VF-SDP "KAWAMORI"
(Version 1.03 - Last updated:
11/24/00)
- RPG Translation and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- Picture Coloration by Greg Smith KBRS Robotech
BACKGROUND
After
the successful invasion of Tyrol by the Robotech Expeditionary Force and the formation and
departure of the Sentinels, the remaining REF forces had little to do. While many of
the REF engineers were involved in refitting the SDF-3 and the production of VAF-6 and
VBF-9 series veritechs, some were assigned to produce new mecha designs which could be
more effective in fighting the Invid. One design which was produced was an upgrade
to the VF-1 series Valkryie fighter. This new design was named the VF-1Y
"Kawamori" and would be armed with the latest weaponry and armored using
the more advanced Chobam designs.
The basic airframe was kept, but the electronics, weapons and armor under went a major
overall. Two new Nakajima/P&W/Rolls-Royce FX-2010 fusion turbines were added to
replace the venerable FF-2001 or FF-2001D initially installed. These engines
produced 35% more thrust than the earlier models at three-quarters the weight. The
aging Hughes AWG-20 X-band pulse-Doppler radar was replaced with a new AWG-30 model
providing 50% greater detection range. The armor was upgraded to the Chobam laminar
found on the VBF-1 and VAF-6 series of veritech fighters.
The weapons compliment was radically changed. The VF-1S would permanently
mount
FAST packs on its airframe. First the new GU-111 65mm rotary cannon was mounted on
the left arm and a dual EP-4/12 combination was added to the right. The two
head lasers were similarly upgraded to LA-5 lasers. The LA-5 are able to fire 6 MJ
bursts every 2 seconds. The missile complement under went similar change.
Four DD-10 corralsnake missile launchers were mounted on launchers on the outside of
either leg. Two MM-10 short range missile launchers were added to the front of each
of the FAST packs. Only the original two hardpoints on each wing were
kept. With the addition of these extra launchers, the VF-1Y could carry a missile
load of 40 corralsnake and 90 short range missiles.
The first production upgrade was rolled out in July of 2023 and under went testing
above Tyrol later than month. The test pilots were amazed at the maneuverability
of
the fighter in space and the substantial firepower available. The design proved to
be incredibly adept but at a substantial cost. Approximately 1.5 VBF-9's could be
built for every VF-1Y, this was mainly due to the expensive to produce ZT-5d protoculuture
generators. These generators were needed to power the EP-12 and EP-14 energy based
weaponry. Many in the REF high command felt that the VF-1S was no more effective
than the beta fighter and had a serious liability. This was that the VF-1Y had poor
combat ability within the atmosphere, whereas the more traditional alpha and beta fighter
could perform equally well in both the atmosphere and in space. Mainly due to these
two facts, the VF-1Y went into limited production. All total some 100 VF-1S's were
produced with a majority of these stationed as part of the Tyrol Defense force.
Roughly 50 were sent back to Earth to reclaim the earth during the Mars, Jupiter, and
Saturn attack waves. Although, a majority of the Kawamori's were destroyed they did
prove to be incredibly adept at fighting Invid in outer space.
RPG STATS
- Vehicle Type: VF-1Y "Kawamori"
- Class: Variable Fighter
Manufacturer: Robotech Expeditionary Force
Crew: One pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
Kawamori |
Head Lasers (2) |
25 |
(1) Head |
90 |
Hands (2) |
30 |
Arms (2) |
100 |
Left Mounted GU-111 |
100 |
Right Mounted EU-12 / EP-4 |
150 |
Legs/Engine Thrusters |
250 |
Fast Packs (2) |
200 |
(2) Main Body |
350 |
Reinforced Pilots Compartment |
200 |
Retractable Utility Arms |
3 |
Wings (2) |
125 |
Top High Maneuverability Thrusters (2) |
50 |
NOTES:
- Destroying the head of the Kawamori will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha.
SPEEDS (Rarely used in Atmosphere):
- RUNNING, SOLDIER CONFIGURATION:
- 90 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 250 kph / 400 kph for (A,B,G,H,I,T)
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- 400 kmph maximum speed limit in an Earth-like atmosphere. Can also hover in place
indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed at sea level : Mach 0.7
Max level speed at 10km: Mach 1.0
Max level speed at 30+ km: Mach 1.5
- Stall speed : 150 kph (VTOL rectification possible)
Service ceiling : 20 km (unboosted).
MAX ENGINE THRUST:
- Two Nakajima/P&W/Rolls-Royce FX-2010 fusion turbines, total engine
output 400 kN total at max. power; 715 kN are available with overboost. Exhaust nozzles
allow for vector thrust, serving in place of conventional elevators. System includes two
reverse-vernier thrusters, on blisters outboard of each intake; exhaust comes directly
from main turbine at a maximum of 20% thrust.
- TWO P&W GZ-2108 BOOSTER ENGINES IN THE FAST PACK: capable of
a total of 4000kN of thrust. Total propellant capacity 15,000 kg in FAST pack..
- Four Nakajima NBS-1 high-thrust vernier thrusters, four in the legs on
the ventral in fighter mode, two in the 'backpack' in Guardian and Battloid modes and four
on the two struts leading from the fast pack. Each thruster has a total engine
output of 10 kN.
STATISTICAL DATA:
- HEIGHT:
- 17.7m in soldier configuration.
- 12.3m in gerwalk configuration.
- 6.5m in fighter configuration.
- WIDTH:
- 10.1m at shoulders in soldier and gerwalk configuration.
- 14.8m with wings at maximum extension.
- LENGTH:
- 5.5m in soldier configuration.
- 12.3m in gerwalk configuration.
- 15.1m in fighter configuration.
- WEIGHT:
- 50,200 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
- POWER PLANT:
- Two Tirolian mecha protoculture-generators ZT-5d providing a total of 1500 MW
- .
- Delta V:
- 200 kps
-
- COMPATIBLE FAST PACKS
(Macross Mecha Designs):
- None: Already armed
WEAPON SYSTEMS:
- GU-111 65MM THREE-BARRELED SMOOTHBORE
ROTARY: firing 700 rounds per minute, 600 round capacity stored internally.
The GU-111 is mounted on the left fast pack in fighter and on the left arm in guardian and
battloid.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stablized Discarding Sabot (APSSDS) 5249 feet (1600
m), or 3937ft (1200m) for all others.
- DAMAGE: APSSDS 6d6 short burst, 1d4*10+10 medium burst, 3d4*10+10 full melee
burst. HEAP 1d4*10 short burst, 2d4*10 medium burst, 4d4*10 full melee burst.
Tracer rounds reduce damage by 25%. Standard 5d6 short burst, 1d4*10 medium burst,
or 3d4*10 full melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: 600 rounds of internal ammunition or 60 short bursts, 30 medium, or 15
full melee.
- NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20.
Tracers add +2 to strike.
- EU-12 DESTABLIZER: On the right arm in battloid and guardian mode and on the
right FAST pack in fighter, the Kawamori mounts a single EU-12 destablizer. The
EU-12 is a larger version of the EU-12 found on many of the late model VAF-6 fighters.
Each EU-12 is tripled barreled and is powered by its own dedicated protoculture
cansiter to supply the vast quantiy of energy necessary for this weapon. The weapon
can discharge single 5 MJ shots, or all three firing in a 15 MJ shot, or a burst of 30 MJ.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2000 m
- DAMAGE: 5d6 for each single shot, 1d6*10 for each short bursts, or 3d4*10 for
each long bursts.
- RATE OF FIRE: Equal to the combined attacks of the pilot.
- PAYLOAD: 500 single shots, 100 short bursts, 50 long
- EP-4 SINGLE-BARRELED PARTICLE CANNON: Under the EU-12 on the right arm, the
Kawamori mounts a single EP-4. The EP-4 is capable of firing 9 MJs of particle
energy every second and is powered by the aircraft's energizers. This gun is the same as
that used in the early models of VF-4 Lightning.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1d4x10 for each single shot
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot
- PAYLOAD: Unlimited.
- LA-5 HEAD LASERS: The head lasers were upgraded to the more powerful LA-5 laser
cannons capable of firing 6 MJ shots every two seconds.
- PRIMARY PURPOSE: Anti-missile
- SECONDARY PURPOSE: Assault
- RANGE: 600 m
- DAMAGE: 4d6 for each Head lasers or 8d6 if both are fired
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight
times per melee.
- PAYLOAD: Conditionally unlimited.
- 4xDD-10 MULTIMISSILE SYSTEM: Each launcher has ten medium range Coralsnake
missiles. Two launchers are mounted on each leg. All ten are ready to fire in
all flight modes and configurations.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 3.5 km
- DAMAGE: 2d6*10 MDC per missile
- RATE OF FIRE: One at a time or in volleys of two, four, eight, ten, twenty, or
all 40.
- PAYLOAD: 10 Coralsnake missiles per launcher for a total of 40
- 2xMM-10 SHORT RANGE MISSILE LAUNCHERS: Two missile launchers are mounted in
each FAST pack. Each launcher can fire up to 10 missiles per volley with two
additional reloads for a total of 30 short range missiles per launcher.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: In volleys of 1-10 for each launcher
- PAYLOAD: 30 short range missiles per launcher
- BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.
These hardpoints can be used to carry 15 short range missiles, 5 medium range missles or 2
long range missiles.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: In volleys of 1-5 for short and medium or in volleys of 1-2 for
long.
- PAYLOAD: 15 short range missiles, or 5 medium, or 2 long range missiles per
hardpoint
- CENTERLINE HARDPOINT: The VF-1Y mounts a single hardpoint on the
dorsal side, where the GU-11 would be mounted on the standard valkyrie. This
hardpoint can mount any single long range missile.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: In volleys of 1.
- PAYLOAD: 1 long range missile.
- HAND TO HAND COMBAT: If necessary, the Kawamori can engage in melee combat rather
than use a weapon. The VF-1Y is extremely agile and can execute most typical hand to
hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 3D6*3
- Punch in Guardian: 3D4*3
- Kick: 3D6*3
- Leap Kick: 6D6*3
- Body Flip/Throw: 3D6*3
- Body Block/Tackle: 3D6*3
- Stomp: 6D6*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE KAWAMORI:
- AUTO-PILOT: The Kawamori is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- TI-1000 COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VF-1Y is equipped with a homing device
that enables rescue teams to locate a disabled craft or ejected life pod. The range of the
signal is 400 miles (640 km). Most REF ships and veritecs can locate and track a homing
signal, and the onboard computers will automatically notify their pilots if such a signal
is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- HUGHES AWG-30 RADAR: 200 mile range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the VF-1Y self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All REFs veritecs come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Kawamori cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The REF flight suit also contains an upper and lower g-suit that
promotes blood circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
- Elettronica Radar Warning Receiver (RWR)
- OlDelft Infra-red Warning Receiver (IRWR)
- Westinghouse ALQ-250(V) active sensor jammer
- Chaff and Flare dispensers: 12 chaff and 12 flares are stored in each
lower leg
COMBAT BONUSES FOR KAWAMORI TRAINING:
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels six and eleven.
- +2 to strike
- +2 to parry
- +2 to dodge in solder, +4 in guardian, and +6 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Valkyrie
- Palladium Books: "Robotech The Roll Playing Game"
Back to Mecha Home