MDR-17 Unicorn Civil Defense Battloid
(Version 1.0 - Last updated:
11/05/01)
- Concept and Background by
Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
BACKGROUND
While designing their own force of non-transformable mecha, the
Armies of the Southern Cross examined closely the effectiveness of the RDF
destroid forces during the First Robotech War and subsequent engagements with
rogue Zentraedi. The ACS came to the conclusion that future conflicts
would be fought by highly mobile units and that the large heavily armed and
armored but slow destroids were not effective in meeting these roles. The
Armies of the Southern Cross would, as a result, design smaller, highly mobile
and maneuverable battloids. The ASC battloids would not only be capable of
defense, but possess the capability to assist with other civil duties such as
construction, rescue, and crowd control. Because of this dual function
roll, the military planners of the ASC decided that their battloids would
supplement the Southern Cross's veritech forces and not be equal partners as the
destroids were in the RDF.
The MDR-17 "Unicorn" was the Civil Defense's non-transformable
mecha. Designed in 2020 and first introduced in 2022, the Unicorn was
produced for urban duties and base self defense. Like all ASC battloids
the Unicorn mounts few internal weapons but instead relies on the external gun
pods to increase its combat performance when warranted. The two internal
weapons that the Unicorn does mount are the EU-18 pulse laser and two 40mm
grenade launchers. The General Electric EU-18 pulse laser was designed
primarily for an anti-missile defense. In addition, two Vicker 40mm
Grenade launchers are mounted in each arm underneath the armshield. These
launchers can either fire tear gas and smoke grenades when operating in civil
duties or high explosive, HEAT, or Anti-personnel rounds when in combat.
The armor on the Unicorn is a low-mass composite Chobham plating
which provides excellent protection from all light anti-mecha weaponry.
However, the armor is easily pierced by medium or higher class weapons and often
a single shot from such a weapon will disable the unit. The Unicorn does
posses two armshields which are capable of parrying direct blasts from medium or
higher class weapons. The Unicorn is protected from all biological and
radiological hazards using a fully enclosed environmental system. The
system can protect the pilot indefinitely; however, the internal oxygen supply
will only last up to one week.
Over 25,000 MDR-17 "Unicorns" were produced before 2030;
however, production stopped at the beginning of the Second Robotech War as
factories switch to units with more focused combat roles. Military
planners discovered that the Unicorn was completely outclassed by the Robotech
Masters bioroids and most were held in secondary roles while a majority of civil
defense was taken by VH-1 Spartas Hovertank and MBR-13 Salamander of the
Tactical Corp. As a result, some 15,000 units survived the war and took up
their original duties protecting the urban areas which most were assigned
before. Unfortunately, most of these units were destroyed while protecting
their towns from the Invid invasion only a couple of years later.
RPG STATS
- Vehicle Type: Civil Defense Combat mecha
- Class: Non-transformable Destroid
Manufacturer: Vickers, Cadillac Gage, Chrysler
Crew: One
- Service History: ASC Civil Defense Unit from 2022-2033
-
MDC BY LOCATION:
Location |
Unicorn |
* Head |
50 |
Head Mounted EU-18 |
30 |
Upper Arms (2) |
100 each |
Forearms/Shields (2) |
150 each |
Legs (2) |
150 each |
Hands (2) |
30 each |
Thruster Front |
50 |
Thrusters Rear (2) |
50 each |
Thrusters Legs (4) |
25 each |
Reinforced Pilot's Compartment |
100 |
** Main Body |
200 |
Optional GU-13 or EU-20 |
50 |
Optional EU-10, EU-11, or EU-22 |
75 |
NOTES:
- *Destruction of the head will destroy all of the external sensors for the
unit, except for seismic and acoustic.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING:
- 130 kph
- UNDERWATER PERFORMANCE:
- 20 kph
- LEAPING:
- 30 m w/o boosters
- Typically 80 m long and 26 m high with boosters
- FLYING:
- The Unicorn can fly at low altitudes (less than 500 meters) for up to 2.5
hours at a maximum speed of 200 kph
STATISTICAL DATA:
- HEIGHT:
- 6.2 m
- DEPTH:
- 2.6 m
- BREADTH:
- 3.0 m
- WEIGHT:
- 13.2 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- None
- POWER PLANT:
- SCE-29 Micronized protoculture generator with a fuel capacity of 6
canisters
- PROPULSION IN SPACEBORNE OPERATIONS:
- 3 x BRT-3 Two thrusters mounted on the rear and one on the right
front torso of the unit producing a maximum thrust of 60 kN each
- 4 x BRT-10 Two thrusters are mounted on each leg. Each unit is
capable of producing a maximum thrust of 15 kN each
- DELTA V:
- 30 kps
- GENERATOR ENDURANCE:
- 250 hours of operational use
- BOOSTER UNITS:
- None
WEAPON SYSTEMS:
- EU-18 GENERAL ELECTRIC PULSE LASER: The only internally
mounted weapon system is a single EU-18 pulse laser is located in the head of
the unicorn. The EU-18 is capable of firing 3 MJ bursts of energy up to 60
times per minute.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-missile
- RANGE: 1200 m
- DAMAGE: 3D6 per short burst
- RATE OF FIRE: Short bursts equal to the combined attacks of the
pilot
- PAYLOAD: Conditionally unlimited
- 2 x VICKERS 140mm DIRECT-FIRE MORTAR: Two Vickers 140 mm
mortars are mounted in either arm. The launchers can fire up to 50
mortar before needing reloading. The mortars fire laser guided shells of
34kg out to a maximum range of 1590 meters. Payload for riot control
will include smoke, tear gas, and fire suppressant rounds while combat load
outs will include High Explosive, HEAT, and Fragmentation rounds.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 1590 m
- DAMAGE: Varies with mortar type; however, typically (2D4 for
HEAT, 3D6 MDC for high explosive, and 3D4 for fragmentation)
- RATE OF FIRE: Single shots equal to the combined attacks of the
pilot
- PAYLOAD: 50 rounds
-
(Optional)
GU-13 THREE-BARRELED 35MM GUN POD: Although rarely used, the Unicorn
can mount a GU-133. Each GU-13 is capable of firing 2000 rounds per
minute, 600 round capacity stored in the pod itself and in a non-detachable
'clip'.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet
(1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m)
- DAMAGE: APSSDS 3d6 short burst, 5d6 medium burst, 1d6*10 full melee burst.
HEAP 4d6 short burst, 1d6*10 medium burst, 2d6*10 full melee burst. Tracer rounds
reduce damage by 25%. Standard 4d6 short burst, 1d4*10 medium burst, or 2d4*10 full
melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: 40 short bursts, 20 medium, or 10 full melee. Two additional clips
are stored in the legs
- NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20.
Tracers add +2 to strike.
-
(Optional)
1 x MAUSER EU-10: The EU-10 is the primary weapon of the
Unicorn. The weapon can fire energy pulses of 10 MJ blasts up to 150
times per minute.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Assault/Defense
- RANGE: 3000 m
- DAMAGE: 1D4*10 per single shot, or 2D4*10 per short burst
- RATE OF FIRE: Single shots or bursts equal to the number of hand to hand attacks
of the pilot.
- PAYLOAD: Effectively Unlimited.
-
(Optional)
1 x MAUSER EU-11: The EU-11 was designed primarily as an
upgrade to the VHT-2 hovertank.; however, the Unicorn is capable of using the
weapon. The EU-11 is capable of accurate fire out to 3.5 kilometers.
The EU-11 can fire 12.5 MJ blasts up to 110 times per minute.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Assault/Defense
- RANGE: 3500 m
- DAMAGE: 1D4*10 per single shot, or 2D4*10 per short burst
- RATE OF FIRE: Single shots or bursts equal to the number of hand to hand attacks
of the pilot.
- PAYLOAD: Effectively Unlimited.
-
(Optional)
E-20 GENERAL ELECTRIC PULSE LASER: Designed primarily for the
VF-9 Logan, the E-20 is capable of firing a 10 MJ blast up to 60 times a minute.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1200 m
- DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
(up to 15 single shots or 5 short bursts per melee)
- PAYLOAD: Conditionally unlimited.
-
(Optional)
E-22 GENERAL ELECTRIC PULSE LASER: The E-22 was
specifically designed for use with the Armies of the Southern Cross
non-transformable battloids. The cannon is capable of firing 12 MJ
pulses up to 130 times per minute. The cannon uses adaptive pulse
technology to decrease atmospheric attenuation effects and thus increasing the
effective range of the unit over the similarly sized E-20.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2000 m
- DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: Conditionally unlimited.
- HAND TO HAND COMBAT:. The Unicorn is capable of powerful hand
to hand attacks.
- Punch: 6D6 MDC
- Crush with Hand: 3D6 MDC
- Tear or Pry: 4D6 MDC
- Kick: 5D6 MDC
- Body Block/Tackle: 3D6 MDC
- Stomp: 5D6 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR UNICORN
- COMBAT COMPUTER: The MDR-17 Unicorn is equipped with a combat computer which calculates,
stores, and transmits data onto the cockpit computer screen or head-up display (HUD) of
the pilot's helmet. Patches in with the targeting computer
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- ELECTRONIC JAMMERS: Selenia Ground Warrior Active IR
and Radar jammer capable of interfering with both infra-red and radar
electronic systems.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: Range of the signal is 200 miles (320 km). Most RDF, Southern
Cross, and REF ships and veritecs can locate and track a homing signal. The onboard
computers will automatically notify their pilots if such a signal is detected.
- LASER COMMUNICATIONS: Long range, directional communication system. Effective
range: 100,000 miles
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: Westinghouse TPG-144X band pulse Doppler phased array medium range radar
with battlefield surveillance mode. range 80 mile (128 km)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture by the enemy,
the pilot can activate the self-destruct system, which will cause the
mecha to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated.
- STANDARD SURVIVAL KIT: All Southern Cross Mecha come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two
hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror,
a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply
for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
COMBAT BONUSES FOR UNICORN:
- Two melee attacks
- +2 to roll with punch
- +1 to strike
- +1 to parry with arm shields
- +2 to dodge
- One additional attack at levels five and ten
RANDOM HIT LOCATIONS
When there is an equal chance of hitting both sides from 1d6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1d10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Unicorn |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Head
(Main Body) |
01-05 |
01-05 |
01-10 |
01-15 |
- |
Head Mounted EU-18 (Head) |
06-07 |
06-07 |
11-15 |
16-20 |
- |
Upper Arms (Main Body) |
08-15 |
08-15 |
16-25 |
21-40 |
01-02 |
Forearms/Shields (Upper Arms) |
16-30 |
16-25 |
26-40 |
41-55 |
03-15 |
Legs (Main Body) |
31-55 |
26-50 |
41-60 |
56-65 |
16-50 |
Hands (Forearms) |
56-58 |
51-52 |
61-63 |
66-67 |
51-55 |
Thruster Front (Main Body) |
59-63 |
- |
64 |
68-69 |
56-57 |
Thrusters Rear (Main Body) |
- |
53-62 |
65-69 |
70-75 |
58-60 |
Leg Thrusters (Legs) |
64-67 |
63-65 |
70-71 |
- |
61-67 |
Pilot's Compartment |
- |
- |
- |
- |
- |
Main Body |
68-95 |
66-96 |
72-94 |
76-94 |
68-94 |
Hand Gun (Hands) |
96-00 |
97-00 |
95-00 |
95-00 |
95-00 |
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG: Book Four Southern Cross
- Robotech Technical Files: MDR-17 Unicorn
- Army of the Southern Cross Recruitment Manual: CDU-03-SCB
"Unicorn"
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