Lagur Light Aerospace Mecha
(Version 1.0 - Last updated:
10/02/01)
- Concept and Background by Kenneth
Olson
- Background Information
derived from Robotech Technical
Files
- Based off an original design presented in Animedia's
Genesis Climber Mospeada Color Graffiti (pg 118)
BACKGROUND
The Lagur was a first generation design produced by the Invid only four
months after the Zentraedi attack on Optera. The mecha was quickly mass
produced after the attack using destroyed Zentraedi mecha as the bases for the
design. Considering its origins and the hast for which the Lagur was assembled,
the mecha proved to extremely influential for later Invid designs. REF
intelligence estimates that the Lagur and later Ligaa models share
almost 60% common components.
The Lagur possesses only light armor offering less protection than that on
contemporary Zentraedi units. The armor is composed of a first generation
metallic,
ceramic, organic mix that is still not fully understood by REF scientists;
however, it provides immunity from all anti-personal weaponry and is capable of
surviving several direct strikes from light anti-mecha weaponry.
Two ILG-X pulse cannons are mounted on either torso. However, like the larger
IHG-X pulse cannons found on the Guyar
Shock Trooper, these weapons tended to overheat when used continuously. Each
cannon is capable of firing short bursts of 3 MJ of plasma energy.
The flight performance of the Lagur are primitive to comparable Zentraedi and
Robotech Master systems of the time. As a result the flight and combat
performance is sluggish compared to later Ligaa models.
The Lagur was only produced for 15 years during which period some 2 million
units are estimated to have been constructed. However, the unit did provide the Invid with valuable experience for the more advanced Ligaa. Lagurs were
encountered several times, albeit still infrequently during the Sentinel
campaigns. In 2028, advanced forces from the SS. Roosevelt attacked an Invid
outpost on Celi-5. REF intelligence estimates that the Invid commander was
forced to supplement his meager forces with several hundred Lagur's which had
been placed into storage. REF intelligence believes that throughout the Sentinel
campaign a sizable fraction,
perhaps as many as 100,000, Lagur's were kept in strategic storage because of
their combat qualities.
RPG STATS
- Vehicle Type: Lagur Light Aerospace Mecha
- Class: Aerospace mecha
Manufacturer: Invid Regent / Regis
Crew: One pilot
-
MDC BY LOCATION:
Location |
Lagur |
Hand (2) |
5 each |
Forearms (2) |
25 each |
Upper Arms (2) |
15 each |
Legs & Feet (2) |
30 each |
Main Engine Thruster (rear) |
15 |
Pulse Beam Cannon (2) |
10 each |
* Sensor Eye |
5 |
** Main Body |
40 |
Reinforced Pilots Compartment |
10 |
NOTES:
- * The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction
of the sensor eye will destroy the mecha and pilot. However, it is a small target
protected by surrounding shielding, thus, to hit the player must make a called shot at -3.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- FLYING:
- 850 kph in planetary atmospheres
- 40 km service ceiling
- RUNNING:
- 50 kph
- LEAPING:
- 30 m w/o boosters
-
STATISTICAL DATA:
- HEIGHT:
- 2.5 m
- DEPTH:
- 3.2
- WEIGHT:
- 5.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 35
- CARGO:
- None
- POWER PLANT:
- 1 x L'treera protoculture cell energizer with 4 protoculture
canisters
- PROPULSION IN SPACEBORNE OPERATIONS:
- Engines: one IE-X one vectorable plasma shock thruster with total output
of 60 kN
- DELTA V:
- 30 kps
- GENERATOR ENDURANCE:
- 120 hours of operational use
- BOOSTER UNITS:
- None
WEAPON SYSTEMS:
- 2 x ILG-X PLASMA CANNONS: The Lagur Scout mounts two first
generation ILG-X light plasma cannons on either side of the sensor eye. Each cannon
stores plasma generated from the main protoculture energizer and releases
the plasma in discrete bursts, dubbed "annihilation discs' by the
REF. Typically, the ILG-X fires one-second bursts with kinetic and
thermal energy of approximately 3.0 MJ. Each cannon can store enough
plasma for up to 20 seconds of continuous firing; however, the weapon will
overheat if fired continuously for 15 seconds requiring a full 30 seconds to
cool down before they can be used again.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 800m
- DAMAGE: One single blast 1D2, dual blasts 1D4 (two
simultaneous shots from both cannons), 2D6 MDC for short bursts, or 4D4
for medium bursts
- RATE OF FIRE: Equal to the pilot's hand to hand attacks
- PAYLOAD: Conditionally unlimited
- NOTES: he weapons will overheat if the pilot fires three
medium bursts in any given melee (15 seconds)
- HAND TO HAND COMBAT:. The Invid Lagur possesses
a considerable ability to engage in hand to hand combat
- Punch/Claw: 4D6*3
- Crush with Hand: 1D6*3
- Tear or Pry: 1D6*3
- Kick: 2D6*3
- Body Block/Tackle: 2D6*3.
- Stomp: 1D4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR LAGUR SCOUT:
- EXTERNAL AUDIO PICKUP: Range: 150 ft (91.5 m).
- VISUAL: Capable of times 4 magnification
- OPTICS: NIGHTVISION: Range: 200 meters. A passive light image
intensifier that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture. However the system is more
primitive than standard REF or Robotech forces.
- SHORT RANGE ULTRASONIC MOTION TRACKERS: Range: 400 ft.
COMBAT BONUSES FOR INVID LAGUR:
- Three attacks per melee
- +0 to strike
- +0 to parry
- +0 to dodge on ground
- +2 to dodge in flight
- +4 to dodge at maximum speed
- +1 to roll with the impact
- Related abilities: Prowl - 25%, Detect Ambush - 20%, Detect Concealment -
10%,
Track - 10%
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG: Invid Invasion
- Robotech.com: Invid Scout, Armored
- The Robotech Technical Files: Gurab Shock Trooper and Ligaa Armored Scout
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