ZENTRAEDI AUTOMATED WEAPONS PLATFORM "MUSHROOM"
(Version 1.00 - Last updated:
05/26/01)
- RPG Stats and Background by Kenneth
Olson
- Based off an original design presented in Macross
DYRL Sega Source Book
- Background Information
derived from
Robotech Technical
Files
BACKGROUND
As the battle against the Invid and the internal rebellion of the
Disciples of Zor (DoZ) weakened the Robotech Empire from within, the Masters came to the conclusion that they were relying too heavily on their genetically created Zentraedi warriors. A radical new
approach to the conflict with the Invid and DoZ was needed. The Masters' weapon scientist decided to abandon the organic element totally
and rely on inorganic automated systems. After the relative success of the Zentraedi
Automated Drone, code named "Mite" by the RDF, engineers turned towards building an automated capital ship.
The automated gunship free of the necessity for large systems to keep organic units functioning could posses the firepower of a much
larger capital ship in a much smaller frame. The ship is fully automated and functions with the most advanced AI system available
to the Masters at that time, later models would be included in the automated Robotech Factories (see Return of the Masters). To aid
the AI in combat awareness, and advanced target recognition sensor package was included in the center of the vessel. Every 45 seconds
the unit opens up its interior and takes a 360 degree scan of the surrounding battlefield for 10 seconds. During this time all the
external anti-ship particle beam cannons can not fire; however, the anti-mecha laser and missile batteries are still capable of
dealing with any threats. After the scan is completed, the vessel closes and the unit continues to function normally. The sensor
was capable of tracking up to 2000 targets simultaneously and can
instantaneously located hyperspace folds out to 25 light years.
The automated gun platform was designed to protect high value assets from strikes by the Invid or DoZ forces. As a result, the
propulsion system is somewhat lacking. Eight anti-gravity propulsion units, which are
visible during the scan, provide a limited thrust while the vessel is in combat. They are most effective near
planetary bodies or larger capital ships providing a maximum of 0.25g of acceleration.
A standard sub light engine was provided to move the platform within a planetary
system; however, no fold engines were provided. Designers felt that the units would be deployed either with fold capable ships or
they would be protecting planetary systems and thus would not need the capability.
The vessels has a impressive number and quantity of weapons. Two anti-ship particle beam cannons are
mounted on the top and bottom of the craft. Each of weapon can fire 200 MJ bursts
every 7 seconds out to a maximum range of 300,000 kilometers. Twenty-Four external laser turrets are mounted on the external hull. Sixteen are mounted on top and eight on the bottom. All are capable of
traversing a 360 degree azimuthal sector; however, a maximum of 14 cannons could be trained at a single target at any given time. Six
externally mounted and 4 internally mounted, used only during the 10 second sensor scan, are mounted for point defense.
A total of 14 units were created before the fall of the Robotech Empire and all were deployed with Dozla's main battle fleet. Ten of the
units were assigned to protect the the Dozla's command ship with the remaining four
assigned to protect the senior sector fleet commanders. The units proved themselves
highly effective against mecha units; however, as was often the case once the gun platform
was engaged mecha commanders would request fire support from Earth Defense Force ships. One or two shots from the large particle beam cannons or a single
reactive weapon would destroy the unit. All the 14 units were destroyed during at the end of the First Robotech War; however, the Masters
were so impressed by the design that they released that sufficiently advanced AI could control large ships that they began to investigate
the possibility of placing them in a new class of advanced Robotech Factories (see Return of the Masters).
RPG STATS
Vehicle Type: Zentraedi Automated Drone
Class: Unmanned Capital Ship
Manufacturer: Robotech Masters
Crew: None.
MDC BY LOCATION:
Location |
Mushroom
|
Particle Beam Cannons(2) |
250 each |
Laser Turrets (24) |
100 each |
Missile Launchers (10) |
100 each |
Airlock Access Hatches (2) |
50 each |
Hull per 40 ft |
60 |
Hull per 500 ft |
750 |
* Main Body |
10,000 |
Sub-Light Drive |
1,000 |
Anti-gravity Engines (8) |
500 each |
** Sensor Eye |
200 |
NOTES:
- * Destroying the MDC of the main body will destroy the unit
- ** Destroying the sensor eye of the Mushroom will destroy the units major
sensor systems, including all of the optical and radar systems.
Communications will be unaffected and other units are able to cue the unit
to the positions of enemy units. Attacks are effected and the Hopper will be at a -6 to strike.
- FLYING SPACE:
- Max Linear Acceleration Space: 0.25 g near planetary bodies with
anti-gravity units
-
- FLYING ATMOSPHERE (rarely used in atmospheric operations):
- Max level speed at sea level : 200 kph
Max level speed: 400 kph @ 30,000 m
Initial climb rate : over 10000m per minute
Service ceiling : Unlimited
MAX ENGINE THRUST:
- 1 x VARSHTANN SUBLIGHT DRIVE: Capable
of propelling the vessel at 0.2c
- 8 x RASTRAZ ANTI-GRAVITY ENGINES :
- ASSORTED AUXILIARY MANEUVERING THRUSTERS
STATISTICAL DATA:
- HEIGHT:
- 61 m
- WIDTH:
- 100.0 m
- LENGTH:
- 100.0 m
- WEIGHT:
- 20,000 metric tonnes
- CARGO:
- None
- DELTA V:
- Unlimited with use of anti-gravity engines
-
WEAPON SYSTEMS:
- 2 x MAKRAL MOSSIL 920 PARTICLE BEAM CANNONS: Two long range
Makral Mossil Type 920 particle beam cannons are mounted on top and bottom
of the vessel. The particle beam cannons are modified version of the
type 918 systems found on most of the Zentraedi capital ships. Each
weapon can fire 200 MJ shots every 7 seconds; however, once the vessel
opens and the sensor begins its scan the Makral Mossil cannons can not
fire. The turrets can slew 360 degrees azimuthally and up to 90
degrees in elevation.
- PRIMARY PURPOSE: Anti-Ship
- SECONDARY PURPOSE: Assault
- RANGE: 300,000 kilometers
- DAMAGE: 2D4*100 for each
- RATE OF FIRE: Up to 2 times per melee
- PAYLOAD: Unlimited
- NOTES: See Robotech RPG Book 3 page 25 for penalties
- 24 x KUEXER 27 LASER CANNONS: Twenty-Four Kuexer light
laser cannons are mounted on the vessel, 16 on the top and 8 on the
bottom. Each cannon can fire 30 MJ laser bursts up to four times per
melee. The turrets and associated sensors are optimized for anti-mecha
use. As such the turret can cover the entire upper hemisphere;
however, only 16 of the turrets can fire at any target at any given
time.
- PRIMARY PURPOSE: Anti-Ship
- SECONDARY PURPOSE: Anti-Mecha
- RANGE (Mecha/Ship): 50 kilometers
/ 500 kilometers
- DAMAGE: 2D6*10 per shot
- RATE OF FIRE: Up to 4 times per melee
- PAYLOAD: Unlimited
- 10 x TOUWHAUG RASAR 481 MISSILE LAUNCHERS: Six turrets
are mounted externally (four on top and two on the bottom) and four mounted
internally (equally spaced protecting the sensor eye). Each launcher
fires SAA-1 Gliquoun Touwhaug missiles, a weapon with a conventional blast
fragmentation warhead of 278 kg. Each launcher can slew 360 degrees
azimuthal and up to 40 degrees in elevation and fire missiles every 4
seconds. The missile, however, is somewhat unwieldy against mecha as
it is optimized for anti-capital ship use.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 112 kilometers / 15 kps
- DAMAGE: 6D6*10 MDC for each missile
- BLAST RADIUS: 40 m
- RATE OF FIRE: Up to 3 times per melee
- PAYLOAD: 100 missiles per launcher
- NOTES: -4 to strike mecha size units
"Mushroom" Sensor Eye
STANDARD EQUIPMENT FOR THE MUSHROOM:
- Y'TERK TYPE 2 HEURISTIC ARTIFICIAL INTELLIGENCE: The Mushroom
possesses an upgraded version of the AI found on the Mite. The system
is capable of Mite possesses an
artificial intelligence that is capable of performing the three basic
functions of combat: detection, analysis, and response. The
system is capable of tracking up to 2000 targets.
- SHORT RANGE CONVENTIONAL RADAR: The Mite possesses a short range
X-band radar
with a range of 50km.
- LONG RANGE VHF SURVEILLANCE RADAR: The vessel has a powerful
long range conventional surveillance radar system capable of detecting mecha
out to 2000 kilometers in space.
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the vessels strike bonus.
- HYPERSPACE DETECTOR: Range 25 light years
- OPTICS NIGHTVISION: Range: 2000m. A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000m. A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image.
- OPTICS: Telescopic optics (x10 magnification)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 100,000 km or can be boosted indefinitely via
satellite relay.
- LOW POWER BROAD BAND SENSOR JAMMER: These systems can be used to jam both sensors
and missiles; however the Zentraedi systems are no where near the effectiveness of the REF
or the Robotech Masters
COMBAT BONUSES FOR THE MUSHROOM:
- 25 attacks per melee (divided among weapon systems)
- +2 to strike
- +6 to dodge
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: QF-3000 Ghost Drone Fighter
- Palladium Books: "Robotech the Roll-Playing Game"
- Battle Seven Flight Deck: Zentraedi Automated
Defense Ship
Back to Mecha Home