Veritech Auroran Fighter/Helicopter VFH-12 (AJACS)
(Version 1.02 - Last updated:
08/24/00)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
-
BACKGROUND
See Robotech Technical Files - VFH-12 Auroran
Service History:
RPG STATS
- Vehicle Type: VFH-12 AJACS
- Class: Variable Fighter
Manufacturer: Southern Cross Tactical Armored Space Corps
Crew: One pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
AJACS |
* Head |
60 |
Arms (2) |
100 each |
Hands (2) |
40 each |
Arm Turbo Thrusters (2) |
50 each |
Legs (2) |
200 each |
Tail Section |
125 |
Tail Fins (3) |
20 each |
Blades (4) |
40 each |
Rotor |
70 |
Wings (2) |
125 each |
Missile Pods (2) |
100 each |
Forward Head Laser |
50 |
Arm Pulse Laser |
100 |
**Main Body |
250 |
Pilots Compartment |
200 |
NOTES:
- (*)Destroying the sensor head of the VHF-12 will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- (**) Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 56 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 kph
- FLYING, HELICOPTER:
- 386 kmph at sea level.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 1660 kph at 18000m (Mach 1.6)
1100 kph at sea level (Mach 1.0)
Stall speed : 163 kph (VTOL rectification possible)
Initial climb rate : over 20000m per minute
Service ceiling (jet) : 28 km (unboosted).
- Service ceiling (helicopter): 7000m
MAX ENGINE THRUST:
- 2 x Pratt & Whitney JG95B [Main] Fusion plasma-air/reaction mass intermix
turbines. Max thrust, 118 kN ea.
- 2 x Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix
ramjets. Engines are mounted along the sides in battloid mode, with the nozzles
pointing towards the feet. In helicopter and fighter mode, they point aftwards and
are located just below the rotar assembly. Each engine is rated to 46.9 kN
standard thrust, max overboost to 91.1 kN each.
- 3 x Nakajima NBS-2 high-thrust boosters: mounted in the tail.
- Assorted maneuvering thrusters: in the rotors and elsewhere
STATISTICAL DATA:
- HEIGHT:
- 8.9m in soldier configuration.
- 3.2m in fighter configuration.
- WIDTH:
- 2.8m at shoulders in soldier
- 6.9m with wings at maximum extension.
- LENGTH:
- 9.0m in fighter configuration.
- WEIGHT:
- 16,800 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings i
- POWER PLANT:
- 3 x RRL-2R Miniaturized Protoculture-cell energizer
- 24 standard canisters of Protoculture
1 dedicated canister for each EP-13/EU-13 gun pod
200 lit. D2O reactant for fusion engines.
- Delta V:
- 110 kps with an additional 50 kps mounted on centerline tank
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- E-19 COLT LASER CANNON: Located in the head. The E-19 can fire 4.5 MJ
bursts of laser energy every 1.5 seconds.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 1000m
- DAMAGE: 4D6 MDC per short bursts
- RATE OF FIRE: Short bursts equal to the number of hand to hand attacks of the
pilots.
- PAYLOAD: Effectively unlimited
- E-21 BOFORS PULSE LASER: One or two (however this is uncommon) may be mounted on
either arm. The E-21 is capable of firing a 10 MJ shot up to 80 times a minute;
however if two weapons are uses the protoculture generators can only supply enough power
for half that rate.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2400 m
- DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: Conditionally unlimited. If a single E-21 is mounted up to 20
single shots or 7 short bursts per melee. Multiply this number by 0.5 (rounding
down) if two E-21's are mounted.
- 2 x TLM-1A SEMI-FIXED MISSILE LAUNCHERS: Two launchers firing
medium range Lightning
or Ragnarok
(Califronium tactical nuclear weapons). Three misiles are ready to fire with an
additional three missiles stowed in bins located above.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two
- PAYLOAD: 6 missiles per launcher
- NOTE: GM's may allow players to use any standard Palladium medium
range missile instead of Lightning or Ragnaroks.
- or 2 x TLM-1A SEMI-FIXED MISSILE LAUNCHERS: Two launchers
firing short range Hammerhead
missiles. Five missiles are ready to fire with an additional 10 located in bins
above the launchers.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, three, four, five
- PAYLOAD: 15 short range hammerhead missiles per launcher
- NOTE: GM's may allow players to use any standard Palladium short
range missile instead of Hammerheads
- HAND TO HAND COMBAT: If necessary, the Ajax can engage in melee combat rather
than use a weapon. The Ajax is extremely agile and can execute most typical hand to
hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 1D6*3
- Punch in Guardian: 1D4*3
- Kick: 1D6*3
- Leap Kick: 2D6*3
- Body Flip/Throw: 1D6*3
- Body Block/Tackle: 1D6*3
- Stomp: 1D4*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE VFH-12:
- AUTO-PILOT: The VFH-12 is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VFH-12 is equipped with a homing device that
enables rescue teams to locate a disabled craft or ejected life pod. The range of the
signal is 400 miles (640 km). Most REF ships and veritecs can locate and track a homing
signal, and the onboard computers will automatically notify their pilots if such a signal
is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- WESTINGHOUSE APG-145: X-band spherical pulse Doppler long range radar. 300
mile range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the VFH-12 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All Southern Cross veritechs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand
flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be stretched into a five day supply
for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VFH-12 cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The Southern Cross flight suit also contains an upper and lower
g-suit that promotes blood circulation even during high-g turns, thus decreasing the
possibility of pilot's blacking out in combat.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
- SELENA SKYWARRIOR ACTIVE/PASSIVE SENSOR JAMMERS
- CHAFF AND FLARE DISPENSERS: 24 chaff and 24 flares are stored in the
lower legs
COMBAT BONUSES FOR VFH-12 FIGHTER TRAINING:
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten..
- +2 on initiative in space
- +3 to strike
- +3 to parry
- +3 (+5 in space) to dodge in solder and guardian, +5 (+7 in space) in jet mode.
- +3 (+5 in space) to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
Random Hit Locations
When there is an equal chance of hitting both sides from 1d6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1d10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Fighter / Helicopter
Location |
Front |
Back |
Sides |
Top |
Bottom |
Head (Main Body) |
01-05 |
- |
01-06 |
- |
01-05 |
Arms (Main Body) |
- |
01-05 |
07-14 |
01-03 |
06-12 |
Hands (Arms) |
- |
06-08 |
- |
- |
- |
Arm Turbo Thrusters (Arms) |
- |
09-13 |
15-21 |
04-06 |
13-21 |
Legs (Main Body) |
- |
14-20 |
22-33 |
07-10 |
22-38 |
Tail Section (Main Body) |
06-07 |
21-26 |
34-41 |
11-18 |
39-44 |
Tail Fins (Tail Section) |
08 |
27 |
42-44 |
19-21 |
45-47 |
Blades (Rotors) |
09-12 |
28-31 |
45-48 |
22-30 |
48-52 |
Rotor (Main Body) |
13-21 |
32-41 |
49-58 |
31-43 |
- |
Wings (Main Body) |
22-25 |
42-44 |
59-60 |
44-53 |
53-69 |
Missile Pods (Wings) |
26-30 |
45-49 |
61-68 |
54-57 |
70-78 |
Forward Head Laser (Head) |
31-33 |
50 |
69-72 |
58-59 |
79-81 |
Arm Pulse Laser (Arm) |
34-50 |
51-55 |
73-75 |
60-62 |
82-85 |
Main Body (Pilots Compartment) |
51-75 |
56-00 |
76-90 |
63-80 |
86-90 |
Pilots Compartment |
76-00 |
- |
91-00 |
81-00 |
91-00 |
Battloid
Location |
Front |
Back |
Sides |
Top |
Bottom |
Head (Main Body) |
01-07 |
01-07 |
01-07 |
01-09 |
- |
Arms (Main Body) |
08-15 |
08-15 |
08-15 |
10-12 |
01-07 |
Hands (Arms) |
16-19 |
16-19 |
16-18 |
13-14 |
08-12 |
Arm Turbo Thrusters (Arms) |
20-25 |
2-025 |
19-24 |
15-16 |
13-18 |
Legs (Main Body) |
26-42 |
26-42 |
25-41 |
17-25 |
19-40 |
Tail Section (Main Body) |
43-44 |
43-47 |
42-45 |
26-27 |
41-43 |
Blades (Rotors) |
45-48 |
48-53 |
46-49 |
28-31 |
44-47 |
Rotor (Main Body) |
- |
54-60 |
50-58 |
32-40 |
48-56 |
Wings (Main Body) |
49-52 |
61-64 |
59-61 |
41-50 |
57-62 |
Missile Pods (Wings) |
53-60 |
65-72 |
62-68 |
51-54 |
63-75 |
Forward Head Laser (Head) |
61-63 |
73-75 |
69-71 |
55-56 |
- |
Arm Pulse Laser (Arm) |
64-69 |
76-81 |
72-76 |
57-59 |
76-81 |
Main Body (Pilots Compartment) |
70-00 |
82-00 |
77-00 |
60-00 |
82-00 |
Pilots Compartment |
- |
- |
- |
- |
- |
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Fighter Helicopter Auroran
- Palladium Books: "The Southern Cross"
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