SPACE DEFENSE ROBOT SDR-12 COUGAR
(Version 2.00 - Last updated:
03/05/99)
- RPG Stats and Background by Kenneth
Olson
- Drawings by Matt Willis
- Based off an orginal design from: B-Club Special #9:
Artimic Design Works and Entertainment Bible 16
BACKGROUND
As the First Invid War was coming to its final climatic conclusion with the defeat of
the Invid Regent over Optera, REF designers began to look at creating newer destroid
designs that would replaced the ones that had been used throughout the Sentinel
campaign. They soon came to the realization that even though the Invid Regent had
been defeated, there was still a sizable amount of "mopping up" the pockets of
resistance that still remained. Even more threatening was the realization that the
Invid Regis was still on the loose controlling a full one-half of the originally number of
Invid. With these two facts in mind, the REF designers on Tirol engineered a new
class of destroids that were to be optimized for fighting with the numerically superior
Invid forces.
One of the newer designs that was to replace the REF Spartan was the SDR-12 Cougar.
Designed to have a similar amount of firepower but superior maneuverability the
Cougar mounts an impressive 16 long range missiles 70 short range missiles, a ball mounted
RRG-PPC-15a, and two of the massive EU-35 particle beam cannons found on the beta
fighter. Although the Cougar has fewer long range missiles than its Spartan class
predecessors, it more than makes up for this with superior short range defensive
capabilities. In addition, the Cougar can use any of the hand held weapons of the VAF-6 series veritech or the massive EU-12
from the Condor.
Approximately 500 Cougars were produced during the Sentinel war and subsequent mop up
operations. The design proved to be incredibly effective as long range space defense
units now had some firepower against close range Invid attacks. The Cougar was the
only post Sentinel destroid design to be in active production when the final assault to
reclaim Terra was made, albeit at levels that only made up for combat losses. Some
200 units were dropped outside of reflex point to provide long range artillery support.
Surprisingly most of these units survived, as the were too far away during the
combat for Invid forces to engage them and outside the "energy phoenix" of the
departing Regis.
RPG STATS
- Vehicle Type: One manned Space Defense mecha
- Class: Destroid
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
-
MDC BY LOCATION:
Location |
Cougar |
* Head / Sensor |
100 |
Hands (2) |
30 each |
Forearm Shields /Missile Pods (2) |
300 each |
Shoulder / Missile Pods (2) |
100 each |
Top Missile Pods |
200 each |
Upper Legs (2) |
100 each |
Lower Legs (2) |
125 each |
** Main Body |
300 |
Rear Thrusters (2) |
75 each |
NOTES:
- * Destroying the head of the Cougar will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING:
- 100 kph
- LEAPING:
- 30 meters without thrusters.
- FLYING:
- 200 kph for two minutes
- MAX ENGINE THRUST:
- 2 x Pratt & Whitney JG95D [Main] fusion plasma-air/reaction mass
intermix turbines in the mounted on the back. Max thrust, 118 kN each.
[Optional] An external booster engine pod can be attached to the back. The two PSE7C
reaction
engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before
fuel burnout.
Typically, this pod was employed when the mecha was used for fast raids.
-
STATISTICAL DATA:
- HEIGHT:
- 11.0m
- DEPTH:
- 4.4m
- BREADTH:
- 6.0m
- WEIGHT:
- 35.5 metric tons fully loaded
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
- POWER PLANT:
- 2 x RRL-2P Miniaturized Protoculture-cell energizer
- 16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
- Delta V:
- 35 kps, however an additional 85 kps may be added with the two PSE7C reaction
engines
-
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
- LM-SHIN-8 MULTIMISSILE SYSTEM: The LM-Shin-8 missile system is
mounted on the back of the cougar. Eight long range missiles are ready to fire with
an additional 8 missile located in reserve.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volleys of two, four, eight
- PAYLOAD: 16 long range missiles
- 2xMM-24 MULTIMISSILE SYSTEM: The Cougar has 24 onboard variable short
range hammerhead
missiles for close in defense mounted in two shoulder missile launchers. These
missiles are located in the shoulders legs, similar in nature to the alpha fighter.
Each launcher has six missiles that are ready to fire with three reloads
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volleys of two, four, six.
- PAYLOAD: Each launcher holds 24 short range hammerhead missiles
- 2 x EU-35 TRIPLE-BARRELED ION PULSE CANNONS: These weapons are mounted on each
forearm . Energy output is 12.5 MJ per cannon, firing 45 times per minute. The
EU-35 incorporates accumulators for 50 MJ of energy to be used in rapid-fire situations,
albeit at a 25% lower power-output.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1200 m
- DAMAGE: 1d4*10+10 short burst , 2d4*10+20 medium burst, or 5d4*10 full melee
burst. Roll random hit locations for every 1d4*10 of MDC damage
- RATE OF FIRE: Up to 10 short bursts, or 5 medium bursts per melee without using
the accumulators
- PAYLOAD: The protoculture generators provides 125 MJ of energy to each gun
per melee. Each gun can fire up to 10 short bursts or 5 medium bursts per melee
without the use of the accumulators.The accumulators when inuse provide an additional 50
MJ of energy, but reduce the damage and range by 25%. If the Cougar is at rest
the accumulators energize at 10 MJ per melee. During combat they are disconnected so
that all the power is used by the pilot.
- RRG-PPC 15c PARTICLE CANNON: A single short barrel version
of the RRG-15 is mounted in the right chest of the Cougar. The weapon can fire 10 MJ
bursts up to 30 times a minute powered from the main protoculuture generators. The
weapon can traverse -90 to +70 degrees horizontially and +-80 degrees vertically.
Engineers were forced to reduced the number of convergence coils to mount the weapon in a
ball turret. As a result the maxium range is 40% less than on the standard PPC-15a.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1600 m
- DAMAGE: 1d4*10 MDC
- RATE OF FIRE: Equal to the combined attacks of the pilot.
- PAYLOAD: Effectively unlimited
- MM-32 MULTI-MISSILE SYSTEM: The Cougar has 32 onboard variable short range hammerhead missiles
for close in defense. These missiles are located in the lower legs, similar in
nature to the alpha fighter.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: In volleys of 1, 2, 4, 8, 16, or all 32.
- PAYLOAD: 16 hammerheads
in each lower leg
- EU-12 Destablizer (optional): The Cougar can mount the predissor to the EU-13
found on many of the late model VAF-6's. The EU-12 is a larger version mounting its own
dedicated protoculture cansiter to supply the vast quantiy of energy necessary for this
weapon. However use the the EU-12 will prohibit the use of the long range missiles
on the arm which the EU-12 is mounted
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2000 m
- DAMAGE: 5d6 for each single shot, 1D6x10 for each short bursts, or 3d4*10 for
each long bursts.
- RATE OF FIRE: Equal to the combined attacks of the pilot.
- PAYLOAD: 500 single shots, 100 short bursts, 50 long
- HAND TO HAND COMBAT: If necessary, the Cougar can engage in melee combat rather
than use a weapon. The Cougar can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch: 1D6*3
- Kick: 1D6*3
- Leap Kick: 2D6*3
- Body Flip/Throw: 1D6*3
- Body Block/Tackle: 1D6*3
- Stomp: 1D4*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE COUGAR:
- COMBAT COMPUTER: The Cougar is equipped with a combat computer that can
store and analyze data during combat with hostile forces. The combat computer tracks and
identifies specific enemy targets, and has a database of over 10,000 images stored in
memory. The computer can identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The Cougar is equipped with a homing device that enables rescue
teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles
(640 km). Most REF ships and veritechs can locate and track a homing signal, and the
onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- WESTINGHOUSE TPG-307 MEDIUM RANGE RADAR: (50km) UWB phased
array pulse Doppler for detection and tracking of targets with battlefield surveillance
modes.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the self-destruct system, which will cause the fighter to
explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage
is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the
radius of the explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides the ejection
sequence.
- STANDARD SURVIVAL KIT: All REFs mecha come equipped with a portable survival kit.
Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket
flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Condor's cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him with
pressurized breathing.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- OLDEFT INFRA-RED WARNING RECEIVER (IRWR)
- WESTINGHOUSE ALQ-250(V) ACTIVE SENSOR JAMMER
- CHAFF AND FLARE DISPENSERS: 24 chaff and 24 flares are stored in the
lower legs
COMBAT BONUSES FOR COUGAR TRAINING:
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten.
- +1 to strike
- +4 to parry
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Condor
- Palladium Books: "The Sentinels"
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