Veritech Beta Fighter VBF-9 (A,B,S,T)
Veritech Beta Stalker Elint Veritech VBE-9 (A,S)
(Version 1.19 - Last updated:
04/29/03)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- HTML form provided by Dave
Deitrich
BACKGROUND
See Robotech Technical
Files - VBF-9
Veritech Beta Fighter and VBE-9 Stalker Elint Veritech
Service History:
- VBF-9A: Served with the REF Navy in limited numbers
from 2022 until 2034, and in large numbers with the REF Air Force, Marines, and Navy from
2034 until replaced by the -9B.
- VBF-9B: Served with the REF Air Force, Marines,
and Navy from 2039.
- VBF-9S: Served with the REF Air Force, Marines,
and Navy from 2043.
- VBF-9T: Served with the REF Air Force, Marines,
and Navy from 2034.
- VBE-9A: Served with the REF Air Force and Navy
from 2035.
- VBE-9S: Served with the REF Air Force and Navy from
2049.
RPG STATS
- Vehicle Type: VBF-9: Single seat (9-T is a two-seat
trainer), all-weather aerospace combat mecha. VBE-9: Two
seat, all-weather, electronic intelligence/Wild Weasel reconnaissance mecha.
- Class: Variable Fighter
Manufacturer: Robotech Expeditionary Forces
Crew: One or Two pilot(s) wearing Tactical Life Support System.
-
MDC BY LOCATION:
Location |
MDC |
Head |
50 |
Hands (2) |
50 |
(2) Shoulder/Chest Retractable Missile Bays (2) |
200 |
Forearm Shields (2) |
300 |
Upper Arms (2) |
80 |
(1) Top sensor suite |
50 |
Upper Legs (2) |
100 |
Lower Legs (2) |
175 |
Wings (2) |
100 |
Bomb Bay (Jet Mode Only) |
200 |
Rear Thrusters (3) |
75 |
Main Body |
350 |
Reinforced Pilot's Compartment |
200 |
GU-13S (9A and T models) / EP-14 |
75 |
GU-14 (9A models) / EP-4 |
50 |
EU-35 (2) |
50 |
NOTES:
- Destroying the sensor suite will knockout long range communications (reduced to 60
miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to
strike)
- Depleting 100 MDC of the shoulder missile launchers will destroy the short range missile
launchers 2xMM-20 located in the front of the Beta fighter.
- Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 128 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 482 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 1930 kph at 18000m (Mach 1.8) /
700 kph at sea level (Mach 0.7)
Stall speed : 250 kph (VTOL rectification possible)
Initial climb rate : over 40000m per minute with boosters
Service ceiling : 35 km (unboosted). Beta can be boosted into orbit
MAX ENGINE THRUST:
- 3 x Pratt & Whitney JG102a [Main] Fusion plasma-air/reaction mass intermix
turbines. Max output, 356 kN each.
- 4 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix
ramjets. Engines are mounted in pairs near the elbow joint of the arm for VTOL
operations in jet mode [Auxiliary]. Each engine is rated to 46.9 kN standard thrust,
max overboost to 91.1 kN each.
STATISTICAL DATA:
- HEIGHT (VBF / VBE):
- 13.7m / 13.9m in soldier configuration.
- 8.5m / 9.6m in gerwalk configuration.
- 6.1m / 7.2m.in fighter configuration.
- WIDTH:
- 19.5m at shoulders in gerwalk and fighter configuration.
- 8.5 m in soldier configuration.
- LENGTH:
- 8.00m in gerwalk configuration.
- 9.7m in fighter configuration.
- WEIGHT:
- 29,500 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment. However the bomb bay if empty can be used to transport
additional cargo.
- POWER PLANT:
- 4 x RRL-2P Miniaturized Protoculture-cell energizer
- 32 standard canisters of Protoculture
950 lit. D2O reactant for fusion engines.
- Delta V:
- 300 kps internally
- Two extra tanks with 70 kps may be mounted externally.
-
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- 3 x GU-13S THREE-BARRELED 35MM GUN POD (VBF-9A, 9T and VBE-9A): firing 1400
rounds per minute, 1600 round capacity. Ammunition is a mix of Tungsten-coated
depleted Uranium Armor Piercing Spin-Stabilized Discarding Sabot (APSSDS), High Explosive
Armor Piercing (HEAP) and tracer rounds. This gun is the carbine version of the
GU-13 gun pod found in the Alpha fighter. However, due to its shorter barrel,
accuracy, penetration, and range are appreciably reduced. Three guns are mounted
internally (one along the centerline underneath the cockpit and two on either side of the
intakes of the leg-mounted main-engines). These guns are not available in battloid and the
centerline gun is not available when the Beta is attached to the Alpha fighter.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 3500 feet
(1100 m), High Explosive Armor Piercing, Standard, and Tracer 3000 ft (900m)
- DAMAGE: APSSDS 3d6 short burst, 5d6 medium burst, 1d6*10 full melee burst.
HEAP 4d6 short burst, 1d4*10 medium burst, 2d4*10 full melee burst. Tracer rounds
reduce damage by 25%. Standard 4d6 short burst, 1d4*10 medium burst, or 2d4*10 full
melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: 200 short bursts, 100 medium, or 50 full melee
- NOTES: APSSDS crits on 18,19,20. HEAP crits on 19,20.
Tracers add +2 to strike.
-
3
x EU-14 THREE-BARRELED 80MM PARTICLE GUN POD (VBF-9B, 9S and VBE-9S): Can fire
170 rounds per minute in full automatic mode, also capable of firing all three barrels
simultaneously in semiautomatic mode at approximately one shot per second. This
weapon fires 2.4 MJ pulses per barrel in each mode, drawing power from the aircraft's main
energizer. This gun is the carbine version of the EP-13 gun pod in the later model
Alphas. However due to its smaller size, its energy and range are appreciably
reduced. This weapon was developed around 2035 and started being widely deployed in
2039. Three guns are mounted internally (one along the centerline underneath the
cockpit and two on either side of the intakes of the leg-mounted main-engines). These guns
are not available in battloid and the centerline gun is not available when the Beta is
attached to the Alpha fighter.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1000 m
- DAMAGE: 2D4 for each Single blast, 1D4*10 for each triple blast, 1D6*10 for each
medium burst (up to six times per melee), or 3D4*10 for each full melee burst.
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: Unlimited.
- 2 x EU-35 TRIPLE-BARRELED ION PULSE CANNONS: These weapons are mounted on each
forearm and can only fire in battloid mode. Energy output is 12.5 MJ per cannon,
firing 45 times per minute. The EU-35 incorporates accumulators for 50 MJ of energy
to be used in rapid-fire situations, albeit at a 25% lower power-output.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1200 m
- DAMAGE: 1D4*10+10 short burst , 2D4*10+20 medium burst, or 5D4*10 full melee
burst. Roll random hit locations for every 1D4*10 of MDC damage
- RATE OF FIRE: Up to 10 short bursts, or 5 medium bursts per melee without using
the accumulators
- PAYLOAD: The protoculture generators provides 125 MJ of energy to each gun
per melee. Each gun can fire up to 10 short bursts or 5 medium bursts per melee
without the use of the accumulators. The accumulators when in use provide an additional 50
MJ of energy, but reduce the damage and range by 25%. If the Beta fighter is at rest
the accumulators energize at 10 MJ per melee. During flight they energize at 5 MJ
per melee and during combat (military thrust, dodging, and firings) they are disconnected
so that all the power is used by the pilot.
-
2xMM-10 MULTI-MISSILE SYSTEM (VBF models): The Beta fighter has 40 short range
Hammerhead missiles. The launching ports are two 10-tube launchers in the front
chest/fuselage and can fire in all modes. However, once the Beta and Alpha combine
the missiles are no longer available
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, ten, or all
twenty.
- PAYLOAD: 20 in each shoulder for a total of 40.
-
2xDD-32 MULTIMISSILE SYSTEM (VBF-models): Each launcher has eight medium range Coralsnake
missiles. Eight are ready to fire with one reload per tube. Launchers are of
a pop-up design and are located behind the MM-10 launchers. These missiles are
available in all flight modes and configurations, including when the Alpha and Beta
combine.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with warhead
- DAMAGE: Varies with warhead
- RATE OF FIRE: One at a time or in volleys of two, four, eight, or sixteen.
- PAYLOAD: 16 Coralsnake
missiles per launcher for a total of thirty two
- 2xDD-16B MULTIMISSILE SYSTEM (VBE-models): Each launcher has eight medium range Coralsnake
missiles. Eight are ready to fire. However, the reloads are sacrificed to
electronics in the ELINT. Launchers are of a pop-up design and are located behind the
MM-10 launchers. These missiles are available in all flight modes and
configurations, including when the Alpha and Beta combine.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, or sixteen.
- PAYLOAD: eight Coralsnake missiles per
launcher for a total of sixteen.
- UNDERWING ORDNANCE: Three hardpoints per wing with multiple ordnance
options.
Available payloads include, but are not limited to the following:
- MEDIUM RANGE MISSILES: Eight missiles can be stored on an AMER (Articulating
Multiple Ejection Rack) on each inner hardpoint, seven on each middle and six on each
outer hardpoint, for a total of up to forty-two medium range missiles.
- LONG RANGE MISSILES: Each hardpoint can carry one long range missile.
- CBM-200 cluster missiles: Each hardpoint can carry one. Two hundred guided
cluster bombs with a range of 500 meters mounted on a long range missile.
Customized for anti-mecha operations both in space and on the ground. Maximum delta-v in space
is 3.5 kps. (1D6*10 MDC to every mecha in 500 meter blast radius)
- JAMMER PODS: Each pod can subtracts -2 to strike from
active and semi-active RF and IF missiles.
- CHAFF AND FLARE DISPENSER PODS: Each pod can carry up to 20 chaff or 20 flares.
- WEAPONS BAY (VBF only): The Beta can carry a nominal load of 4,000 kg of
ordnance; however up to 8,000 kg may be loaded double the existing loading.
- FOUR LONG RANGE MISSILES: Rate of fire: In volleys of 1 or 2
- EIGHT MEDIUM RANGE MISSILES: Rate of fire: In volleys of 1 or 2
- 16 x 250 KG LASER GUIDED HE BOMBS:
- 8 x 500 KG CLUSTER BOMBS:
- 4 x 1000 KG ARMOR PIERCING SELF-GUIDED GLIDE BOMBS:
- HAND TO HAND COMBAT: If necessary, the Beta can engage in melee combat rather
than use a weapon. The VBF-9 can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 3D6
- Punch in Guardian: 3D4
- Kick: 3D6
- Leap Kick: 6D6
- Body Flip/Throw: 3D6
- Body Block/Tackle: 3D6
- Stomp: 3D4 (only effective against small objects)
STANDARD EQUIPMENT FOR THE VBF-9:
-
AUTO-PILOT: The VBF-9 is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VBF-6 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 400 miles (640 km). Most REF ships and veritechs can locate and track a
homing signal, and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the VBF-9 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All REF veritechs come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VBF-9 cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with pressurized
breathing. The REF flight suit also contains an upper and lower g-suit that promotes blood
circulation even during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
STANDARD EQUIPMENT FOR VBF MODELS:
- Hughes APG-113 X-band pulse-Doppler, providing spherical long-range detection and
tracking of targets at all altitudes. (Range 250 miles)
- Two Zeiss/Thomson multi-spectrum high-sensitivity scanner booms. Each boom features a
30cm CCD-equipped Schmidt-Cassegrain telescope, a 27cm IR telescopic imager, and a 24cm
ultra-violet telescope. These two booms are mounted on swiveling arms, and are, when not
in use in jet or VTOL mode, folded between the upper main engine sections to avoid
damage to the somewhat delicate optics. When used in the above modes, and under normal
circumstances in Battloid mode, the optics arms are folded out into a 'T' shape for
stereoscopic operation.
- Phillips All-View multi-band digital camera system, for medium range spherical infra-red
imaging, optical and ultra-violet band detection and tracking Thomson LT-5 multi-frequency
laser ranger and designator. (Range 30 kilometers)
- Thomson LT-5 multi-frequency laser ranger and designator. (Range 30 kilometers)
- Marconi Radar Warning Receiver (RWR)
- OlDelft Infra-red Warning Receiver (IRWR)
- Westinghouse ALQ-248 (V) active radar jammer
- Smoke and chaff dispensers - 20 chaff and 10 smoke
- Flares - 20 flares
STANDARD EQUIPMENT FOR VBF MODELS:
- Westinghouse APY-7 multi-band interleaved-multi-mode radar system, providing spherical
very-long-range detection and tracking of targets at all altitudes in addition to medium
range imaging and target identification. This system includes passive modes for
"stealthy" detection of targets. (Range 500 kilometers)
- Two Zeiss/Thomson multi-spectrum high-sensitivity scanner booms. Each boom features a
30cm CCD-equipped Schmidt-Cassegrain telescope, a 27cm IR telescopic imager, and a 24cm
ultra-violet telescope. These two booms are mounted on swiveling arms, and are, when not
in use in jet or VTOL mode, folded between the upper main engine sections to avoid
damage to the somewhat delicate optics. When used in the above modes, and under normal
circumstances in Battloid mode, the optics arms are folded out into a 'T' shape for
stereoscopic operation.
- Phillips All-View multi-band digital camera system, for medium range spherical infra-red
imaging, optical and ultra-violet band detection and tracking Thomson LT-5 multi-frequency
laser ranger and designator. (Range 30 kilometers)
- Thomson LT-5 multi-frequency laser ranger and designator. (Range 30 kilometers)
- Westinghouse ALQ-258 (V) multi-channel wide-band radar detector/jammer
- OlDelft Infra-red Warning Receiver (IRWR)
- Westinghouse QRC-100 Infra-red Counter Measures (IRCM)
- Thomson ASD-52 signal detector/receiver
- Smoke and chaff dispensers - 10 smoke and 20 chaff
- Active jammer dispensers
- Flares. - 20 flares
STANDARD EQUIPMENT FOR THE VBF-9S and VBE-9S:
- RRG MK2B SHADOW: four-dimensional distortion field generator
(downshifts and dampens protoculture radiation) emitting only weakly in these
wavebands. NOTE: . Once the mecha has lost half of its main body MDC, there is
a 50% chance that the stealth system will fail every time the main body of the craft is
hit. Once the stealth system has failed, it will not work again until repaired at a RDF
base.
- RRG MK3 EM-ABSORBING SKIN COVER: strongly absorbing EM radiation from
radio through ultra-violet wavelengths, and emitting only weakly in these bandwidths
COMBAT BONUSES FOR VBF-9 and VBE-9 FIGHTER TRAINING:
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels six and twelve.
- +1 to strike
- +3 to parry
- +2 to dodge in solder and guardian, +4 in jet mode.
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
Random Hit Locations
When there is an equal chance of hitting both sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1D10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Beta Fighter |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
- |
- |
- |
01-05 |
- |
Hands (Forearms) |
- |
01-05 |
- |
- |
- |
Shoulder Missile Bays
(Main Body) |
01-25 |
- |
01-19 |
06-35 |
01-15 |
Forearm
Shields (Upper Arms) |
- |
- |
20-29 |
36-46 |
16-25 |
Upper Arms
(Main Body) |
26-30 |
- |
30-34 |
- |
26-30 |
Top Sensor Suite (Main
Body) |
- |
- |
- |
47-49 |
- |
Upper Legs (Main Body) |
- |
- |
- |
- |
31-35 |
Lower Legs (Upper
Legs) |
- |
06-45 |
35-44 |
50-64 |
36-55 |
Wings (Forearm
Shields) |
31-49 |
46-65 |
45-49 |
65-74 |
56-65 |
Bomb Bay (Main Body) |
- |
66-70 |
- |
- |
66-75 |
Rear Thrusters (Main
Body) |
- |
71-89 |
- |
- |
- |
Main Body |
50-87 |
90-95 |
50-80 |
75-84 |
76-89 |
Pilot's Compartment |
88-95 |
- |
81-90 |
85-95 |
90-95 |
GU-13/EP-14 |
97-00 |
- |
91-95 |
- |
96-00 |
EU-35 |
- |
96-00 |
96-00 |
96-00 |
- |
Beta Guardian |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
- |
- |
- |
01-05 |
- |
Hands (Forearms) |
- |
01-05 |
- |
- |
- |
Shoulder Missile Bays
(Main Body) |
01-25 |
- |
01-19 |
06-35 |
01-15 |
Forearm
Shields (Upper Arms) |
26-30 |
- |
20-29 |
36-55 |
16-25 |
Upper Arms
(Main Body) |
- |
- |
30-34 |
- |
26-30 |
Top Sensor Suite (Main
Body) |
- |
06-10 |
- |
56-60 |
- |
Upper Legs (Main Body) |
31-35 |
11-20 |
- |
- |
31-40 |
Lower Legs (Upper
Legs) |
36-50 |
21-50 |
35-44 |
- |
41-65 |
Wings (Forearm
Shields) |
51-55 |
51-55 |
45-49 |
- |
66-69 |
Bomb Bay (Main Body) |
- |
56-60 |
- |
- |
70-75 |
Rear Thrusters (Main
Body) |
- |
61-65 |
- |
61-65 |
- |
Main Body |
56-87 |
66-95 |
50-80 |
66-84 |
76-89 |
Pilot's Compartment |
88-98 |
- |
81-90 |
85-95 |
90-95 |
GU-13/EP-14 |
99-00 |
- |
91-95 |
- |
96-00 |
EU-35 |
- |
96-00 |
96-00 |
96-00 |
- |
Beta Battloid |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head (Main Body) |
01-02 |
- |
01-02 |
01-10 |
- |
Hands (Forearms) |
03-05 |
01-04 |
03-05 |
- |
- |
Shoulder Missile Bays
(Main Body) |
06-23 |
05-20 |
06-15 |
11-49 |
01-09 |
Forearm
Shields (Upper Arms) |
24-33 |
21-25 |
16-40 |
50-59 |
10-19 |
Upper Arms
(Main Body) |
34-38 |
26-35 |
41-45 |
60-69 |
20-25 |
Top Sensor Suite (Main
Body) |
39-43 |
36-40 |
46-50 |
70-79 |
- |
Upper Legs (Main Body) |
44-53 |
41-50 |
51-55 |
- |
26-35 |
Lower Legs (Upper
Legs) |
54-68 |
51-65 |
56-75 |
80-81 |
36-66 |
Wings (Forearm
Shields) |
69-70 |
66-67 |
76-77 |
- |
67-68 |
Bomb Bay (Main Body) |
- |
- |
- |
- |
69-72 |
Rear Thrusters (Main
Body) |
- |
68-75 |
- |
82-93 |
- |
Main Body |
71-90 |
76-90 |
78-90 |
94-98 |
73-90 |
Pilot's Compartment |
91-95 |
91-95 |
91-95 |
- |
91-95 |
GU-13/EP-14 |
- |
- |
- |
- |
|
EU-35 |
96-00 |
96-00 |
96-00 |
99-00 |
96-00 |
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Beta Fighter VBF-9
- Palladium Books: "The Sentinels"
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