BIOROID INTERCEPTOR
(Version
1.0 - Last updated:  01/03/06)   
  - Background and RPG Statistics by Kenneth Olson
     
- Based on an original mecha design by Tommy Yune, Jason Waltrip, 
	John Waltrip, and Omar Dogan
- Published in Wildstorm Comics "Robotech 
	Prelude to the Shadow Chronicles" Volumes 2 and 3
BACKGROUND
 After the liberation of Tirol in 2024, the Robotech Expeditionary
Forces found itself with a large number of trained clones left behind
by the Robotech Masters.  Eager to put these troops into combat
against their traditional adversaries, the REF repaired nearly 1,000 old
model Bioroids.  These allied Tiresian forces performed admirably
during the Sentinel campaigns; however, by 2035 most of the units had
been attrited through combat loses.  REF high command had to
either restart production on the older Bioroid models or retrain the Tirolian clones to pilot the 
newer standard REF designs.  Nearly
concurrently with this desision, the older REF Zentraedi pod designs were also in need of
upgrading with nearly 60% of the original Pioneer mission compliment either destroyed or worn out.  After much consultation with their Zentraedi 
and Tiresian allies, the REF high command decided to design an upgraded system
which would be used by both Zentraedi and Tiresian alike.  The newly created unit would use the basic
Bioroid Invid Fighter design with an REF style cockpit and missile
launcher.   Designers felt that by taking features familiar to
both allied pilots the overall retaining could be minimized. 
Although the allied Zentraedi forces quickly adapted the mecha as their
own, retraining of the Tiresian clones proved difficult as they had
trouble adjusting to the standard REF control systems and the use of
an onboard missile system.
After the liberation of Tirol in 2024, the Robotech Expeditionary
Forces found itself with a large number of trained clones left behind
by the Robotech Masters.  Eager to put these troops into combat
against their traditional adversaries, the REF repaired nearly 1,000 old
model Bioroids.  These allied Tiresian forces performed admirably
during the Sentinel campaigns; however, by 2035 most of the units had
been attrited through combat loses.  REF high command had to
either restart production on the older Bioroid models or retrain the Tirolian clones to pilot the 
newer standard REF designs.  Nearly
concurrently with this desision, the older REF Zentraedi pod designs were also in need of
upgrading with nearly 60% of the original Pioneer mission compliment either destroyed or worn out.  After much consultation with their Zentraedi 
and Tiresian allies, the REF high command decided to design an upgraded system
which would be used by both Zentraedi and Tiresian alike.  The newly created unit would use the basic
Bioroid Invid Fighter design with an REF style cockpit and missile
launcher.   Designers felt that by taking features familiar to
both allied pilots the overall retaining could be minimized. 
Although the allied Zentraedi forces quickly adapted the mecha as their
own, retraining of the Tiresian clones proved difficult as they had
trouble adjusting to the standard REF control systems and the use of
an onboard missile system.
Like all Bioroids, the Interceptor can make use of Bioroids 
Sleds; however, the unit possesses considerable maneuverability on its own and 
mostly operates  without the use of the sled.  The Bioroid Interceptor 
mounts two Nakajima MBS-1A fusion plasma-ramjets in the rear of the unit.
In addition to the booster mounted engines, two Pratt and Whitney JG94
fusion plasma-air/reaction mass intermix turbines are placed in the
lower legs of the unit which can provide atmospheric breaking for the mecha even 
if the primary Nakajima engines are disabled.  The Bioroid Interceptor is extremely
agile in space borne operations and is capable of maneuvering with the
more conventional VFA-6 fighter squadrons.  However, in the
atmosphere the Interceptor looses  most of this agility because of
the aerodynamic drag and has performance similar to that of the Male
Power Armor.
The Bioroid Interceptor was based on the standard
Bioroid Invid fighter; however the two mecha only share approximately
40% common components.  The Interceptor is armored with a 4th
generation Chobham ceramic composite armor which provides nearly 25%
greater armor protection over the older Bioroid models.  The armor
provides immunity from all light anti-mecha weaponry and moderate
protection from medium class (55mm or less).  However, repeated
strikes from heavy anti-mecha can penetrate the armor and thus disable
the unit.
The primary weapon on the Bioroid Interceptor is an
advanced version of the Bioroid Laser Drum.  The weapon is powered
directly from its own Protoculture cell which provides for 30 MJ bursts
up to 16 times per minute out to an effective combat range of 2,500
meters.  Long range fire support is provided by two PL-7 triple
barrel laser cannons.  Each cannon is placed in a retractable
mount on either shoulder and can fire 10 MJ bursts of
energy out to an effective combat range of nearly 20 km.  To
augment the Bioroid Interceptor's considerable direct attack weaponry,
the unit mounts a MM-32 multi-missile system in both legs.  The
weapon system is identical to that mounted on the lower legs of the
VFA-6 with the exception that the four missile block in the upper inner
leg mounts missiles instead of smoke dischargers on the standard VFA-6.
Nearly 1,000 Bioroid Interceptors were built from
2036 until 2044.  Allied Zentraedi units quickly formed and by
2038 nearly all of the older Z-1 Standard Pod and Z-2 Officer Pod
designs had been replaced in front line units with the Bioroid
Interceptor; although the older models would soldier on in reserve units for
another decade.  As mentioned previously, allied Tiresian units
took nearly 14 months before the first combat battalions began to form
in 2039; however, Tiresian units were still using old model Bioroids as
late as 2044.  The Bioroid Interceptor proved to be an extremely
effective combat unit and although allied Zentraedi and Tiresian combat
units took much higher losses than other REF units they had higher kill
ratios than REF units armed with standard VFA-6.   During the
Sentinel campaigns, units with Bioroid Interceptors would deploy after
the fleet had positioned themselves around the Invid target
planet.  The Interceptors would then engage any Armored Scouts or
Shock Troopers in low orbit and then re-enter the atmosphere clearing
the landing zones for the REF Destroid units.  By 2042, the design
was beginning to show its age as the mecha proved incapable of allowing the 
introduction of the newly created shadow cloaking device.  Instead of 
building another version of an allied REF Bioroid, REF high command decided to 
place all the remaining units into strategic reserve and finally allow allied 
Zentraedi and Tiresian forces the use of veritech fighters.
RPG STATS
  - Vehicle Type:  Bioroid Interceptor 
- Class:  Bioroid
-  Manufacturer:  Robotech Expeditionary Forces
 Crew:  One  Humanoid
- Service History:  Served with the Robotech
	Expeditionary Forces from 2036 until 2044
 
  
    
      | Location | Bioroid Interceptor | 
    
      | Shoulder Mounted Laser Cannons (2) 
 | 100 each | 
    
      | (1)  Head 
 | 100 | 
    
      | Hands (2) | 40 each | 
    
      | Arms (2) | 150 each | 
    
      | Legs & Feet (2) | 200 each 
 | 
    
      | Bioroid Blaster 
 | 100 
 | 
    
      | Rear Booster Unit (2) | 150 each | 
    
      | (2) Main Body | 300 
 | 
    
      | Reinforced Pilots
Compartment | 150 
 | 
  
		 
NOTES: 
  - Destruction of the Head will not disable the unit as with the Bioroid 
	Invid Fighter, the Reinforced Pilot's Compartment will be exposed to attacks 
	however
- Depleting the MDC of the main body will destroy the mecha; however, 
	because the Bioroids have multiple redundant systems only natural 20's will 
	result in critical shots. Any critical shots which are not natural 20's will 
	still result in double damage but no additional effects. 
 
SPEEDS:
  -  
	 RUNNING, SOLDIER
CONFIGURATION: RUNNING, SOLDIER
CONFIGURATION:
- 95 kph
- LEAPING, SOLDIER CONFIGURATION: 
- 50 ft (15 m) high or 197 ft (60 m) long without thruster
- FLYING: 
- Max level speed :  500 kph (Mach 0.41) at sea level / 650 kph at 10,000 m (Mach 
	0.59) / 750 kph at 30,000 m (Mach 0.71)
 Stall speed : None (VTOL rectification possible)
 Initial climb rate :  15,000 meters per minute with boosters
 Service ceiling : 20 km (unboosted).
 
- DESIGNED G LIMITS:
- +12.0/-6.5 (Computer overrides at 9.5 G)
- MAX ACCELERATION:  SPACE
- 3.5  G
 
- DELTA V:
- 10.9 kps with 4,500 kg of D20 
 
STATISTICAL DATA:
  - HEIGHT 
- 7.0 m
 
- BREADTH: 
- 2.8 m 
 
- DEPTH: 
- 2.7 m
 
- WEIGHT: 
- 18 metric tons
- PHYSICAL STRENGTH: 
- Equal to a P.S. of 60 
- CARGO: 
- Small compartment in pilot's compartment for personal weapons and
equipment
- POWER PLANT: 
- 2x RRL-2R miniaturized Protoculture-cell energizers each providing a total 
	of 850 MW of power
- MAX ENGINE THRUST:
- [Main] 2 x NAKAJIMI MBS-1A FUSION PLASMA SHOCK EXPANSION ENGINES:  Each
engine is mounted in its own dedicated thruster pack on the rear of the mecha.  
	Each thruster can provide a maximum thrust of 165 kN (200 kN augmented) in 
	the atmosphere or 85 kN (120 kN) using internal reaction mass in space 
	(specific impulse of 5000 sec). 
- [Auxiliary] 2 x  PRATT & WHITNEY JG94 FUSION PLASMA-AIR/REACTION 
	MASS INTERMIX TURBINES:  Each engine is mounted in the lower legs 
	of the unit and can provide atmospheric breaking for the mecha even if the 
	main engines are disabled.  Each thruster can provide a maximum thrust 
	of 45 kN (70 kN augmented) in the atmosphere or 90 kN (110 kN augmented) 
	using internal reaction mass in space (specific impulse 4500 sec) 
- FUEL CAPACITY
- 16 standard canisters of Protoculture 
 
- 4500 liters of D20 for reaction mass
- COMPATIBLE FAST PACKS:
- Tirolian Skysled
 
	
-  
WEAPON SYSTEMS:
  - 1 x ADVANCED BIOROID BLASTER:  A derivative of the standard 
	Bioroid Blaster, the advance model fires particle beam blasts in full 
	automatic mode out to an effective combat range of nearly 2.5 km before the 
	beam looses coherence.  The weapon is powered directly from its own 
	dedicated Protoculture energizer which can provide energy for 30 MJ burst up 
	to 16 times per minute or a 15 MJ burst at over twice the firing rate. 
 
      - PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 8200 ft (2500m)
- DAMAGE: 1D6*10 for each 15 MJ short burst or 2D6*10 for each 
		long
 
- RATE OF FIRE:  Up to ten short bursts or four long bursts 
		per melee
- PAYLOAD: Effectively unlimited
   
- (Optional) 1 x DISRUPTOR BIOROID BLASTER:  
	The Disruptor Bioroid Blaster was designed to replace the standard hand 
	weapon with one which could punch holes through Invid force fields.  
	Several hundred disruptor based Bioroid blasters were produced during the 
	early months of 2042.  The design proved sound, however, as the Bioroid 
	Interceptor could not be retrofitted with the newly introduced shadow 
	cloaking technology, REF high command decided to shelve the project and 
	place the remaining Interceptors into strategic reserve and hence the 
	project was shelved.
 
      - PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Force Field Disruption
- RANGE: 6500 ft (2000m)
- DAMAGE: 2D4*10 per blast
 
- RATE OF FIRE:  Up to six times per melee
- PAYLOAD: 60 blasts
- NOTES:  Against Invid hive's forces fields, one blast 
		has an 80% chance of creating a 1D4*10 ft hole for 2D4 minutes.  
		One blast will obliterate the force field used to block exterior hive 
		entrances for a duration of 4D6 minutes.  Similar effects will 
		result when used against Zentraedi or other types of force fields
   
 
  
  -  2 x PL-7 TRIPLE BARREL LASER CANNONS:  The PL-7 triple barrel 
	pulse laser are the Bioroid Interceptor's primary long range weapon system.  
	Each cannon can fire three rapid fire laser bursts with a combined output of 
	nearly 10 MJ to an effective combat range of 20 km.  The weapon is 
	usually retracted inside armored mounts to prevent damage once combat occurs 
	within the weapon's minimum range, typically 1,000 meters.
    
      - PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 20.0 km
 
- DAMAGE:  1D4*10 per triple shot from each cannon or 2D4*10 
		for both cannons firing simultaneously
 
- RATE OF FIRE: Up to six times per melee
- PAYLOAD: Effectively unlimited
- NOTES:  These weapons have difficulty tracking 
		targets at ranges of less than 1,000 meters.  Targets within this 
		range are -2 to strike and targets are missed on die rolls of 1-7 
   
 
  -  MM-32 MULTI-MISSILE:   The MM-32 multi-missile system is 
	largely derived from the lower leg hammerhead missile launchers found on the 
	VFA-6 "Alpha" fighter.  However the largely ineffective smoke 
	dispensers mounted in the upper inside leg launcher have been replaced with 
	four additional short range missiles.  This gives the Interceptor over 
	50% the missile loadout of the standard VFA-6 while retaining a considerable 
	long range direct attack arsenal. 
 
      - PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with short range missile type, (typically 1D4*10 
		for high explosive or 1D6*10 for plasma)
 
- DAMAGE: Varies with short range missile type (typically 5.2 km 
		for short range hammerhead) 
- RATE OF FIRE: In volleys of 1, 2, 3, 4, 8, 16, or all 32 
 
- PAYLOAD: 32 short range missiles
   
- HAND TO HAND COMBAT:.  Like all Invid mecha the
Overlord possesses a considerable ability to engage in hand to hand
combat.
    
      - Punch:  6D6
- Crush with Hand:  5D6
- Tear or Pry:  4D6
- Kick:  6D6
- Body Block/Tackle:   4D6
- Stomp: 1D4*10  MDC (only effective against small
objects) 
 
 
STANDARD EQUIPMENT FOR THE BIOROID INTERCEPTOR:
	- 
	 ACTIVE 
	SENSOR JAMMER WESTINGHOUSE ALQ-250(V): Internal ECM providing 
	broadband protection.  Estimated system effective radiative power 40 dBW. ACTIVE 
	SENSOR JAMMER WESTINGHOUSE ALQ-250(V): Internal ECM providing 
	broadband protection.  Estimated system effective radiative power 40 dBW.
- AUTO-PILOT: The Bioroid Interceptor is equipped with a 
	computerized auto-pilot, allowing the pilot to relax or even sleep during 
	long voyages. The auto- pilot can be programmed with a single destination or 
	a complex flight plan involving multiple speeds, directions, and 
	destinations. The onboard computer will alert the pilot when the fighter is 
	near its destination, and can also be set to automatically signal when 
	sensors detect objects near the mecha. The auto-pilot was designed with long 
	intra-system space journeys in mind. 
- CHAFF AND FLARE DISPENSERS AN/ALE-50: 24 chaff and 24 
	flares are stored in each of the lower legs
- COMBAT COMPUTER IBM-200: The combat computer tracks and 
	identifies specific enemy targets, and has a database of over 1,000 images 
	stored in memory. The computer can identify and track up to 100 targets 
	simultaneously.  
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound 
	amplification system that can pick up normal conversation up to 300 feet 
	away. 
- INFRA-RED WARNING RECEIVER OLDELFT (IRWR):    Providing 
	rear aspect protection from IR guided missiles
- HEAT AND RADIATION SHIELDS: Special shielding prevents the 
	penetration of life threatening head and radiation. A radiation detection 
	and alarm system are linked with the shields and will sound an alarm if 
	there is a rupture in the shields and what the levels of radiation are. 
	
- HOMING SIGNAL: The ejection seat of the Bioroid Interceptor is 
	equipped with a homing device that enables rescue teams to locate a disabled 
	craft or ejected life pod. The range of the signal is 400 miles (640 km). 
	Most REF ships and mecha can locate and track a homing signal, and the 
	onboard computers will automatically notify their pilots if such a signal is 
	detected. 
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for 
	increased accuracy in the striking of enemy targets and is partly 
	responsible for the mecha's strike bonus. 
- LOUDSPEAKER: A loudspeaker system is built into the craft, which 
	can be used to amplify the pilot's voice up to 90 decibels. 
- OPTICS (INFRARED): Range: 2000 feet (610 m). This optical system 
	projects a beam of infrared light that is invisible to the normal eye, but 
	detectable by the mecha's sensors. The system allows the pilot to detect 
	hidden/concealed objects by their IR reflectiveness. The beam will be 
	visible to anyone with IR sensitive optics, however. 
- OPTICS (NIGHTVISION): Range: 2000 feet (610 m). A passive light 
	image intensifier that emits no light of its own, but relies on ambient 
	light which is electronically amplified to produce a visible picture. 
- OPTICS (THERMAL IMAGER): Range: 2000 feet (610 m). A passive 
	optical heat sensor that detects infrared radiation projected by warm 
	objects and converts that data into a false-color visible image. The system 
	enables the pilot to see in the dark, in shadows, and through smoke, and 
	also adds a +10% bonus to pilots using a tracking skill. 
- RADAR AN/APG-91: X-band pulse Doppler radar.  Detection range 
	against 0 dBsm target 140 km.  System consists of conformally mounted arrays 
	in the main body, arms, and legs.  
- RADIO/VIDEO COMMUNICATION: Long range, directional communications 
	system with satellite relay capabilities. Range: 600 miles (960 km) or can 
	be boosted indefinitely via satellite relay. 
- RADAR WARNING RECEIVER AN/ALR-80 (RWR):  Providing all 
	aspect broadband protection from RF guided missiles. 
- SELF-DESTRUCT: To prevent capture by the enemy, the pilot can 
	activate the Bioroid Interceptor self-destruct system, which will cause the 
	fighter to explode after a delay of up to 60 minutes (time is set by the 
	pilot). The explosive damage is contained within a 20 foot (6 m) area and 
	inflicts 1D6x10 M.D. to everything within the radius of the explosion. All 
	internal systems are obliterated. The escape pod will be automatically 
	ejected prior to the explosion unless the pilot overrides the ejection 
	sequence. 
- STANDARD SURVIVAL KIT: All REF mecha come equipped with a 
	portable survival kit. Inside the small reinforced box is a medium-sized 
	flashlight, two hand flares, one rocket flare, a compass, infrared 
	distancing binoculars, a small mirror, a pocket knife, dehydrated and 
	concentrated food (can be stretched into a five day supply for one person) 
	and basic first aid items (aspirin, bandages, disinfectants, etc.) 
- TACTICAL LIFE SUPPORT SYSTEM: The Bioroid Interceptor is 
	pressurized, and also provides additional air feeds to the pilot's flight 
	suit that provides him with pressurized breathing. The REF flight suit also 
	contains an upper and lower g-suit that promotes blood circulation even 
	during high-g turns, thus decreasing the possibility of pilot's blacking out 
	in combat. 
COMBAT BONUSES FOR BIOROID INTERCEPTOR:
  - 4 attacks per melee plus those of the pilot
- additional attacks at levels 5 and 10 
- +4 to roll with the punch
- +2 to strike
- +2 to parry 
- +3 to dodge 
 
Random Hit Locations
When there is an equal chance of
hitting both sides from 1D6  
  - 1-3 hits the right side
- 4-6 hits the left
When there is a preferred side, roll
1D10
   - 1-8 hits the preferred side
- 9-10 hits the opposite side
  
    
      | BIOROID INTERCEPTOR | FRONT | BACK | SIDES | TOP | BOTTOM | 
    
      | Shoulder Laser 
		Cannons (Booster) | 01-05 | 01-10 | 01-05 | 01-25 | 01-03 | 
    
      | Head 
		(Pilot's Compartment) | 06-15 | 11-15 | 06-09 | 26-50 | - | 
    
      | Hands 
		(Arms) | 16-20 | 16-20 | 10-13 | 51-55 | 04-10 | 
    
      | Legs and 
		Feet (Main Body) | 21-55 | 21-50 | 14-40 | 56-58 | 11-60 | 
    
      | Bioroid 
		Blaster (Arms) | 56-60 | 51-55 | 41-50 | 59-65 | 61-68 | 
    
      | Rear 
		Booster (Main Body) | 61-63 | 56-80 | 51-65 | 66-85 | 69-80 | 
    
      | Main
Body | 64-95 | 81-95 | 66-95 | 86-95 | 81-00 | 
    
      | Pilot's Compartment | 96-00 | 96-00 | 96-00 | 96-00 | - | 
  
REFERENCES USED IN THIS DESIGN
   - Palladium
Books:  "The Sentinels"
 
- Robotech.com:  Bioroid Armored Fighter
 
- Robotech Technical Files:  Tirolian Mecha - Bioroids
WildStorm Comics:  "Prelude to the Shadow Chronicles" 
	Volumes 2 and 3Back to Mecha
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