Veritech Auroran Fighter/Helicopter VFH-12 (AJACS)

(Version 1.02 - Last updated: 08/24/00)
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files



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See Robotech Technical Files - VFH-12 Auroran

Service History:


Vehicle Type: VFH-12 AJACS
Class: Variable Fighter
Manufacturer: Southern Cross Tactical Armored Space Corps
Crew: One pilot wearing Tactical Life Support System.





* Head 60
Arms (2) 100 each
Hands (2) 40 each
Arm Turbo Thrusters (2) 50 each
Legs (2) 200 each
Tail Section 125
Tail Fins (3) 20 each
Blades (4) 40 each
Rotor 70
Wings (2) 125 each
Missile Pods (2) 100 each
Forward Head Laser 50
Arm Pulse Laser 100
**Main Body 250
Pilots Compartment 200



  1. (*)Destroying the sensor head of the VHF-12 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. (**) Depleting the MDC of the main body will destroy the mecha.

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56 kph
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
300 kph
386 kmph at sea level.
Max level speed : 1660 kph at 18000m (Mach 1.6)
1100 kph at sea level (Mach 1.0)
Stall speed : 163 kph (VTOL rectification possible)
Initial climb rate : over 20000m per minute
Service ceiling (jet) : 28 km (unboosted).
Service ceiling (helicopter):  7000m


  • 2 x Pratt & Whitney JG95B [Main] Fusion plasma-air/reaction mass intermix turbines. Max thrust, 118 kN ea.
  • 2 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix ramjets. Engines are mounted along the sides in battloid mode, with the nozzles pointing towards the feet.  In helicopter and fighter mode, they point aftwards and are located just below the rotar assembly.   Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN each.
  • 3 x Nakajima NBS-2 high-thrust boosters:  mounted in the tail.
  • Assorted maneuvering thrusters: in the rotors and elsewhere


8.9m  in soldier configuration.
3.2m in fighter configuration.
2.8m at shoulders in soldier
6.9m  with wings at maximum extension.
9.0m in fighter configuration.
16,800 kg empty.
Equal to a P.S. of 60
Small compartment behind pilot's seat for personal belongings i
3 x RRL-2R Miniaturized Protoculture-cell energizer
24 standard canisters of Protoculture
1 dedicated canister for each EP-13/EU-13 gun pod
200 lit. D2O reactant for fusion engines.
Delta V:
110  kps with an additional 50 kps mounted on centerline tank



  1. E-19 COLT LASER CANNON: Located in the head.  The E-19 can fire 4.5 MJ bursts of laser energy every 1.5 seconds.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Missile
    • RANGE: 1000m
    • DAMAGE: 4D6 MDC per short bursts
    • RATE OF FIRE: Short bursts equal to the number of hand to hand attacks of the pilots.
    • PAYLOAD: Effectively unlimited

    ajax_e21.jpg (48195 bytes)

  2. E-21 BOFORS PULSE LASER: One or two (however this is uncommon) may be mounted on either arm.  The E-21 is capable of firing a 10 MJ shot up to 80 times a minute; however if two weapons are uses the protoculture generators can only supply enough power for half that rate.
    • PRIMARY PURPOSE: Assault
    • RANGE: 2400 m
    • DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
    • PAYLOAD: Conditionally unlimited.  If a single E-21 is mounted up to 20 single shots or 7 short bursts per melee.  Multiply this number by 0.5 (rounding down) if two E-21's are mounted.

    ajax_missile_launch.jpg (34259 bytes)

  3. 2 x TLM-1A SEMI-FIXED MISSILE LAUNCHERS:  Two launchers firing medium range Lightning or Ragnarok (Califronium tactical nuclear weapons).  Three misiles are ready to fire with an additional three missiles stowed in bins located above.  
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two
    • PAYLOAD:  6 missiles per launcher
    • NOTE:  GM's may allow players to use any standard Palladium medium range missile instead of Lightning or Ragnaroks.


  4. or 2 x TLM-1A SEMI-FIXED MISSILE LAUNCHERS: Two launchers firing short range Hammerhead missiles.  Five missiles are ready to fire with an additional 10 located in bins above the launchers.
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two, three, four, five
    • PAYLOAD: 15 short range hammerhead missiles per launcher
    • NOTE:  GM's may allow players to use any standard Palladium short range missile instead of Hammerheads

  6. HAND TO HAND COMBAT: If necessary, the Ajax can engage in melee combat rather than use a weapon. The Ajax  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.


    • Punch in Battloid:  1D6*3
    • Punch in Guardian:  1D4*3
    • Kick: 1D6*3
    • Leap Kick: 2D6*3
    • Body Flip/Throw: 1D6*3
    • Body Block/Tackle: 1D6*3
    • Stomp: 1D4*3 . (only effective against small objects)


  • AUTO-PILOT: The VFH-12 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
  • COMBAT COMPUTER: The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously. 
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The escape pod of the VFH-12 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most REF ships and veritecs can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • WESTINGHOUSE APG-145:  X-band spherical pulse Doppler long range radar. 300 mile range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  • SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the  VFH-12 self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All Southern Cross veritechs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The VFH-12 cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The Southern Cross flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
  • CHAFF AND FLARE DISPENSERS: 24 chaff and 24 flares are stored in the lower legs


  • 4 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels five and ten..
  • +2 on initiative in space
  • +3 to strike
  • +3 to parry
  • +3 (+5 in space) to dodge in solder and guardian, +5 (+7 in space) in jet mode.
  • +3 (+5 in space) to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.

Random Hit Locations

When there is an equal chance of hitting both sides from 1d6

  • 1-3 hits the right side
  • 4-6 hits the left

When there is a preferred side, roll 1d10

  • 1-8 hits the preferred side
  • 9-10 hits the opposite side


Fighter / Helicopter

Location Front Back Sides Top Bottom
Head (Main Body) 01-05 - 01-06 - 01-05
Arms (Main Body) - 01-05 07-14 01-03 06-12
Hands (Arms) - 06-08 - - -
Arm Turbo Thrusters (Arms) - 09-13 15-21 04-06 13-21
Legs (Main Body) - 14-20 22-33 07-10 22-38
Tail Section (Main Body) 06-07 21-26 34-41 11-18 39-44
Tail Fins (Tail Section) 08 27 42-44 19-21 45-47
Blades (Rotors) 09-12 28-31 45-48 22-30 48-52
Rotor (Main Body) 13-21 32-41 49-58 31-43 -
Wings (Main Body) 22-25 42-44 59-60 44-53 53-69
Missile Pods (Wings) 26-30 45-49 61-68 54-57 70-78
Forward Head Laser (Head) 31-33 50 69-72 58-59 79-81
Arm Pulse Laser (Arm) 34-50 51-55 73-75 60-62 82-85
Main Body (Pilots Compartment) 51-75 56-00 76-90 63-80 86-90
Pilots Compartment 76-00 - 91-00 81-00 91-00



Location Front Back Sides Top Bottom
Head (Main Body) 01-07 01-07 01-07 01-09 -
Arms (Main Body) 08-15 08-15 08-15 10-12 01-07
Hands (Arms) 16-19 16-19 16-18 13-14 08-12
Arm Turbo Thrusters (Arms) 20-25 2-025 19-24 15-16 13-18
Legs (Main Body) 26-42 26-42 25-41 17-25 19-40
Tail Section (Main Body) 43-44 43-47 42-45 26-27 41-43
Blades (Rotors) 45-48 48-53 46-49 28-31 44-47
Rotor (Main Body) - 54-60 50-58 32-40 48-56
Wings (Main Body) 49-52 61-64 59-61 41-50 57-62
Missile Pods (Wings) 53-60 65-72 62-68 51-54 63-75
Forward Head Laser (Head) 61-63 73-75 69-71 55-56 -
Arm Pulse Laser (Arm) 64-69 76-81 72-76 57-59 76-81
Main Body (Pilots Compartment) 70-00 82-00 77-00 60-00 82-00
Pilots Compartment - - - - -

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  • Robotech Technical Files: Veritech Fighter Helicopter Auroran
  • Palladium Books:  "The Southern Cross"

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