VERITECH ARTILLERY VA-6 "MOTHRA MONSTER"

(Version 1.01 - Last updated: 05/02/01)
RPG stats  and Background by Kenneth Olson
Based on an original mecha design presented in Macross VF-X
 

BACKGROUND

As the war with the Invid proceeded, REF planners saw less and less use for the destroids.  Typically, raids on Invid plants were fought out in space with the REF veritech fighters destroying any Invid and then proceed to bombard any Invid installations from orbit.  If the need arose for ground forces, veritech fighters supplemented with cyclone riders for support would form the backbone of any ground force.  There were some times, however, which heavy artillery was needed to bombard Invid installations that were too well entrenched or difficult to hit from orbit.  To fill this roll of heavy artillery with a veritech fighter that could drop in from orbit, land and proceed to demolish, with out the need for venerable horizont dropships, the VA-6 was designed.

The VA-6 is the largest transforming three form veritech fighter that the earth defense forces ever constructed.    The guardian configuration is modeled after the MAC-II.  The armor was upgraded to the newer Chobham laminar reinforced by a depleted Uranium mesh on the outer plate.   The primary weaponry of the MAC-II mark III was keep, as the VA-6 was mounted with 4 of the massive Newport News MK8 381mm (15in) autoloading liquid fueled cannons.  These weapons because of the autoloading mechanisms, can only be reloaded in guardian configuration (in soldier configuration they can only fire a single shot).  The arm mounted weapons were upgraded to triple barrel MK22 laser cannons.  Although, the VA-6 would be protected by large numbers of veritech fighters, 6 EP-4's were added on the nose of the veritech for protection in fighter mode. 

The first VA-6 rolled off  the production line on Tirol on April 17, 2035 and was immediately stationed on board the SS.  Grant (Ikazuchi class).   The VA-6 went into combat only 3 months later and participated on the final assault of the Invid main hive on Zt' Sesstie III.  The VA-6 was able to keep up a constant bombardment of the protoplex shield with tactical nuclear devices until the shield was overloaded and knocked out of operations.  At that point, all Invid resistance on the planet stopped as the Invid brain was destroyed.  Although the Mothra was very successful for the purpose it was designed, the invention of the destabilizer and the Syncro Cannon rendered it obsolete.  Only 15 units were produced between 2035 and 2040.  All were placed in strategic reserve on Tirol during the assaults to reclaim Terra.

Service History:

RPG STATS

Vehicle Type:  All-weather aerospace combat mecha. 
Class: Variable Fighter
Manufacturer: Robotech Expeditionary Forces
Crew: Three (commander center, pilot right, and gunner left) wearing tactical support system

MDC BY LOCATION:

Location MDC
* Head 150
Hands (2) 75 each
Main Cannons (4) 100 each
Armshields / Lower Arms (2) 600 each
Upper Arms (2) 200 each
** Main Body 700
Legs (2) 400 each
Wings (2) 300 each
Forward Canards (2) 100 each
Reinforced Pilots Compartment 300
Rear Engines (4) 150 each
Wing Engines (2) 200 each
Tails (2) 100 each

NOTES:

  1. (*) Destroying the head will knockout long range communications (reduced to 60 miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to strike)
  2. (**) Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
40 kph Soldier (32 Gerwalk)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
120 kph
FLYING, FIGHTER CONFIGURATION:
Max level speed : 700 kph at sea level (Mach 0.7), 1700 kph at 10000m (Mach 1.7),  3200 kph at 30000M (Mach 3.2)
Stall speed : 250 kph (VTOL rectification possible) 
Service ceiling : 35 km (unboosted). VA-6 can achieve orbit over an Earth type planet without additional boosters

MAX ENGINE THRUST:

STATISTICAL DATA:

HEIGHT:
40.7 m in soldier configuration.
22.5 m gerwalk configuration.
6.77m.in fighter configuration.
WIDTH:
12 m at shoulders in soldier and gerwalk configuration
24.42 m in fighter configuration.
LENGTH:
5.0 m in soldier configuration
13 m in gerwalk configuration.
29.78 m in fighter configuration.
WEIGHT:
101,900 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment.  Up to five cyclones can be stored.
POWER PLANT:
4 x RRL-2P Miniaturized Protoculture-cell energizer
128 standard canisters of Protoculture
4,000 lit. D2O reactant for fusion engines.
DELTA V:
200 kps internally
Two extra tanks with 70 kps may be mounted externally.
COMPATIBLE FAST PACKS:
None

WEAPON SYSTEMS:

  1. vb_6_battloid.JPG (42025 bytes)4 x NEWPORT NEWS MK8 381mm (15 in) AUTOLOADING LIQUID FUELED CANNONS: Each cannon can fire up to fifteen 900kg terminal self-guiding shells. Sustained firing rate is one shot/5 seconds, maximum range about 20km in standard posture. If the Mothra is standing on a inclined surface, or is bending over backwards, the maximum cannon angle will increase and at the optimum angle of 45 degrees the maximum range exceeds 50km. Because of the autoloading features of the autocannons, the Mothra can only fire a single shot in Battloid mode (only the round that was loaded).  The cannons can not fire in fighter mode.
  2.  

  3. 2 x TRIPLE-BARREL RRG MK22 LASER CANNON: The Mothra has six upgraded laser cannons, similar to those found on the MAC-II; however, the maximum range and damage potential has increased.  The MK22's can only fire in Gerwalk or Soldier configuration.
  4.  

  5. 6 x  EP-4 THREE-BARRELED 80MM PARTICLE GUN POD: Each weapon is mounted on the front of each of the engine thrusters.  Each EP-4 can fire 9 MJ bursts of particle energy every second and is powered by the main protoculture generators.

     

  6. HAND TO HAND COMBAT: If necessary, the VA-6 can engage in melee combat rather than use a weapon. The VA-6 can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

     

STANDARD EQUIPMENT FOR THE VA-6:


vb_6_fighter.JPG (16221 bytes)COMBAT BONUSES FOR VA-6 FIGHTER TRAINING:


vb-6.jpg (93870 bytes)

REFERENCES USED IN THIS DESIGN

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