PRELIMINARY DRAFT: This work is based
off preliminary material posted on Robotech.com and is subject to change
Veritech Artillery VA-12 "Synchro Beta"
(Version 0.1 - Last updated:
10/13/02)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech.com
BACKGROUND
Curiously enough, the VA-12 "Synchro Beta" owes
its creation to both the success and failure of the Synchro Cannon. The primary
weapon on the Synchro cannon was successful beyond its designers initial
expectations, capable of destroying any mecha or punching a 100+ meter hole in
any protoplex barrier out to a maximum effective range of 25 kilometers.
However, the platform itself was extremely vulnerable because of its lack of
mobility and armor and is a high priority target for Invid counter attacks.
The Synchro cannon proved difficult to mass
produce, with a production rate of only eight per year from the Tirol production
lines starting in late 2041 resulting in a total production of 32 prior to the
final assault on Earth in 2044. In order to retain control over the cannon, the
REF high command maintained operational authority of the weapon deployed
during planetary assaults and would only allow the deployment once air
superiority and an adequate ground presence had landed. This tactic ensured that
the risk of losing a Synchro cannon was minimized; however, at this stage in the
assault against an Invid garrisoned world the campaign was nearly over and thus
the cannon could add little.
The VA-12 was designed to have the mobility
which the original Synchro cannon lacked, capable of attacking in the first wave
and destroying high value targets. Although the use of the
VF-6 "Alpha" and
VF-2
"Vindicator" were briefly considered, designers quickly came to the
conclusion that only the VF-12 "Beta" would have sufficient internal space
to mount the primary weapon and associated protoculture energizers.
Approximately 80% of the internal systems of the VF-12S were retained for the
VA-12. This includes all of the basic internal structure, armor
composition, primary sensors, protoculture cloaking device, engines, and flight
controls. As such any pilot who is qualified to fly VF-12 fighters will
easily, with a couple of hours of instruction, be combat proficient with the
VA-12.
The VF-12S and VA-12 differ only in the primary
weapon systems with the triple barrel EP-14 80mm particle beam
cannons mounted on the two legs and along the center fuselage in fighter mode
the single weapon retained from the VF-12S. These three cannons are the VA-12's only
weapons in fighter and guardian mode. The primary weapon system of the
VA-12 is two arm mounted EU-45 micro-synchro cannons. These weapons are
powered directly from two massive protoculture energizers located in
either shoulder replacing the onboard missile launchers and the internal bomb
bay. Each energizer supplies 200 MW of power which can be used
to fire up to sixteen 200 kJ short bursts every minute (or four times per
melee). The energizers are supplied by 24 dedicated protoculture canisters
which can be reloaded in the field, although it takes a qualified bio-maintenance
engineer approximately 20 minutes to do so. The EU-45 incorporates accumulators
which can store up to 100 MJ of energy to be used in rapid-fire situations
firing 100 kJ bursts, albeit at a fraction of the nominal 200 kJ yield.
After a number of production difficulties the first VA-12 was produced on
January 2044 with the first squadron of 12 units forming just 1 month prior to
the final reclamation of Earth in July 2044. Although ten of the original
twelve units were destroyed in the assault they were able to destroy six primary
Invid communication towers thereby delaying the initial Invid response to the
preliminary attacks. Although each VA-12 costs approximately the same as
two squadrons of VF-12, the combat value was proven during the final assault and
the REF plans on continuing production albeit at greatly reduced numbers
compared to standard VF-12 models.
RPG STATS
- Vehicle Type:
- VA-12: Single seat, all-weather
heavy artillery combat mecha.
- Class: Variable Artillery Mecha
Manufacturer: Robotech Expeditionary Forces
Crew: One pilot wearing Tactical Life Support System.
- Service History:
- VA-12A: Served with the REF in limited
numbers from 2044
-
MDC BY LOCATION:
Location |
MDC |
Head |
50 |
Hands (2) |
50 |
1 Shoulders (2) |
200 |
Forearm Shields (2) |
300 |
Upper Arms (2) |
80 |
2 Top sensor suite |
50 |
Upper Legs (2) |
100 |
Lower Legs (2) |
175 |
Wings (2) |
100 |
3 Synchro Cannon Energizer |
200 |
Rear Thrusters (3) |
75 |
4 Main Body |
350 |
Reinforced Pilot's Compartment |
200 |
EP-14 (3) |
75 |
EU-45 "Micro-Synchro" (2) |
50 |
NOTES:
- A portion of the EU-45 micro-synchro cannon energizers are located in the
left and right shoulders. Destruction of the shoulder will knock out
power to the EU-45 on the same side
- Destroying the sensor suite will knockout long range communications (reduced to 60
miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to
strike)
- Destruction of the main synchro cannon energizer will cut the power to
both arms
- Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 128 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 482 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 1930 kph at 18000m (Mach 1.8) /
700 kph at sea level (Mach 0.7)
Stall speed : 250 kph (VTOL rectification possible)
Initial climb rate : over 40000m per minute with boosters
Service ceiling : 35 km (unboosted). Beta can be boosted into orbit
- DESIGNED G LIMITS:
- +12.0/-6.5 (Computer overrides at 9.5g)
- MAX ACCELERATION: SPACE
- 3.64 g
- DELTA V:
- 10.9 kps with 10000 kg of D20
- Drop Tanks will provide an additional delta v of:
- 1300 liters - 1.3 kps
- 2310 liters - 2.2 kps
- 4000 liters - 3.8 kps
-
STATISTICAL DATA:
- HEIGHT
- 13.7m / 13.9m in soldier configuration.
- 8.5m / 9.6m in guardian configuration.
- 6.1m / 7.2m.in fighter configuration.
- WIDTH:
- 19.5m at shoulders in guardian and fighter configuration.
- 8.5 m in soldier configuration.
- LENGTH:
- 8.00m in guardian configuration.
- 9.7m in fighter configuration.
- WEIGHT:
- 40,150 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition
to the cyclone storage compartment.
- POWER PLANT:
- 4 x RRL-2P Miniaturized protoculture-cell energizer
- 2 x DPC-2A Miniaturized protoculture-cell energizers used to charge the
EU-45 micro-synchro
- MAX ENGINE THRUST
- [Main] 3 x Pratt & Whitney JG102A Fusion plasma-air/reaction mass intermix
turbines. Max thrust,
410 kN of static thrust (475 kN augmented) in the atmosphere or 356 kN using internal reaction mass in space
(specific impulse of 5000 sec).
- [Auxiliary] 4 x Turbo-Union ATF-401 miniaturized fusion plasma-air/reaction mass intermix
ramjets. Engines are mounted in pairs near the elbow joint of the arm for VTOL
operations in jet mode. Each engine is rated to 46.9 kN standard thrust,
max overboost to 91.1 kN each
- FUEL CAPACITY:
- 24 standard canisters of protoculture
12 canisters devoted to the EU-45
- 6000 liters of D20 for reaction mass
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- 3 x EP-14 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire
170 rounds per minute in full automatic mode, also capable of firing all three barrels
simultaneously in semiautomatic mode at approximately one shot per second. This
weapon fires 2.4 MJ pulses per barrel in each mode, drawing power from the aircraft's main
energizer. This gun is the carbine version of the EP-13 gun pod in the later model
Alphas. However due to its smaller size, its energy and range are appreciably
reduced. Three guns are mounted internally (one along the centerline underneath the
cockpit and two on either side of the intakes of the leg-mounted main-engines). These guns
are not available in battloid and the centerline gun is not available when the Beta is
attached to the Alpha fighter.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1000 m
- DAMAGE: 2D4 for each Single blast, 1D4*10 for each triple blast, 1D6*10 for each
medium burst (up to six times per melee), or 3D4*10 for each full melee burst.
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: Unlimited.
- 2 x EU-45 TRIPLE-BARRELED MICRO-SYNCHRO CANNONS: Two triple
barreled micro-synchro are mounted in the arms replacing the EU-35 particle
beam cannons mounted in the standard VF-12 "Beta". These weapons are
powered directly from the two massive protoculture energizers located in
either shoulder, where the onboard missile launchers normally reside, and in
the bomb bay. Each energizer supplies 200 MW of power which can be used
to fire up to sixteen 200 kJ short bursts every minute (or four times per
melee). The energizers are supplied by 24 protoculture canisters
and can be reloaded in the field although it takes a qualified bio-maintenance
engineer approximately 20 minutes to do so. The EU-45 incorporates accumulators
which can store up to 100 MJ of energy to be used in rapid-fire situations
firing 100 kJ bursts, albeit at a fraction of the nominal 200 kJ yield.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-force field
- RANGE: 5000 m
- DAMAGE: 2D4*100 per cannon for short burst, or 1D4*100 bursts using the accumulators. Once depleted it takes a full 120
seconds to recharge the accumulators
- RATE OF FIRE: Up to four short bursts per melee (2D4*100), or eight
low powered bursts (1D4*100) using the accumulators
- PAYLOAD: The protoculture generators provide enough energy
for 500 bursts before they are depleted.
- NOTES: Similar to traditional destablizers, the EU-45 has
a disrupting effect on force fields, and will short out a low power field
completely, while high power fields may temporarily and locally cease to
function. The EU-45 will punch a hole of 2D6*10 meters if the force
field has sufficient power to absorb the initial shot
- UNDERWING ORDNANCE:
Like the standard VF-12, the VA-12 has three hardpoints per wing with multiple ordnance
options. As the EU-45 can not be used while in fighter or guardian
modes any ordinance on the wings is normally fired in the opening stages of
the attack to allow the VA-12 to transform. Available payloads include, but are not limited to the following:
- MEDIUM RANGE MISSILES: Eight missiles can be stored on an AMER (Articulating
Multiple Ejection Rack) on each inner hardpoint, seven on each middle and six on each
outer hardpoint, for a total of up to forty-two medium range missiles.
- LONG RANGE MISSILES: Each hardpoint can carry one long range missile.
- CBM-200 cluster missiles: Each hardpoint can carry one. Two hundred guided
cluster bombs with a range of 500 meters mounted on a long range missile.
Customized for anti-mecha operations both in space and on the ground. Maximum delta-v in space
is 3.5 kps. (1D6*10 MDC to every mecha in 500 meter blast radius)
- JAMMER PODS: Each pod can subtracts -2 to strike from
active and semi-active RF and IF missiles.
- CHAFF AND FLARE DISPENSER PODS: Each pod can carry up to 20 chaff or 20 flares.
- HAND TO HAND COMBAT: If necessary, the Beta can engage in melee combat rather
than use a weapon. The VA-12 can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 3D6
- Punch in Guardian: 3D4
- Kick: 3D6
- Leap Kick: 6D6
- Body Flip/Throw: 3D6
- Body Block/Tackle: 3D6
- Stomp: 3D4 (only effective against small objects)
STANDARD EQUIPMENT FOR THE VA-12:
-
ACTIVE SENSOR JAMMER
WESTINGHOUSE ALQ-250(V): internal ECM providing broadband protection.
Estimated system effective radiative power 50 dBW.
- AUTO-PILOT: The VBF-9 is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- CHAFF AND FLARE DISPENSERS
AN/ALE-55: 30 chaff and 30 flares are stored in
each of the
lower legs
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EM-ABSORBING SKIN COVER: RRG Mk 3 EM-Absorbing skin cover strongly absorbing EM
radiation from radio through ultra-violet wavelengths, and emitting only
weakly in these bandwidths
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VBF-6 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 400 miles (640 km). Most REF ships and veritechs can locate and track a
homing signal, and the onboard computers will automatically notify their pilots if such a
signal is detected.
- INFRA-RED WARNING RECEIVER: OlDelft Infra-red Warning Receiver (IRWR)
- LASER TARGETING SYSTEM: Thomson LT-5 multi-frequency laser ranger
and designator. (Range 100 kilometers). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- PROTOCULTURE SHADOW: RRG Mk2B four-dimensional distortion field generator
(downshifts and dampens protoculture radiation) emitting only weakly in these
wavebands. NOTE: . Once the mecha has lost half of its main body MDC, there is
a 50% chance that the stealth system will fail every time the main body of the craft is
hit. Once the stealth system has failed, it will not work again until repaired at a REF
base.
- RADAR: Hughes APG-113 X-band pulse-Doppler, providing spherical long-range detection and
tracking of targets at all altitudes. (Range 250 miles).
- RADAR WARNING RECEIVER: Marconi Radar Warning Receiver (RWR)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by
the enemy, the pilot can activate the VA-12 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6*10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All REF veritechs come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VA-12 cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with pressurized
breathing. The REF flight suit also contains an upper and lower g-suit that promotes blood
circulation even during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
COMBAT BONUSES FOR VA-12 FIGHTER TRAINING:
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels six and twelve.
- +1 to strike
- +3 to parry
- +1 to dodge in solder and guardian, +3 in jet mode.
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
Random Hit Locations
When there is an equal chance of hitting both sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1D10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Beta Fighter |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
- |
- |
- |
01-05 |
- |
Hands (Forearms) |
- |
01-05 |
- |
- |
- |
EU-45 Energizer (Main
Body) |
01-25 |
- |
01-19 |
06-35 |
01-15 |
Forearm
Shields (Upper Arms) |
- |
- |
20-29 |
36-46 |
16-25 |
Upper Arms
(Main Body) |
26-30 |
- |
30-34 |
- |
26-30 |
Top Sensor Suite (Main
Body) |
- |
- |
- |
47-49 |
- |
Upper Legs (Main Body) |
- |
- |
- |
- |
31-35 |
Lower Legs (Upper
Legs) |
- |
06-45 |
35-44 |
50-64 |
36-55 |
Wings (Forearm
Shields) |
31-49 |
46-65 |
45-49 |
65-74 |
56-65 |
EU-45 Energizer
(Main Body) |
- |
66-70 |
- |
- |
66-75 |
Rear Thrusters (Main
Body) |
- |
71-89 |
- |
- |
- |
Main Body |
50-87 |
90-95 |
50-80 |
75-84 |
76-89 |
Pilot's Compartment |
88-95 |
- |
81-90 |
85-95 |
90-95 |
EP-14 |
97-00 |
- |
91-95 |
- |
96-00 |
Micro-Synchro EU-45
(Forearms) |
- |
96-00 |
96-00 |
96-00 |
- |
Beta Guardian |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
- |
- |
- |
01-05 |
- |
Hands (Forearms) |
- |
01-05 |
- |
- |
- |
EU-45 Energizer (Main
Body) |
01-25 |
- |
01-19 |
06-35 |
01-15 |
Forearm
Shields (Upper Arms) |
26-30 |
- |
20-29 |
36-55 |
16-25 |
Upper Arms
(Main Body) |
- |
- |
30-34 |
- |
26-30 |
Top Sensor Suite (Main
Body) |
- |
06-10 |
- |
56-60 |
- |
Upper Legs (Main Body) |
31-35 |
11-20 |
- |
- |
31-40 |
Lower Legs (Upper
Legs) |
36-50 |
21-50 |
35-44 |
- |
41-65 |
Wings (Forearm
Shields) |
51-55 |
51-55 |
45-49 |
- |
66-69 |
EU-45 Energizer (Main
Body) |
- |
56-60 |
- |
- |
70-75 |
Rear Thrusters (Main
Body) |
- |
61-65 |
- |
61-65 |
- |
Main Body |
56-87 |
66-95 |
50-80 |
66-84 |
76-89 |
Pilot's Compartment |
88-98 |
- |
81-90 |
85-95 |
90-95 |
EP-14 |
99-00 |
- |
91-95 |
- |
96-00 |
Micro-Synchro EU-45 (Forearms) |
- |
96-00 |
96-00 |
96-00 |
- |
Beta Battloid |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
01-02 |
- |
01-02 |
01-10 |
- |
Hands (Forearms) |
03-05 |
01-04 |
03-05 |
- |
- |
EU-45 Energizer (Main
Body) |
06-23 |
05-20 |
06-15 |
11-49 |
01-09 |
Forearm
Shields (Upper Arms) |
24-33 |
21-25 |
16-40 |
50-59 |
10-19 |
Upper Arms
(Main Body) |
34-38 |
26-35 |
41-45 |
60-69 |
20-25 |
Top Sensor Suite (Main
Body) |
39-43 |
36-40 |
46-50 |
70-79 |
- |
Upper Legs (Main Body) |
44-53 |
41-50 |
51-55 |
- |
26-35 |
Lower Legs (Upper
Legs) |
54-68 |
51-65 |
56-75 |
80-81 |
36-66 |
Wings (Forearm
Shields) |
69-70 |
66-67 |
76-77 |
- |
67-68 |
EU-45 Energizer
(Main Body) |
- |
- |
- |
- |
69-72 |
Rear Thrusters (Main
Body) |
- |
68-75 |
- |
82-93 |
- |
Main Body |
71-90 |
76-90 |
78-90 |
94-98 |
73-90 |
Pilot's Compartment |
91-95 |
91-95 |
91-95 |
- |
91-95 |
EP-14 |
- |
- |
- |
- |
|
Micro-Synchro EU-45 (Forearms) |
96-00 |
96-00 |
96-00 |
99-00 |
96-00 |
REFERENCES USED IN THIS DESIGN
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PRELIMINARY DRAFT