CUSTOMIZED HWR-00 DESTROID MONSTER (a.k.a 'Big Moe')

(Version 1.0 - Last updated: 05/15/04)
Background and RPG Statistics by Kenneth Olson
Drawings by Fred Perry in Antarctic Press Comics "Robotech #5,#6, and #7"

BACKGROUND

At the conclusion of the 2nd Robotech War, nearly all of the major  mecha producing facilities for the Armies of the Southern Cross (ASC) had been destroyed in the final battles with the Robotech Masters. In an effort to keep their dwindling armies outfitted with mecha, the remnants of the ACS began to repair and rebuilt older RDF models. ASC military planners soon discovered that they lacked sufficient parts even to recondition the older designs and did not have the manufacturing capacity to build new units. Therefore in an analogous fashion to the Zentraedi construction of Stingers during the Malcontent Uprisings, ASC mecha engineers were able to cobble together new unique units using combined technologies from RDF, ACS, Zentraedi, and Robotech Master mecha. The newly designed units were given the generic term “Uglies” because of the ungainly outward appearance. Although there were a few exceptions, most of the “Uglies” would fail soon after entering the field because of their haphazard construction method and lack of trained personnel and spare parts.

One of the few designs which proved successful was built by Louie Nichols, formerly of the 15th ATAC, in December of 2030. This design, dubbed “Big Moe” used the main body and legs from one of the last HWR-00  “Monster” Destrroids in existence and mounted the right arm missile pod from a Phalanx long range artillery mecha and the left arm and armored hand of a Spartan main force battloid. “Big Moe” began its career attacking rogue Robotech Master forces by providing long range artillery support against fixed fortified targets. Once the Invid arrived in 2031, “Big Moe” was used in a similar fashion attacking several Invid targets including small stilt hives and communications towers. However as the remaining Earth defense forces were quickly defeated and the survivors morphed into resistance groups, the lack of mobility of the “Big Moe” was a huge liability as the unit could not be used in the hit-and-run attacks. The unit was hidden for nearly two years before it was stripped of all spare parts and abandoned in 2033.

 

RPG STATS

Vehicle Type:   Modified HWR-00 "Monster"  (aka 'Big Moe')
Class: Single Seat Heavy Artillery Destroid
Manufacturer:  Armies of the Southern Cross
Crew: Three persons wearing tactical life support systems, commander in the center, driver to the right, and gunner to the left
Service History:  Specially built unit built for the survivors of the 15th ATAC, served from 2031 until 2033

MDC BY LOCATION:

Location

'Big Moe'

(1) Top Sensor Pod 50
Top Mounted 40cm Autocannons (4) 100 each
Right Upper Arm 100
Right Missile Pod 150
Left Arm 150
Left Hand 50
Legs (2) 300 each
(2) Main Body 450
Reinforced Pilot's Compartment 250

NOTES:

  1. Destroying the top sensor pod of the Monster will knock out the mecha's long range sensor systems including radar and communications.  All of the mecha's major optical systems will remain unaffected (infrared, nightvision, and thermal).
  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
45 kph maximum; cruising speed is 35 kph
LEAPING:
10 ft (3 m) high or 100 ft (30 m) long without thrusters.
 

STATISTICAL DATA:

HEIGHT
22.5 m
BREADTH:
24.0 m
LENGTH:
41.1 m with cannons
22.1 m without cannons
WEIGHT:
225,000 kg empty
251,000 kg with combat load
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
Galland WT-1001 protoculture energizer providing a total of 1,000 MW of power
AUXILIARY POWER PLANT:
1x Shinnakasu Industry CT 8P fuel cell system providing 1.02 MW for 12 hours
FUEL CAPACITY:
40 standard canisters of protoculture
COMPATIBLE FAST PACKS:
None

 

WEAPON SYSTEMS:

  1. 4 x VICKERS 406 MM AUTO-LOADING LIQUID-COOLED CANNONS:  The primary weapon of the HWR-00 'Monster' are four 406 MM liquid-cooled auto-loading cannons are mounted on the top of the unit.  Each cannon can fire high explosive (HE), armor piercing (AP), anti-mecha fragmentation (AMF), or variable yield nuclear armed warheads out to a maximum range of nearly 51 km.  The cannons can either fire directly at incoming targets are used to bombard targets beyond visual range.  When used in the indirect attack role, the shells are guided to the target through an onboard GPS/INS guidance system which will strike the target to within 20 meters out to the maximum range of the weapon.  The 'Little Moe' HWR-00 chassis only had three functioning cannons and spare parts for the fourth was never procured; however, the 'Little Moe' could carry the full 28 rounds of internal ammunition.
  2. 1x HOWARD SHIM-22 DERRINGER MISSILE SYSTEM:  The 'Little Moe' has a single Shim-22 drum mounted long range missile launcher mounted on the right arm.  The missile launcher was salvaged from a SDR-04 Phalanx and can hold up to 22 long range Derringer missiles with eleven in ready positions and an additional eleven for reloads. 
  3. (Optional) 1 x MAUSER EU-11 28MM LASER GUN POD:  The 'Big Moe' can hold a  Mauser EU-11 in the left arm.  The EU-11 is powered directly from the main protoculture generator and is capable of firing 13.5 MJ short bursts out to an effective combat range of 3.5 km. 
  4. HAND TO HAND COMBAT: If necessary, the 'Big Moe' can engage in melee combat rather than use a weapon; however, combat is limited to attacks with the legs and body blocks.

    DAMAGE:  

  • STANDARD EQUIPMENT FOR THE HWR-00:


    COMBAT BONUSES FOR MONSTER TRAINING:

    COMBAT BONUSES FOR MONSTER BASIC TRAINING:


    Random Hit Locations

    When there is an equal chance of hitting both sides from 1D6

    When there is a preferred side, roll 1D10

    'Big Moe'

    FRONT

    BACK

    SIDES

    TOP

    BOTTOM

    Top Sensor Pod (Main Body) 01 - 01 01-02 -
    Auto Cannons (Main Body) 02-10 01-05 02-15 03-16 01-05
    Right Upper Arm (Main Body) 11-15 06-10 16-20 17-25 06-10
    Right Missile Pod  (Right Upper Arm) 16-25 11-17 21-30 26-35 11-20
    Left Arm (Main Body) 26-32 18-25 31-36 36-41 21-26
    Left Hand (Left Arm) 33-35 26-28 37-38 42-43 27-29
    Legs (Main Body) 36-55 29-55 39-65 44-60 30-70
    Main Body (Pilot's Compartment) 56-95 56-00 66-98 61-90 71-95
    Pilot's Compartment 96-00 - 99-00 91-00 96-00

    REFERENCES USED IN THIS DESIGN

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