VB-2 "SPIRIT" VERITECH BOMBER
(Version 1.01 - Last updated:
02/02/02)
- Concept and Background by Kenneth
Olson
Based on an original mecha design published in
Macross Design Works
BACKGROUND
After the Invid Regis's
invasion of Earth in 2032, REF military planners came to the realization the the
strategies and tactics developed for combating the Invid Regent might not be
applicable to fighting this new and more dangerous foe. Intelligence from
the initial Earth reclamation forces indicated that although the Regis did make
use of the traditional swarming tactics, she was developing a new generation of
more advanced mecha with both advanced protoculture and electromagnetic sensors
to detect incoming allied forces. Standard REF variable fighters, such as
the VF-6 "Alpha' and VF-12 "Beta" could be detected at ranges which made
the early stunning successes of surprise attacks against Invid fortifications a
thing of the past. As a result, military engineers began to design more
stealthy designs to counter the new Invid sensors.
The VB-2 "Spirit" was produced to fill the role of a heavy combat bomber capable
of infiltrating through the heaviest Invid defenses in the earliest stages of an
REF blockade and invasion. Armed with the latest in conventional and
reflex weaponry, small groups of bombers would destroy the principle Invid
command and control facilities (communication towers, sector hives, and
possibility reflex point itself) to be followed by massive raids from spaceborne
veritech fighters and capital ships.
A modified version of the V-12S "Shadow Beta" was briefly considered for this
role; however, the combat payload of the system was deemed not sufficient to
carry the ordinance necessary. The VB-2 was the first heavy bomber
designed for the REF in nearly twenty years since the decision was made in 2020
not to include the VB-X-49
"Boomerang" with the Expeditionary Force. The VB-2 was designed to
have an internal weapon's capability of over 30,000 kg while possessing the
latest protoculture and EM damping defensive systems capable of rendering the
unit nearly invisible to the new Invid sensors. The first VB-2 was rolled
off the Tirol production line in 2042 greatly exceeding the initial designers
criteria.
The weapon's capacity of the VB-2 is impressive, mounting two internal weapons
bays under the fuselage.
Each bay is
capable of holding up to 22,500 kg of ordinance or
fifty 250 kg (Mk 82) weapons, twenty-five 500 kg cluster bombs (CBU-89),
twelve1000 kg general purpose high explosive bombs (Mk 84), fifty Stiletto
medium range missiles, fifteen long range Derringer missiles, or the equivalent
of 22,500 kg of ordinance
The weapons in the internal bays cannot be deployed while the mecha is in
battloid or guardian mode because the launcher bay doors are obstructed.
Two MM-4 multi-missile launchers are mounted underneath the main intakes in
fighter and on either side of the torso in guardian and battloid. Each
launcher can fire up to four hammerhead short range missiles with a total
internal payload of 16 missiles.
In addition to the missile weaponry, the VB-2 posses a single LA-13 head laser
for use against incoming ordnance. However, the most impressive energy
based weapon is the VB-2's massive EP-20 four barreled 50mm particle beam cannon
mounted underneath the fuselage in fighter and on the right arm in all other
modes. The weapon is powered directly from the main protoculture generator
and is capable of placing 40 MJ of energy on targets accurately out to 5000
meters. Later Block -20 and -30 models were able to increase the rate of
fire for the weapon, however, in all models of the VB-2 the weapons arm was
armored with the heaviest Chobham plating capable providing protection from
several direct hits from heavy anti-mecha weaponry.
The
Spirit was armored with a fourth generation low-mass composite Chobham plating
providing excellent
protection against all light anti-mecha weaponry and
moderate protection from medium class weapons (less than 55mm in caliber).
However, repeated strikes from high power anti-mecha weaponry can penetrate the
armor and thus disable the unit. As the unit was not designed to fight the Inivd toe to toe, maneuverability was deemed more critical and therefore the
unit is not armored to the same level as a mecha of its size could have been.
Similar to the B-2, the VB-2 was designed with a low passive radar cross
section. Radar
absorbing material
(RAM) is made use of extensively throughout the unit
which reduces the all
aspect radar cross section of the mecha, while in
fighter mode, to 30 dBsm less
than a conventional VF-1
"Valkryie". The sixth generation RAM requires
far less maintenance than that of earlier models;
however,
maintenance
personal are still required to check the aircraft
after each combat
mission. In addition to the passive
systems, the Spirit mounts a RRG MK 4 EM absorbing field which reduces the radar
cross section an additional 20 dBsm through the use of active radar lessening techniques.
The primary sensor of the Boomerang is the AM/APQ-220 radar. The radar has
30 separate modes and has
two electronically-scanned conformal antenna mounted on the main fuselage.
The APQ-211 operates in Ku band, rather than the more traditional X-band and therefore suffers more
atmospheric absorption than
X-band systems; however, it has inherently
higher resolution and smaller
side lobe levels. In addition to its
air-surveillance modes, the systems can operate in a
synthetic-aperture
mode which allows it to paint a picture of the target
and allows GPS
quality coordinates to be handed off to the weapon system.
Fifty units were ordered in 2042, with an additional fifty Block-20 and Block-30
in 2044. The Saturn reclamation force was to be the bombers first combat
operation and ninety units were included in the force in three bomber wings.
Military planners assigned the 509th bomber wing, thirty planes, to knock out
Reflex point, and the other two wings the 34th and 77th were assigned hives in
South American and Asia respectively. The initial strikes by the 34th and
77th wings went as expected destroying and or damaging a total of 14 hives and 4
communication towers at a loss of only two units. Unfortunately, the
protoplex shield of Reflex point proved to be impenetrable to massed volleys of
reflex weaponry. The 509th bombing wing took over 70% casualties when they
were caught by surprise and overwhelmed by massed numbers of Invid armored
scouts. The survivors of the first wave returned to orbit and docked with
their respective carrier ships. However, the rearming of the bombers
was given secondary importance to repairing and rearming the veritech fighters
protecting the main fleet. As a result, most of the remaining bombers were
still on board the capital ships when the Invid's energy phoenix destroyed over
80% of the REF reclamation fleet. Only five units survived the battle and
these units along the ten VB-2 which were not part of the invasion fleet were
reformed into the 77th bomber wing in 2046.
RPG STATS
- Vehicle Type: VB-2
- Class: Variable Bomber
Manufacturer: Robotech Expeditionary Forces
Crew: Two, pilot and weapons officer wearing Tactical Life Support
System
- Service History:
- VF-2 Block 10: REF from 2042-2044
- VF-2 Block 20: REF from 2044-
- VB-2 Block 30: REF from 2045-
MDC BY LOCATION:
Location |
Spirit |
Head Laser |
40 |
* Head |
125 |
Hands (2) |
50 each |
Arms (2) |
200 each |
Arm Shields / EP-20 (1) |
300 each |
Legs (2) |
300 each |
Engine Thrusters (2) |
75 each |
** Main Body |
450 |
Internal Bomb Bays (2) |
200 each |
Reinforced Pilots Compartment |
200 |
Wings (2) |
250 each |
MM-4 Missile Launcher (2) |
100 each |
NOTES:
- * Destroying the head of the Boomerang will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 75 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 250 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed at sea level : 100 kph
Max level speed at 10km: 2000 kph
Max level speed at 30+ km: 3500 kph
- Stall speed : 250 kph (VTOL rectification possible)
Initial climb rate : over 15000m per minute
Service ceiling: unlimited capable of entering into orbit
- DESIGNED G LIMITS:
- +9.0/-4.6 (Computer overrides at 6.5g)
- MAX ACCELERATION: SPACE
- 1.77g
- DELTA V:
- 18 kps for combat or 23 kps for dry weight.
-
MAX ENGINE THRUST:
- 4 x GENERAL ELECTRIC F-118-GE-100 FUSION TURBINES:
Total engine output 350 kN at max. power; 650 kN are available with overboost
(specific thrust of 6210 sec-1). Exhaust nozzles
allow for vector thrust, serving in place of conventional elevators. System includes two
reverse-vernier thrusters, on blisters outboard of each intake; exhaust comes directly
from main turbine at a maximum of 20% thrust.
STATISTICAL DATA:
- HEIGHT:
- 28.1 m in soldier configuration.
- 14.2 m in gerwalk configuration.
- 5.5 m in fighter configuration.
- WIDTH:
- 13.1 m at shoulders in soldier and gerwalk configuration.
- 53.1 m with wings at maximum extension.
- LENGTH:
- 21.1 m in gerwalk configuration.
- 22.1 m in fighter configuration.
- WEIGHT:
- 150,100 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's and weapon officer's seat for personal
belongings
- POWER PLANT:
- Two RX-2 miniaturized protoculture-cell energizers providing a total of
3500 kW total power
- FUEL CAPACITY:
- 62 protoculture cell, and up to 70,000 kg of D20 for use in
spaceborne operations.
- COMPATIBLE FAST PACKS
- None
-
WEAPON SYSTEMS:
-
2 x INTERNAL BOMB BAYS: Two internal
bomb bays are located on either side of the main fuselage. Each bay is
capable of holding up to 22,500 kg of ordinance or
fifty 250 kg (Mk 82) weapons, twenty-five500 kg cluster bombs (CBU-89),
twelve1000 kg general purpose high explosive bombs (Mk 84), fifty Stiletto
medium range missiles, fifteen long range Derringer missiles, or the equivalent
of 20,000 kg of ordinance
The weapons in the internal bays cannot be deployed while the mecha is in
battloid or guardian mode because the launcher bay doors are obstructed.
- PRIMARY PURPOSE: Bombardment
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with ordnance type
- DAMAGE: Varies with ordnance type
- RATE OF FIRE: One at a time or in volleys of two, three, or
four
- PAYLOAD: Each bomb bay can hold fifty 500 kg bombs,
twenty-five500 kg cluster bombs, twelve1000 kg bombs, fifty Stiletto medium
range missiles, fifteen Derringer long range missiles, or up to 20,000 kg of
ordinance
- NOTE: Weapons can only be deployed while in fighter mode
- 2 x MM-4 INTERNAL SHORT RANGE MISSILE LAUNCHERS: Two MM-4
multi-missile launchers are located on either side of the main torso in
battloid mode, and underneath the engine intakes in fighter and guardian.
Each launcher can fire four hammerhead short range missiles with and
additional 12 missiles in reserve. These launchers were rarely used as
they were designed for close range defensive support and generally the VB-2
operated far outside the range of the these missiles.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with missile type, typically 10 km
- DAMAGE: Varies with missile type, typically 1D6*10
- RATE OF FIRE: One at a time or in volleys of any number up to
four
- PAYLOAD: Each launcher can hold 16 short range Hammerhead
missiles
- 1 x MAUSER LA-13 HEAD LASERS: A single Mauser LA-13 laser is
mounted on top of the head. The LA-13 can be used in all modes, although
it is rarely used in fighter or guardian, and is used primarily to shoot down
incoming enemy missiles. The LA-13 is powered directly from the main protoculture
generators and can fire 10 MJ burst up to 40 times per minute.
- PRIMARY PURPOSE: Anti-missile
- SECONDARY PURPOSE: Assault
- RANGE: 1200 m
- DAMAGE: 1D4*10 for each burst
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot
up to ten times per melee.
- PAYLOAD: Conditionally unlimited.
- 1 x EP-20 50MM FOUR BARREL PARTICLE CANNON: A single
EP-20 four barreled 50 mm particle beam cannon is mounted on the right arm in
guardian and battloid mode and under the main fuselage in fighter and is
capable of firing in all modes. However, in order to fire in fighter
mode the weapon is lowered slightly from its conformal housing in the lower
fuselage thus increasing the passive radar cross section of the unit.
Each cannon is powered directly from the main protoculture generators and is
capable of firing 10 MJ bursts of energy out to an effectively combat range of
5000m. The rate of fire for the initial block-10 models is 20 times per
minute; however, later block-20 and -30 models the recharge rate was increased
to 30 times per minute. In addition, the weapon housing was
reinforced with armor to provide the VB-2 a large anti-projectile shield
capable of withstanding numerous blasts from anti-mecha weaponry.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 50000 m
- DAMAGE: 1D4*10 for each short burst from a single cannons, or
4D4*10 from all four
- RATE OF FIRE: Single shots equal to the combined attacks of the
pilot up to five times per melee for block-10 models and 7 times for
block-20 and block-30
- PAYLOAD: Conditionally unlimited.
- HAND TO HAND COMBAT: If necessary, the Spirit can engage in melee combat
rather than use a weapon. The VB-2 although not nearly as agile as most
variable mecha can execute most
typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc.
DAMAGE:
- Punch in Battloid: 1D6*10
- Punch in Guardian: 1D4*10
- Kick: 2D4*10
- Leap Kick: 1D6*10
- Body Flip/Throw: 1D4*10
- Body Block/Tackle: 6D6
- Stomp: 3D6*10 (only effective against small objects)
STANDARD EQUIPMENT FOR THE SPIRIT:
- ACTIVE SENSOR JAMMER: Westinghouse ALQ-250(V)
active jammer providing broad band protection from VHF to Ku band.
- AUTO-PILOT: All veritechs are equipped with a computerized auto-pilot, allowing
the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed
with a single destination or a complex flight plan involving multiple speeds, directions,
and destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- CHAFF AND FLARE DISPENSERS 80 chaff and 80 flares are stored in each
lower leg
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 500 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the mecha is equipped with a
homing device that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most allied ships and veritechs can locate and
track a homing signal, and the onboard computers will automatically notify their pilots if
such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 1000m. This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
- OPTICS: NIGHTVISION: Range: 1000m. A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: AM/APQ-220 Ku-band pulse Doppler radar. Detection range
against 0 dBsm target 150 km. System consists of two
electronically-scanned conformal antenna on either side of the nose wheel bay.
APQ-220 has 30 separate modes including the capability of operating as a
synthetic aperture radar which allows the system to paint a picture of ground
based targets to aid in targeting and thus enhancing weapon accuracy.
- RADAR ABSORBING ELECTROMAGNETIC SKIN COVER: RRG MK
2 strongly absorbing EM radiation from
radio through ultra-violet wavelengths, and emitting only weakly in these bandwidths
- RADAR ABSORBING FIELD GENERATOR: RRG MK4 radar absorption
field which downshifts and dampens all EM radation and emitting only weakly in
these wavelengths. NOTE: Once the mecha has lost half of its main body MDC, there is a 50% chance that the
stealth system will fail every time the main body of the craft is hit. Once the stealth
system has failed, it will not work again until repaired at a REF base.
- RADAR WARNING RECEIVER (RWR):
Lockheed Martin AN/APR-50 radar warning receiver providing all-aspect protection.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable bomber by the enemy,
the pilot can activate the self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 6D6*10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All mecha come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The veritech's cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The flight suit also contains an upper and lower g-suit that
promotes blood circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
COMBAT BONUSES FOR
SPIRIT TRAINING:
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels six and eleven.
- +2 to strike
- +2 to parry
- +1 to dodge in solder, +2 in guardian, and +3 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's or weapon officer's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Valkyrie
- Palladium Books: "Robotech The Roll Playing Game"
-
Macross Design Works
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