally hold; however, the ammunition is fed into the
weapon from outside the armor belt of the mecha and thus is vulnerable to
enemy attacks. Weapon designers felt that the added engineering
necessary to design an armored ammunition feed could not be justified for a
weapon system which was viewed as auxiliary at best to the VFB-9.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet
(1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m)
- DAMAGE: APSSDS 3D6 short burst, 5D6 medium burst, 1D6*10 full melee burst.
HEAP 4D6 short burst, 1D6*10 medium burst, 2D6*10 full melee burst. Tracer rounds
reduce damage by 25%. Standard 4D6 short burst, 1D4*10 medium burst, or 2D4*10 full
melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: The aEach weapon can fire 80 short bursts, 40 medium, or
20 full melee.
- NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20.
Tracers add +2 to strike.
- NOTES-2: Strike rolls of 17 or higher which hit the hip
mounted GU-13 will hit the ammunition feed and disable the unit, enemy
forces can accomplish the same by aiming for the link on a call shot (-5
to strike)
- 2 x GRL-16 MINI-MISSILE LAUNCHERS: Two mini-missile launchers are mounted on
either side of the center torso. Each launcher can hold up to sixteen 76mm x 180mm Tarantula
LLTV-and radar-guided missiles in four missile tubes. Each tube can
fire all four of their missiles in a single volley which gives the Armored
Beta fighter the capability of firing a single volley of 32 mini-missiles.
These missiles were primarily used for close in defense against incoming Invid
Scouts and Shock Troopers; although, their effectiveness is somewhat
questionable because of their low damage potential.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1.1 km
- DAMAGE: 3D6 MDC.
- RATE OF FIRE: One at a time or in volleys of 2, 3 or 4 per launcher
- PAYLOAD: Four missiles per launcher for a total of 16
ADDITIONAL EQUIPMENT PROVIDED WITH THE GBP-9S ARMORED AUGMENTATION SYSTEM:
- ACTIVE SENSOR JAMMER: The Raytheon AN/ALQ-199 Tactical Jamming System (TJS)
is mounted in either shoulder providing broadband protection against enemy
surveillance and fire-control radar. Estimated system effective
radiative power of over 95 dBW which will deny radar coverage to the Invid for
approximately 250 km around the unit.
- COMBAT COMPUTER: The IBM-500 combat computer tracks and identifies
specific enemy targets, and has a database of over 10,000 images stored in
memory. The computer can identify and track up to 5,000 targets
simultaneously.
- RADAR (SURVEILLANCE): Westinghouse APY-7 multi-band interleaved-multi-mode radar system, providing spherical
very-long-range detection and tracking of targets at all altitudes in addition to medium
range imaging and target identification. This system includes passive modes for
"stealthy" detection of targets. (Range 500 km against a 0
dBsm "Invid sized" target)
- SIGNAL ANALYZER: Thomson ASD-52 has the capability of
receiving inbound EM signals and classify frequency direction of emitter.
System can geo-locate signals down to 1 km^2 within 2 minutes of first
emission
ADDITIONAL COMBAT BONUSES PROVIDED WITH THE GBP-9S ARMORED AUGMENTATION SYSTEM:
- Subtract one attack per melee while the boosters are attached to the VFB-9
the additional weight of the boosters make the fighter unwieldy and more
difficult to dodge or line up to engage enemies
- -1 to strike
- -2 to dodge in the atmosphere, -1 while in space
- -1 to roll with the punch
Random Hit Locations
When there is an equal chance of hitting both sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1D10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Beta Battloid |
FRONT
|
BACK
|
SIDES
|
TOP
|
BOTTOM
|
Elint Sensor / Jammer (Shoulder Missile
Bay) |
01-10 |
01-08 |
01-10 |
01-10 |
- |
Head (Main
Body) |
11 |
- |
11 |
11-14 |
- |
Hands
(Forearms) |
12-14 |
09-10 |
12 |
16-18 |
01-02 |
EU-13 Destablizer (Shoulder Missile
Bay) |
15-22 |
11-15 |
13-25 |
19-30 |
03-12 |
Shoulder
Missile Bays (Main Body) |
23-38 |
16-28 |
26-35 |
31-50 |
13-20 |
Forearm Shields (Upper Arms) |
39-48 |
29-35 |
36-45 |
50-59 |
21-28 |
Upper
Arms (Main Body) |
49-50 |
36-40 |
46-48 |
60-65 |
29-34 |
Top Sensor
Suite (Main Body) |
51-54 |
41-45 |
49-54 |
66-72 |
- |
Hip Mounted GU-XX (Upper Legs) |
55-60 |
46-50 |
55-60 |
73-78 |
35-40 |
Upper Legs
(Main Body) |
61-65 |
51-56 |
61-63 |
- |
41-44 |
Leg Missile Launchers (Lower Legs) |
66-70 |
57-62 |
64-69 |
79-82 |
45-50 |
Lower Legs
(Upper Legs) |
71-82 |
63-70 |
70-80 |
83-86 |
51-80 |
Wings
(Forearm Shields) |
83-85 |
71-72 |
81 |
- |
81 |
Bomb Bay
(Main Body) |
- |
- |
- |
- |
82-83 |
Rear
Thrusters (Main Body) |
- |
73-76 |
- |
87-89 |
84 |
Auxiliary Thrusters (Main Body) |
|
77 |
|
90 |
85 |
Torso Mini-Missile Launchers (Main Body) |
86-88 |
- |
82 |
91 |
86 |
Main
Body |
89-95 |
78-91 |
83-92 |
92-98 |
87-97 |
Pilot's
Compartment |
96-98 |
92-96 |
93-95 |
- |
98-99 |
GU-13/EP-14 |
- |
- |
- |
- |
-
|
EU-35 |
99-00 |
97-00 |
96-00 |
99-00 |
00 |
REFERENCES USED IN THIS DESIGN
- Macross Mecha Designs: "UN Spacy FAST Packs"
- Palladium Books: "The Sentinels"
- Robotech.com: Veritech Beta Fighter VFB-9 "Beta"
- Robotech Technical Files: Veritech Beta Fighter VF-12 "Beta"
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