QUADLUM QUILTRA POWER ARMOR
(Version 1.00 - Last updated:
02/18/01)
- Original design presented in Macross:
2036
- Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
BACKGROUND
Initial
Robotech Master mecha designs for the Zentraedi were massed produced with little
thought placed in the defensive capabilities of the unit. The Masters
believed that mass quantities of units alone would intimidate most
cultures into submission. As such a majority of the Zentraedi designs were
meant to be easily massed produced with little though placed in the defensive
capabilities of the units.
After the initial battles with the Disciples of Zor and the
continuing conflict with the Invid, the Robotech Masters came to the realization
that quality possesses its own quantity. The Masters had always valued
their officers more than the common soldiers by providing them more advanced and
capable mecha.
The Queadluun-Rau was the very probably the most effective and
finest Zentraedi mecha to be developed in mass quantities. However, the
masters felt that an upgraded officers version was needed. Designing
improvements on a mecha which had already shown itself to be the ultimate
balance between amour, weaponry, and maneuverability proved difficult. The
Quadlum Quiltra took the basic frame of the Quadluun-Rau including the shoulder
mounted Diwhaug Ratsatoul-9 and leg mounted Diwhaug Ratsatoul-8 missile
launchers.
Four additional weapon systems were added to the Quadlum Quiltra.
Two carbine versions of the Makral Tszikatro-05 particle beam cannons replace
the standard arms. These cannons were added to provide the mecha with long
range weaponry designed to weaken the enemy before they enter into the shorter
range of the missiles. Two laser cannons were mounted on tentacles
on either side of the mecha. These tentacles are sufficiently flexible
that they can provide protection to the mecha in both the front and rear
arcs. Two 82mm grenade guided grenade launchers were added to either side
of the center torso. Although, they are of limited use against heavily
armored units, their rate of fire and damage potential could destroy large
numbers of swarming Invid.
The armor protection was retained; however, the main protoculture
generator was upgraded in order to provide the additional power necessary for
the long range particle beam and laser weaponry. Unfortunately, the unit
is under powered which limits the effectiveness of the inertial vector control
system and the rates of fire on the particle beam and laser cannons. A
long range hyperspace antenna was added to the rear of the unit which would
allow the commander to communicate with the fleet commander at distances of up
to 25 light-years.
Like all of the advanced designs provided to the Krashavers
border fleet, only 50 units were built. Of these 14 were destroyed during
the years leading up to the Ebolian conflict with the RDF. The Quadlum
Quiltra was not as successful as designers would have liked. Commanders were not
pleased with rate of fire at longer range and often because of their aggressive
nature the Zentraedi commander would close to missile range only to find that
the unit was not as maneuverable as she was familiar with because of the limits
placed on the inertial vector control system. Many commanders would forgo
the Quadlum Quiltra and instead use the standard Female Power armor. As a
result, only 10 units were encountered during the Ebolian conflict with the
Earth Defense Forces. All of these were destroyed, although the strange
configuration initially confused many units. Two units were later salvaged
from the Ebolian Zentraedi ships and were studied by the REF in case the expeditionary
forces were to encounter them again.
An RPG supplement for Robotech
Crystal Dreams will be released by Robotech Research in the near future
(estimated release date March 2001)
RPG STATS
- Vehicle Type: One person all weather ground combat mecha
- Class: Zentraedi Power Armor
Manufacturer: Robotech Masters
Crew: One pilot
-
MDC BY LOCATION:
Location |
Quadlum Quiltra |
* Communications Antenna (2) |
5 each |
Armored Hyperspace Antenna |
50 |
** Face Plate / Sight system |
50 |
Particle Beam cannons (2) |
100 each |
Laser Tentacles (2) |
100 each |
Grenade Launchers (2) |
35 each |
Shoulder Missile Launchers (2) |
75 each |
Leg Missile Launchers (2) |
60 each |
Engines Thrusters (2) |
50 each |
Legs (2) |
120 each |
*** Main Body |
200 |
NOTES:
- * Destroying the communications antenna will knock out all of the
short range communication systems for the Quadlum Quiltra; However,
attackers are -6 to strike
- ** Destroying the face plate of the Quadlum Quiltra will knock out most of
the sensor systems including all of the optics systems (infrared,
nightvision, thermal) and radar; however, communications will be unaffected.
Attackers are -6 to strike.
- *** Depleting the MDC of the main body will destroy the mecha
SPEEDS:
- FLYING:
- 900 kph in planetary atmospheres
- RUNNING:
- 130 kph
- LEAPING, SOLDIER CONFIGURATION:
- 30 m
STATISTICAL DATA:
- HEIGHT:
- 16.5m
- WEIGHT:
- 47.4 metric tonnes (empty)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- None
- POWER PLANT:
- 1 x Xot'zerr-8-DCr protoculture generator with multiple protoculture canisters
- PROPULSION IN SPACEBORNE OPERATIONS:
- Engines: two Varshtanns type 35 plasma-shock expansion thrusters in the back, output
200 kN.
- DELTA V:
- 40 kps
- GENERATOR ENDURANCE:
- 15 days of continuous use
-
WEAPON SYSTEMS:
- 2 x MAKRAL TSZIKATRO-05C PARTICLE BEAM CANNON: The Quadlum
Quiltra possess two carbine versions of the -05 model found on the Glaug
Officer's battle pod. The particle beam cannons are mounted on either
arm. Each particle beam can fire bursts with a yield up to 20 MJ accurately
to 3000m. However, the protoculture generators on the Quadlum Quiltra
are overtaxed due to the number of weapons and demands placed on the system
because of the inertial piloting system. This limits the rates of fire
on each weapon to once every 7 seconds. As a result, the standard
tactic was to fire a combined bursts a enemies at long range and then close
to use the secondary weapons.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 3000 m
- DAMAGE: 2D4*10 per shot, 4D4*10 for dual bursts
- RATE OF FIRE: Each cannon can fire up to two times per
melee
- PAYLOAD: Unlimited
- 2 x MAKHARSZ X'TREW LASER CANNONS: The Makharsz
design group was tasked with replacing the triple barreled Makharsz
Vawnous-12 particle beam cannons on the standard Queadlunn Rau. Their
design was unique because each laser was mounted on two tentacle structures
on either side of the torso. Each laser is independently targetable
and capable of hitting targets in a +-120 degree arc. The weapons are
powered through two fiber optic cables directly from the main protoculture
generators. and each can fire laser bursts of 15 MJ once every four
seconds. However, because of the unusual focusing properties of the
highly flexible fiber optic cables the laser only has a maximum range of
1500m.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1500m
- DAMAGE: 1D6x10 per laser
- RATE OF FIRE: Up to four times per second
- PAYLOAD: Unlimited
- 2 x DIWHAUG RATSATOUL-9: Two standard Ratsatoul-9
missile launchers, found on the Queadlunn-Rau (Female Power), are mounted on
either shoulder. Each launcher had 21 Maggot short range missiles in
launch position with an addition 21 stored immediately behind for a total
capacity of 42 missiles per launcher
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volleys of 2, 3, 6, 9, 12, or
all 21
- PAYLOAD: 42 short range missiles per leg launcher
- 2 x DIWHAUG RATSATOUL-8: Two standard Ratsatoul-8
circular missile launchers are mounted on the outside of either leg.
Each launcher carries 21 Maggot Universal Dogfight missiles, without any
reloads.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volleys of 2, 3, 6, 9, 12, or
all 21
- PAYLOAD: 21 short range missiles per leg launcher
- 2 x MOLDILE MISTRAEDKOR-50 (82.0 mm Grenade Launcher): Two
single barrel rotary liquid-fueled grenade launchers are mounted on either
side of the center torso. The Moldile Mistraekor-50 was taken from the
Logran Low power armor and
placed on the Quadlum Quiltra as an secondary armament. The cannon fires semi-active laser guided HESH-grenades
with a maximum speed of 300m/s at 200 rpm to a maximum effective range of
1000 m. Each launcher has an internal capacity of 50 rounds.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 1000 m
- DAMAGE: single shots 3D8, or short burst (5 rounds)
1D6*10
- RATE OF FIRE: Equal to the total number of H-to-H attacks
- PAYLOAD: 50 rounds
- NOTES: The laser targeting system provides an additional +2 to
strike targets with speeds less than 100 mph.
- 1 or 2 x KARATSZON QUILLO-171 ZENTRAEDI LASER: The Logran Low
is capable of holding one or two rapid fire pulse lasers. The laser
fires 12.5 MJ bursts and is powered directly by the main protoculture
generator through energy conduits which connect to the gun pod in the
hand.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2500 m
- DAMAGE: short bursts 6d6
- RATE OF FIRE: Equal to the total number of H-to-H attacks
- PAYLOAD: Unlimited
- HAND TO HAND COMBAT:.
- Restrained Punch 1d6*3
- Full Punch: 2d6*3
- Power Punch: 2d6*3+12
- Tear or Pry: 1d6*3
- Kick: 1d6*3
- Leap Kick: 2d6*3
- Body Block/Tackle: 2D6*3.
- Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR QUADLUM QUILTRA POWER ARMOR:
- COMBAT COMPUTER: The combat computer can identify and track 48 targets.
- VPAS2-SS X-BAND RADAR: The Quadlum Quiltra possesses a short range radar with a range of
55km.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- VPAS2-SS: Radar Warning Receiver (RWR)
- VPASS2-SS: Infra-Red Warning Receiver (IRWR)
- OPTICS: Telescopic optics (x10 magnification)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- VPAS2-SS LOW POWER BROAD BAND SENSOR JAMMER: These systems can be used to jam both sensors
and missiles; however the Zentraedi systems are no where near the effectiveness of the REF
or the Robotech Masters
- VPAS2-SS: Chaff and flare dispenser, 50 chaff and 50 flares are
stored in each leg.
COMBAT BONUSES FOR QUADLUM QUILTRA:
- 3 attacks per melee (plus those of the pilot)
- +4 to roll with the punch
- +2 to strike
- +2 to parry
- +4 to dodge
- Critical strike are the same as the pilot's hand to hand
- One additional attack at levels 5 and 10
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG Book I: Macross
- The Robotech Technical Files: Queadlunn Rau Tactical Power Armor
- Battle Seven Flight Deck: Quadlum Quiltra Power Armor
- Macross: 2036
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