VBT-1 (-1A1,-1A2) Centaur Veritech Battle Tank
(Version 1.10 - Last updated:
12/15/02)
- Background and RPG Statistics by Kenneth
Olson
- Based on an original mecha design by Bill Spangler and Michael
Ling
Published in Eternity Comics "The Malcontent Uprisings 1-12"
BACKGROUND
The crash of the SDF-1 and subsequent formation of the United
Earth Defense Forces, left each of the armed forces with a plethora of new
technologies but an uncertainty on the composition of their newly created units.
The UN-SPACY focused on rebuilding the SDF-1 and ARMD space platforms, the
UN-Navy on building the new Prometheus and Daedalus class submersible carries,
and the UN-Air Force on the Veritech fighter; however, groups within the UN-Army
disagreed on composition of their battle formations. One fraction argued
for the creation of a new generation of advanced tanks while the other proposed
a 2nd generation of walking Destroid units based off the unsuccessful
Earth Trekker
designs from the Global Civil War.
While the Destroids were still in the experimental stage, the
first of several advanced battle tanks were entering into production with the
Centaur Veritech Battle Tank as the most promising. Proponents of the
advanced tank wanted to field a new design as soon as possible and towards this
end, the Centaur is almost entirely conventional in nature. As mecha sized
protoculture engines were still in the early developmental stages and several
years away from mass production, the Centaur was given a conventional gas
turbine to power the unit.
The armor and weapons on the Centaur are purely conventional in
nature. Protection is afforded by an advanced laminate "Chobham" armor
similar in composition to that on the earlier M1A2 "Abrams". The armor provides
near immunity from signal shots fired by contemporary tanks and excellent
protection from anti-mecha weapons up to 60mm in caliber. Passive protection
includes stowage of the main gun's ammunition in a bustle separated from the
rest of the turret by fast-closing doors. The bustle design is intended to
reduce the secondary effects of a hit in the turret by blocking the explosion
with the door and venting it through roof blow-out panels. A fire detection and
suppression system covers both the crew and the engine compartments. The
pilot's compartment is fully pressurized to provide full nuclear, biological,
and chemical protection to the crew at all times.
The Centaur's main weapon is a 120mm smooth bore cannon, similar
to those produced for the previous generation of battle tanks during the Global
Civil War. However, the units primary advantage over previous designs is
that the Centaur can hide behind natural terrain and use its battloid mode to
elevate itself and fire from cover. Two weapons arms are mounted
underneath the main turret in battloid mode. The right weapons arm mounts
a 40mm grenade launcher, a single 12.7 mm machine gun, and two 7.62mm
anti-personal machine guns. While the left weapons arm mounts a single 25
mm cannon, flamethrower and two 7.62mm machine guns.
A total of 535 VBT-1A Centaurs were produced from 2005 until
2009 with the introduction of the -1A1 version of the Centaur. This
upgraded version was given a first generation protoculture engine which provided
the -1A1 model with effectively unlimited range. The basic weaponry was
retained; however, new armor was provided giving the -1A1 nearly 25% additional
protection over the previous -1A version. Seven hundred and thirty four
-1A1 units were produced from 2009 until production ended with the Zentraedi
"Rain of Death" in 2011 with another 274 older -1A models upgraded to the -1A1
standard. The VBT-1A and -1A1 were relegated to secondary and reserve
status during the next decade. However, nearly 157 units were given to the
newly formed Armies of the Southern Cross (ASC) Tactical Corps which would use
the -1A1 model up until the Invid invasion
The final version of the Centaur was introduced as a competitor
to the second generation of "Spartas "Veritech Hover Tank. The VBT-1A2
replaced all of its earlier weaponry with new energy based ones. The main
cannon was replaced with a 120mm Pulse laser cannon and the two conventional
weapons arms with an E-20 laser in the right and Oerlikon triple barreled 36mm
plasma pulse cannon in the left. Armor protection was increased over
earlier models and as the pilot is fully protected while in tank mode the
Centaur appeared to have an advantage over the VHT-1A2. However, during
the competition the designers for the Spartas introduced the VHT-1A3 variant
which provided the pilot with an armored enclosed cockpit. With the major
flaw of the Spartas apparently rectified, the ACS picked the Spartas over the
Centaur because of its true battloid capability. However, the ASC Tactical
Corps did order 158 units to replace older -1A1 models. All models of the
Centaur survived through the Invid bombardment and entered into many resistance
groups during the subsequent occupation; although, ironically the
non-protoculture based VBT-1 was highly prized because of it non-protoculture
based main engine.
RPG STATS
- Vehicle Type: VBT-1,-A1,-A2
- Class: Veritech Battletank
Manufacturer: Vickers
Crew: Two (Driver and Commander/Gunner)
- Service History:
- VBT-1: Served with the Robotech Defense Forces from 2005
until 2020 and with the Armies of the Southern Cross Tactical Corp from 2012
until 2022
- VBT-1A1: Served with the Robotech Defense Forces from 2009
until 2032 and with the Armies of the Southern Cross Tactical Corp from 2012
until 2032
- VBT-1A2: Served with the Armies of the Southern Cross
Tactical Corp from 2027 until 2032
-
MDC BY LOCATION:
Location |
VBT-1 |
VBT-1A1 |
VBT-1A2 |
1 Main Body / Turret |
200 |
250 |
300 |
Commander's Cockpit |
50 |
50 |
100 |
Reinforced Pilots Compartment |
100 |
100 |
150 |
Main Cannon |
60 |
60 |
90 |
Missile Launcher |
50 |
50 |
75 |
2 Sensor Array (under main turret) |
30 |
30 |
50 |
Arms (weapon arrays varies on type) (2) |
100 each |
100 each |
125 each |
Weapons Clusters (2) |
50 each |
50 each |
100 each |
Upper Legs (2) |
100 each |
100 each |
150 each |
Legs (2) |
100 each |
100 each |
150 each |
Lower Leg Hover system (2) |
70 each |
70 each |
100 |
Rear Thrusters (2) |
40 each |
40 each |
60 each |
3 Grappling Cables (4) |
10 each |
10 each |
10 each |
NOTES:
- Depleting the MDC of the main body will destroy the mecha. If the
Centaur is below 1.5
km in depth the mecha will be destroyed from hydrostatic pressure.
- Destroying the sensor array of the tank will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, radar, thermal).
- Items are extremely small and require a called shot at an addition -3 to strike
- Armor for the VBT-1A2 "Super Centaur" is laser resistant (all lasers do half damage)
SPEEDS:
MAX SPEED, SOLDIER CONFIGURATION:
VBT-1: 90 kph
VBT-1A1: 100 kph
VBT-1A2: 120 kph
MAX SPEED, SOLDIER CONFIGURATION (1.5 meter maximum sustained hover
height):
VBT-1: 100 kph
VBT-1A1: 150 kph
VBT-1A2: 200 kph
MAX ACCELERATION: SPACE
No capability
DELTA V:
None
RANGE:
VBT-1: 550 km diesel and 480 km petrol
VBT-1A1,-1A2: Effectively unlimited with use of protoculture
energizers
STATISTICAL DATA:
- HEIGHT:
- 2.3 m - Tank
- 4.5 m - Centaur
- WIDTH:
- 4.0 m - Tank
- 5.0 m - Centaur
- LENGTH:
- 6.7 m - Tank
- 6.2 m - Centaur
- WEIGHT:
- VBT-1: 38,000 kg fully loaded
- VBT-1A1: 42,000 kg fully loaded
- VBT-1A2: 35,000 kg fully loaded
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
-
- VBT-1: Internal Combustion
- [Main] 1 x ALLISON/ROLLS ROYCE 1750 HP GAS TURBINE:
Placed in the main hull with exhaust ports directly feeding the propulsion
and hover engines.
- [Auxiliary] 1 x TURBOMECHA AUXILIARY POWER UNIT: Auxiliary
diesel unit supporting the alternator when the main engine is turned off.
- VBT-1A1: Protoculture Energizer
- [Main] RRL-2 PROTOCULTURE-CELL ENERGIZER:
Maximum output of 25 MW powered by 12 standard canisters of protoculture
- VBT-1A1: Protoculture Energizer
- [Main] RRL-3 PROTOCULTURE-CELL ENERGIZER:
Maximum output of 35 MW powered by 12 standard canisters of protoculture
- MAX ENGINE THRUST
-
- VBT-1
- [LIFT ENGINES] 4 x ROLLS ROYCE/TURBOMECHA ADOUR 950:
Providing a maximum of 95 kN of ground-effect thrust.
- [PROPULSION ENGINES] 4
x ROLLS ROYCE/TURBOMECHA ADOUR 950
: Four exhaust ports on the rear of the unit are fed
directly by the gas-turbine providing lateral 95 kN of thrust.
- VBT-1A1
- [LIFT ENGINES] 4 x ROLLS ROYCE/TURBOMECHA ADOUR 950:
Providing a maximum of 95 kN of ground-effect thrust.
- [PROPULSION ENGINES] 4
x ROLLS ROYCE FF-3001: Fusion
plasma-air/reaction turbines fed from the main protoculture energizers. Max thrust, 131 kN
of static thrust
- VBT-1A2
- [LIFT ENGINES] 4 x ROLLS ROYCE/TURBOMECHA ADOUR 950:
Providing a maximum of 95 kN of ground-effect thrust.
- [PROPULSION ENGINES] 4
x ROLLS ROYCE FF-3002: Fusion
plasma-air/reaction turbines fed from the main protoculture energizers. Max thrust, 151 kN
of static thrust
- FUEL CAPACITY:
- VBT-1: 900 liters of diesel or petrol
- VBT-1A1,-1A2: 12 standard canisters of protoculture
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- (VBT-1
and VBT-1A1) RHEINMETAL M2005 120MM SMOOTHBORE CANNON: A single 120
mm cannon is mounted in the turret of the of the Centaur. The cannon
can hold a maximum of 50 rounds and is auto-loaded at a maximum rate of 20
rounds per minute. The mix of shells is dependent on the mission; however, the typical
anti-mecha load is: 50% High Explosive Anti Tank Multi Purpose Tracer
(HEAT-MP-T), 20% Armor Piercing Fin Stabilized Discarding Sabot Tracer (APFSDS-T),
30% Seek Mecha Destroy Mecha Cluster (SMDM-C) (see table below for full
description).
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies on warhead (see table below)
- DAMAGE: Varies on warhead (see table below)
- RATE OF FIRE: 5 shots per melee
- PAYLOAD: 50 rounds
- NOTES: This weapon is incredibly unwieldy and can not shoot at
incoming missiles.
Ammunition |
Damage |
Radius [m] |
Range (direct/indirect) |
Other |
High Explosive Armor Piercing - Multi
Purpose- Tracer (HEAT-MT-T) |
3D6*10 |
3 m |
5.0 km / 15 km |
crits on 19,20 |
Self Propelled Intelligently Guided
Ordnance Thermite (SPIGOT) |
3D4*10 |
2 m |
5.6 km / 18 km |
- |
Armor Piercing Fin Stabilized Discarding
Sabot - Tracer (APFSDS-T) |
2D4*10 |
5m |
5.6 km / 18 km |
+1 to strike, crits on 17-20 |
Seek Mecha Destroy Mecha - Cluster (SMDM-C) |
2D4 for each bomblet (10 total) |
10 m |
3.5 km / 10 km |
+1 to strike, Divide the total number of
mecha by 10 - attack each in a random spread. |
Hypervelocity Airburst Flechette Explosive (HAFE) |
3D6 MDC |
30 m |
4.0 km / 12 km |
+1 to strike, crits on 19,20 |
Fuel Air Explosive (FAE) |
2D6 MDC |
100 m |
4.0 km / 12 km |
- |
Seek Mecha Destroy Mecha -- Minefield (SMDM-M) |
1D4 MDC for each bomblet (30 total) |
30 m |
3.5 km / 10 km |
Divide the total number of mecha by 30 - attack each in a
random spread. |
Tactical Nuclear Shell |
1 kilotonne |
See
Nuclear Weapon Data |
5.8 km / 19 km |
See
Nuclear Weapon Data |
Sensor Artillery Delivered (SAD) |
- |
1000 m |
6.0 km / 20 km |
Seismic and Passive EM sensor and Radio link to an area |
- (VBT-1A2) RRG MK13 120MM PULSE LASER CANNON: On the
VBT-1A2 model, the old 120mm smoothbore M2005 cannon is replaced with an
energy based RRG Mk13 pulsed particle beam cannon. Although
the upgraded cannon is incapable of indirect fire, the newer design is capable
of dealing out comparable damage without need of ammunition. The cannon
can fire 30 MJ pulses at a sustained rate of 4 shots per melee.
without the cannon can fire 30 MJ pulses at a rate of 6 shots per melee.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 4200m
- DAMAGE: 3D4*10 per each individual blast
- RATE OF FIRE: Equal to the pilot's hand to hand attacks,
up to four times per melee
- PAYLOAD: Conditionally Unlimited. The main gun can shoot up to 60 times
within one hour or less. The particle beam cannon recharges at a rate of 60
shots per hour.
- NOTES: This weapon is incredibly unwieldy and can not shoot at
incoming missiles.
- (VBT-1,-1A1) 1 x MK-1A WEAPONS ARM: The MK-1A weapons cluster
was used in both of the early production models of the Centaur and is
mounted on the left arm instead of a hand. Although not standard, the
unit could mount MK-1A weapons arms in both arms (ie a MK-1A in both the right
and left arms). The weapons cluster is armed with only SDC weaponry
which includes the following:
- 1 x M19 40mm Grenade Launcher:
- PRIMARY PURPOSE: Anti-aircraft
- RANGE: 1000 m
- DAMAGE: 1D6*10 SDC
- BLAST RADIUS: 10 feet
- RATE OF FIRE: One at a time
- PAYLOAD: 40 Grenades
- 1 x COLT M-89 12.7mm MACHINEGUN: A single
12.7mm machine gun is mounted in the MK-1A weapons arm. The weapon
can fire 600 rounds/minute out to an effective combat range of 2000
meters.
- PRIMARY PURPOSE: Anti-personnel
- RANGE: 1000 m
- DAMAGE: 1D6*10 SDC per single shot, 1D4 MDC short burst,
2D4 long bursts, or 4D4 for a full melee burst
- RATE OF FIRE: Single shots or bursts equal to the pilot's hand
to hand attacks
- PAYLOAD: 400 rounds (40 short bursts, 20 long, or 10 full
melee bursts)
- 2 x M60 7.62mm MACHINEGUN: Two 12.7mm machine
guns are mounted in over-under mounts. Each machine gun can fire 500
rounds per minute out to an effective combat range of 1500 meters.
- PRIMARY PURPOSE: Anti-personnel
- RANGE: 750 km
- DAMAGE: 6D6 SDC per single shot, 2D4*10 SDC short burst,
4D4*10 SDC
long bursts, or 6D6*10 SDC for a full melee burst
- RATE OF FIRE: Single shots or bursts equal to the pilot's hand
to hand attacks
- PAYLOAD: 400 rounds (40 short bursts, 20 long, or 10 full
melee bursts)
- (VBT-1,-1A1) 1 x MK-1B WEAPONS ARM: The MK-1B weapons
cluster is the standard armament for the right arm of early model Centaur
tanks. Although not standard, the unit could mount MK-1B weapon clusters
in both arms (ie a MK-1B in both the right and left arms). The MK-1B includes the
following :
- 1 x 25mm SINGLE BARRELED CANNON: A 25 mm
single barrel cannon are mounted in a MK-1B weapons arm. The cannon
has adequate penetrating power damage inflect heavy damage on most lightly
armored vehicles; however, it lacks the power to penetrate most mecha
armor. The is capable of firing 400 rounds per minute out to an
effective combat range of 1000
- PRIMARY PURPOSE: Anti-personnel
- RANGE: 1000 m
- DAMAGE: 3D6*10 SDC per single shot, 1D6 MDC short burst,
3D4 long bursts, or 3D6 for a full melee burst
- RATE OF FIRE: Single shots or bursts equal to the pilot's hand
to hand attacks
- PAYLOAD: 400 rounds (40 short bursts, 20 long, or 10 full
melee bursts)
- 1 x FLAMETHROWER: Although not capable of
damaging any mecha, a conventional flamethrower is mounted in the left
weapons arm. The flamethrower has its own dedicated fuel supply with
enough fuel for 100 shots.
- PRIMARY PURPOSE: Anti-personnel
- RANGE: 100 m
- DAMAGE: 5D10 SDC
- RATE OF FIRE: Up to four shots per melee
- PAYLOAD: Enough fuel for 100 shots
- NOTES: Flames will ignite all combustible material, with
a 40% chance of igniting gasoline tanks.
- 2 x M60 7.62mm MACHINEGUN: Two 12.7mm machine
guns are mounted in over-under mounts. Each machine gun can fire 500
rounds per minute out to an effective combat range of 1500 meters.
- PRIMARY PURPOSE: Anti-personnel
- RANGE: 1500 km
- DAMAGE: 6D6 SDC per single shot, 2D4*10 SDC short burst,
4D4*10 SDC
long bursts, or 6D6*10 SDC for a full melee burst
- BLAST RADIUS: 40 feet
- RATE OF FIRE: Single shots or bursts equal to the pilot's hand
to hand attacks
- PAYLOAD: 400 rounds (40 short bursts, 20 long, or 10 full
melee bursts)
- (VBT-1A2) 1 x E-20 WEAPONS ARM: A single General Electric
EU-20 Pulse Lasers is mounted in the right arm replacing the MK-1A weapons
cluster. The E-20 is powered directly from the
main protoculture energizers and are capable of firing a 10 MJ shot up to 60
times a minute.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Assault/Defense
- RANGE: 1200 m
- DAMAGE: 1D4*10 per single shot, or 2D4*10 per short burst
- RATE OF FIRE: Single shots or bursts equal to the number of hand to hand attacks
of the pilot.
- PAYLOAD: Effectively Unlimited.
- (VBT-1A2) 1 x OERLIKON TRIPLE BARREL 36MM PLASMA PULSE CANNON:
An Oerlikon 36mm pulse cannon is mounted in the left arm replacing the MK-1B
weapons cluster. The cannon
fires bursts of plasma annihilation discs with enough plasma stored for
twenty 6 MJ bursts. The main protoculture energizers can produce every
melee (15 seconds) enough plasma for four additional bursts.
- PRIMARY PURPOSE: Anti-missile
- SECONDARY PURPOSE: Assault/Defense
- RANGE: 1200 m
- DAMAGE: 6D6 per short burst
- RATE OF FIRE: Short bursts equal to the number of hand to hand attacks of the
pilot.
- PAYLOAD: Effectively Unlimited.
- (VBT--1,1A1) 1 x RGL-12 TWELVE TUBE 40mm ROCKET PROPELLED GRENADE
LAUNCHER: A single launcher is located on the front turret.
Although, the weapons are not capable of damaging MDC structures, the weapons are
extremely valuable for crowd control.
- PRIMARY PURPOSE: Anti-personnel
- SECONDARY PURPOSE: Assault/Defense
- RANGE: 1200 m
- DAMAGE: 6D6 SDC per RPG / none for Smoke
- RATE OF FIRE: 1, 2, 4, 6 or all 12
- PAYLOAD: 12 rocket propelled grenades
- (VBT-1A2) 1 x MM-12 SHORT RANGE MISSILE LAUNCHER: The
VBT-1A2 replaced
the largely ineffective RGL-12 with a standard 12 tube short range hammerhead missile system.
Twelve missiles are ready to fire with twelve additional reloads.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Assault/Defense
- RANGE: Varies typically 8 kilometers
- DAMAGE: Varies typically 1D4*10 (armor piercing) or 1D6*10 MDC
(plasma)
- RATE OF FIRE: 1, 2, 4, 6 or all 12
- PAYLOAD: 24 hammerhead
short range missiles
- HAND TO HAND COMBAT: Although not designed for melee combat, the
Centaur can engage in hand-to-hand combat it necessary.
- Restrained punch: 2D4
- Full Punch: 2D6
- Kick: 2D6
- Body Block/Tackle: 4D6.
STANDARD EQUIPMENT FOR THE CENTAUR BATTLETANK:
- ACTIVE SENSOR JAMMER
WESTINGHOUSE ALQ-150(V): internal ECM providing broadband protection.
Estimated system effective radiative power 40 dBW.
- COMBAT COMPUTER: The Centaur is equipped with a combat computer which calculates,
stores, and transmits data onto the cockpit computer screen or head-up display (HUD) of
the pilot's helmet. Patches in with the targeting computer
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
-
GRAPPLING HOOKS AND LINES: Capable of launching from the four
corners of the tank to provide stability when firing the primary weapon and for emergency
breaking action.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The range of the signal is 200 miles (320 km). Most RDF, Southern
Cross, and REF ships and veritechs can locate and track a homing signal. The onboard
computers will automatically notify their pilots if such a signal is detected.
- INFRA-RED WARNING RECEIVER OLDELFT (IRWR):
Providing rear aspect protection from IR guided missiles
- LASER COMMUNICATIONS: Long range, directional communication system. Effective
range: 100,000 miles
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS (INFRARED): Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS [NIGHTVISION]: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS [THERMAL IMAGER]: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: Westinghouse TPG-144X band pulse Doppler phased array medium range radar
with battlefield surveillance mode. range 80 mile (128 km)
- RADAR WARNING RECEIVER AN/ALR-80 (RWR): Providing all
aspect broadband protection from RF guided missiles.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the Hovertank self-destruct system, which will cause the fighter to
explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage
is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the
radius of the explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides the ejection
sequence.
- STANDARD SURVIVAL KIT: All Southern Cross Hovertanks come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two
hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror,
a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply
for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Centaur's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing.
COMBAT BONUSES FOR VBT- 1A:
ADVANCED COMBAT TRAINING
- 1 attacks per melee (plus those of the pilot and gunner).
- One additional attack at levels 7 and 12
- +0 to roll with the punch
- +1 to strike
- +0 to parry
- +1 to dodge in Hovertank, +1 in Battloid
- Critical strike same as pilot's hand-to-hand.
COMBAT BONUSES FOR VBT- 1A1,-1A2:
ADVANCED COMBAT TRAINING
- 2 attacks per melee (plus those of the pilot and gunner).
- One additional attack at levels 6 and 11
- +1 to roll with the punch
- +2 to strike
- +1 to parry
- +3 to dodge in Hovertank, +2 in Battloid
- Critical strike same as pilot's hand-to-hand.
BASIC COMBAT TRAINING
- Zero attacks per melee (plus those of the pilot and gunner)
- One addition attack at level 10
- +0 to roll with the punch
- +0 to strike
- +1 to dodge in Hovertank, otherwise +0
Random Hit Locations
When there is an equal chance of hitting both sides from 1D6
- 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll 1D10
- 1-8 hits the preferred side
- 9-10 hits the opposite side
Tank |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Main Body / Turret |
01-40 |
01-30 |
01-35 |
01-35 |
01-10 |
Commander's Cockpit (Reinforced Pilot's
Compartment) |
41-43 |
31-35 |
36-40 |
36-45 |
- |
Reinforced Pilot's
Compartment |
- |
- |
- |
- |
11-25 |
Main Cannon (Main Body) |
44-50 |
- |
41-50 |
46-55 |
26-30 |
Missile Launcher (Main
Body) |
51-60 |
- |
- |
56-60 |
- |
Sensor Array (Main Body) |
61-65 |
- |
- |
- |
31-40 |
Arms (Main Body) |
- |
- |
- |
- |
41-45 |
Weapons Cluster (Arms) |
- |
- |
- |
- |
46-50 |
Upper Legs (Main Body)
|
66-70 |
36-45 |
51-65 |
61-75 |
- |
Legs (Upper Legs) |
71-00 |
46-50 |
66-85 |
76-85 |
51-75 |
Lower Leg Hover System
(Legs) |
- |
51-75 |
86-00 |
86-95 |
76-90 |
Rear Thrusters (Main
Body) |
- |
76-00 |
- |
96-00 |
91-00 |
Centaur |
FRONT |
BACK |
SIDES |
TOP |
BOTTOM |
Main Body / Turret |
01-35 |
01-30 |
01-30 |
01-40 |
01-10 |
Commander's Cockpit
(Reinforced Pilot's Compartment) |
36-37 |
31-35 |
31-33 |
41-45 |
- |
Reinforced Pilot's
Compartment |
- |
36-40 |
- |
- |
11-20 |
Main Cannon (Main
Body) |
38-43 |
- |
34-42 |
46-52 |
21-25 |
Missile Launcher (Main
Body) |
43-49 |
- |
- |
53-57 |
- |
Sensor Array (Main
Body) |
50-54 |
41-45 |
43-45 |
58-60 |
26-30 |
Arms (Main Body) |
55-58 |
46-50 |
46-50 |
61-63 |
31-35 |
Weapons Cluster (Arms) |
59-63 |
51-53 |
51-55 |
64-67 |
36-42 |
Upper Legs (Main Body)
|
64-76 |
54-60 |
56-65 |
68-72 |
43-48 |
Legs (Upper Legs) |
77-00 |
61-70 |
66-80 |
73-87 |
49-70 |
Lower Leg Hover System
(Legs) |
- |
71-90 |
81-95 |
87-96 |
71-95 |
Rear Thrusters (Main
Body) |
- |
91-00 |
96-00 |
97-00 |
96-00 |
SOURCES USED IN CREATION OF DOCUMENT
- Eternity Comics: "The Malcontent Uprisings 1-12"
- Palladium Books: "Book IV: Southern Cross"
- The Robotech Technical Files: "VBT-1 Centaur Veritech Battle
Tank"
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