Tactical Power Armor (Queadlunn-Ger)
(Version 1.01 - Last updated:
11/25/00)
- RPG Stats and Background by Kenneth
Olson
- Based on an original mecha design by Lee Duhig and Herb Mallette
- Published in Antarctic Press "Robotech Wings of Gibraltar"
BACKGROUND
With the development of the Officer Power
Armor and the Queadlunn-Rau Power Armor, the Robotech Masters decided that the ultimate
power armor was still needed. The Officer Power armor had greater armor protection
than the Queadlunn-Rau and had more powerful beam weaponry. While the Queadlunn-Rau
possessed the advanced Inertial control system and high missile load. What was
needed was a command mecha that could fight anything that the Invid or the newly
rebellious Disciples of Zor possessed. Hence the Queadlunn-Ger or the Tactical Power
armor was developed.
The Tactical Power armor takes much from its predecessors, as the basic
body shape remains the same as the Officer power armor; however, roughly 50% of the armor
protection was added. Two plasma shock thrusters, identical to the three mounted on
the female power armor were added. Because of the increased armor weight of the mecha the
acceleration in space or the maximum speed in the atmosphere is much less than that of the
female or officer power armor. The top mounted highly effective PB-11 was kept.
The largest addition to the firepower of the Tactical Power Armor is the four
missile launchers added to the primary weapon systems. Two, SL-21a missile systems
from the female power armor were added on the back shoulders of the mecha along with two
SL-9c missile launchers on either arm. This gave the Tactical Power Armor 102 Maggot
short range missiles.
The Tactical Power Armor never made it past the experimental stage.
Only 1,000 units were produced and tested in the elite units of the empire. Most of these
units were destroyed in the numerous fights with the Invid at the end of the Master's
reign. However, some 50 units were transferred to Breiti's recovery fleet. All
of these units were destroyed during the subsequent battles with the SDF-1 or in the final
attack with Dolza above Earth on June 18, 2011.
RPG STATS
- Vehicle Type: One person all weather ground combat mecha
- Class: Zentraedi Power Armor
Manufacturer: Robotech Masters
Crew: One pilot
-
MDC BY LOCATION:
Location |
Tactical Power Armor |
(1) Main Body |
250 |
Head/Helmet |
100 |
Zentraedi Blaster |
40 |
Shoulder Missile Launchers (2) |
100 |
Arm Missile Launchers (2) |
50 |
Hands (2) |
30 |
Arms (2) |
75 |
Legs (2) |
125 |
Particle Beam |
75 |
Engine Thruster (2) |
50 |
NOTES:
- Depleting the MDC of the main body will destroy the mecha.
- Destruction of the Head will kill the pilot and render the mecha useless.
SPEEDS:
- FLYING:
- 800 kph in planetary atmospheres
- RUNNING:
- 80 kph
- LEAPING, SOLDIER CONFIGURATION:
- 30 m
-
STATISTICAL DATA:
- HEIGHT:
- 15.5m
- WEIGHT:
- 25.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- None
- POWER PLANT:
- 1 x Xot'zerr-7-DCr protoculture generator with multiple protoculture canisters
- Propulsion in Spaceborne operations:
- Engines: two plasma-shock expansion thrusters in the back, output 260 kN.
- Delta V:
- 25 kps
- Generator Endurance:
- 15 days of continuous use
-
WEAPON SYSTEMS:
- PARTICLE BEAM CANNON: The Tactical Power Armor has a PB-11 particle beam cannon.
This cannon can discharge more energy per shot and fire more shots per minute than
the standard PB-10 cannon found on male power armors
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 3200 m
- DAMAGE: 5D10+25
- RATE OF FIRE: Up to 4 times per melee
- PAYLOAD: Unlimited
- 2 x SL-21a : Two short range missile launchers are mounted on either
shoulder Tactical Armor. Each launcher contains 21 Maggot short range missiles ready
for launching with one reload per launcher.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volloys of 2, 4, 8, 16, or 21.
- PAYLOAD: Each launcher has 21 short range missile with one reload for a total of
42 short range missile or a total of 84 for both launchers.
- 2 x SL-3c : Two short range missile launchers are mounted inside
both of the arms. Each launcher contains 9 Maggot short range missiles. Up to
three missiles can be fired at any given time. Each launcher contains six reloads
per arm for a total of 9 short range missiles per launcher.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volleys of 2 or 3
- PAYLOAD: 9 short range missiles per arm
- ZENTRAEDI BLASTER: The Zentraedi Blaster is a hand held weapon that is used
instead of the standard laser pistol
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1000 m
- DAMAGE: single shots 3d6, short bursts 6d6
- RATE OF FIRE: Equal to the total number of H-to-H attacks
- PAYLOAD: 100 single shots or 33 short bursts
- HAND TO HAND COMBAT:.
- Restrained Punch 1d6*3
- Full Punch: 2d6*3
- Power Punch: 2d6*3+12
- Tear or Pry: 1d6*3
- Kick: 1d6*3
- Leap Kick: 2d6*3
- Leap Kick: 2d6*3
- Body Block/Tackle: 2D6*3.
- Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR TACTICAL POWER ARMOR:
- COMBAT COMPUTER: The combat computer can identify and track 48 targets.
- LONG RANGE SPHERICAL RADAR: The Tactical Power Armor possesses a long range radar
with a range of 150 km.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- OPTICS: Telescopic optics (x10 magnification)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- LOW POWER BROAD BAND SENSOR JAMMER:These systems can be used to jam both sensors
and missiles; however the Zentraedi systems are no where near the effectiveness of the REF
or the Robotech Masters
COMBAT BONUSES FOR TACTICAL POWER ARMOR:
- 3 attacks per melee (plus those of the pilot)
- +4 to roll with the punch
- +2 to strike
- +3 to parry
- +3 to dodge
- Critical strike are the same as the pilot's hand to hand
- One additional attack at levels 5 and 10
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG Book I: Macross
- The Robotech Technical Files: Personal Body Suit
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