Super Alpha Fighter VDF-6 (A,B,C)
(Version 1.0 - Last updated:
12/27/00)
- Concept presented in The
Robotech RPG Book Six: The Return of the Masters
- © 1989 1998 Kevin Siembeda, published by Palladium Books.
- Artwork by Wayne Breaux Jr.
- Additional Background by Kenneth
Olson
BACKGROUND (VDF-6 A)
The VDF-6A history and RPG stats are found in "Return of the
Masters" Second Printing pp 106-109.
BACKGROUND (VDF-6 B,C)
With the
relative success of the early versions of the Super Alpha, the REF high command decided to enter
the super alpha into full production. The first production model, or the
VDF-B, kept the basic airframe and most of the weaponry of the initial
pre-production design. However, the traditional hand held GU-13 and the arm mounted
GU-XX2 were replaced with the more modern and ammunition less EU-13 weaponry.
In addition, the multimissile system was upgraded such that each
of the leg box launchers were modified to hold an additional 2 hammerhead missiles. The
largely ineffective smoke launchers, placed on either sides in the inner leg,
were replaced with four additional hammerhead missiles per leg. As a
result the 'B' model of the VDF-6 has an incredible 76 on board hammerhead
missiles. In addition the standard DD-6 medium range missile system is
mounted under each intake. The older MM-5 FAST pack system was replaced
with two NP-BP-10 FAST packs mounting another 27 hammerhead missiles each. Combined with the
MM-76 multi-missile system the VDF-6B mounts 130 hammer head missiles with 6
diamond back missiles.
The success of the VDF-6B only caused REF engineers to endeavored
to improve on the versatility of the design by adding modularity to the arm
mounted weapons. Unlike the VDF-6B, the C model gave the mission planner
the option to place differing weapon, engine, defensive armor, or fuel pods into the four
modular pods in the lower arms, where in the 6B model the ATF-401 secondary engine and
the EU-13 is mounted.
The VDF-6 series proved to be the most powerful and versatile
variant of the standard VAF-6. Although, only 100 VDF-6B and 10 VDF-6C
were produced in time for the final assault on Earth in July of 2045 they proved
to be critical. All ten of the VDF-6C defolded into earth system 10 days
before the main fleet was to defold behind the moon. The group was
assigned to disable the hyperspace sensor unit for the southern hemisphere.
The Invid unaware of shadow cloaking devices
Two squadrons of VDF-6Ds were assigned to attack the main hive in the
former Z-zone. Although, they were outnumbered by nearly 100 to one the
two squadrons successfully disabled the hyperspace detector for the southern
hemisphere. This allowed REF special forces to deploy several hyperspace
dampers in geosynchronous orbit around earth to partially mask the incoming invasion
force.
Service History:
-
VDF-6A: Limited service with the REF Air force from
2042 until 2044
-
VDF-6B: Served with the REF Spacy, Marines, and Navy
from 2043
VDF-6C: Served with the REF Spacy from 2045.
RPG STATS
- Vehicle Type: VDF-6 Armored Alpha Fighter
- Class: Variable Fighter
Manufacturer: Robotech Expeditionary Forces
Crew: One pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
(B,C) |
Head |
90 |
Shoulder Sensor Unit * |
30 |
Hands (2) * |
35 each |
Forearm Shields / Missile Pods (2) |
150 each |
Shoulder / Missile Pods |
100 each |
Upper Legs (2) |
150 each |
Lower Legs (2) |
175 each |
Missile Pod Launchers (2) |
125 each |
Wings (2) * |
150 each |
Tails (2) |
65 each |
Main Body ** |
400 |
Pilots Compartment |
150 |
Wings (2) |
100 |
Tails (2) |
50 |
EU-13 / GU-13 / EP-13 |
75/75/100 |
NOTES:
- * Indicates a small target that is difficult to strike. Attackers
must make a called shot to hit them at -4 to strike. Destroying the sensor head of the
VDF-6 will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal). Radar and
communications will be unaffected.
- ** Depleting the MDC of the main body will destroy the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 100 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 250 kph, with a maximum altitude of 2500m
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed : 2036 kph at 18000m (Mach 1.9)
1000 kph at sea level (Mach 0.9)
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 20000 m per minute with boosters engaged
Service ceiling : 26 km (unboosted).
MAX ENGINE THRUST:
- 2 x Pratt & Whitney JG99 [Main] Fusion plasma-air/reaction mass intermix
turbines. Max thrust, 160 kN each.
- 2 x Pratt & Whitney FE-97B first-stage intake fans, providing
pressurized airflow to main, reserve, and VTOL engines..
- (4xVDF-6B, 2x VDF-6C and 2 optional) Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix
ramjets. Two are mounted on the upper rear (jet mode), and two as
VTOL thrusters on the lower fuselage in place of the traditional head-turret [Auxiliary].
Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN each.
STATISTICAL DATA:
- HEIGHT:
- 9.15m in soldier configuration.
- 5.80m in gerwalk configuration.
- 5.00m in fighter configuration.
- WIDTH:
- 4.40m at shoulders in soldier and gerwalk configuration.
- 6.70m with wings at maximum extension.
- LENGTH:
- 11.00m in jet and gerwalk mode
- WEIGHT:
- 16,000 kg empty and 27,000 kg fully loaded.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
- POWER PLANT:
- 2 x RRL-2P Miniaturized Protoculture-cell energizer
- 16 standard canisters of Protoculture
1 dedicated canister for each EP-13/EU-13 gun pod
200 lit. D2O reactant for fusion engines.
- Delta V:
- 75 kps however two 25 kps tanks may be mounted on each hardpoint
-
- COMPATIBLE FAST PACKS:
- None
WEAPON SYSTEMS:
Handheld Weapon Systems
- HANDHELD GU-13 THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round
capacity stored in the pod itself and in anon-detachable 'clip'. This weapon was
most common on the earlier models of the Alpha fighter from 2017 until 2035
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet
(1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m)
- DAMAGE: APSSDS 3d6 short burst, 5d6 medium burst, 1d6*10 full melee burst.
HEAP 4d6 short burst, 1d6*10 medium burst, 2d6*10 full melee burst. Tracer rounds
reduce damage by 25%. Standard 4d6 short burst, 1d4*10 medium burst, or 2d4*10 full
melee burst
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: 40 short bursts, 20 medium, or 10 full melee. Two additional clips
are stored in the legs
- NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20.
Tracers add +2 to strike.
- HANDHELD EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in
full automatic mode, also capable of firing all three barrels simultaneously in
semiautomatic mode at approximately one shot per second. This weapon fires 3.2 MJ
pulses per barrel with its own dedicated protoculture cell and capacitor banks in the
'clip'. This weapon, built into an external shell identical to that of the GU-13, was
developed in 2032 by the REF, but did not see wide use until 2037. By 2041,
the EP-13 had almost completely replaced the GU-13 as the main cannon of the Alphas in the
REF's inventory.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1200 m
- DAMAGE: 2d4 for each Single blast, 1d6*10 for each triple blast, 2d4*10 for each
medium burst (up to six times per melee), or 4d4*10 for each full melee burst.
- RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
- PAYLOAD: Conditionally unlimited. The protoculture cell is estimated to
have enough power for 3000 single shots, 1000 triple shots, 300 long bursts, or 100 full
melee bursts.
- HANDHELD EU-13 DESTABLIZER: sub-nuclear particle beam gun with output of 10 MJ, can fire
up to 30 times/minute. Draws power from its own dedicated protoculture canister, but
can be fired using the veritech's own power. Particles have specific, disrupting
effect on force fields, and will short out a low power field completely, while high power
fields may temporarily and locally cease to function.
- PRIMARY PURPOSE: Anti-force Field
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1d4x10 for each single shot
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight
times per melee.
- PAYLOAD: Conditionally unlimited. Each protoculture cell can power up to
100 shots.
- HANDHELD GA-15 40MM REF GAUSS RIFLE: See entry for GA-15
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 5.0 km
- DAMAGE: 2D6*10 for single shot
- RATE OF FIRE: The GA-15 fires up to 60 rounds per minute. The pilot can
fire as many single shots as his combined hand to hand attacks per melee
- PAYLOAD: 50 rounds stored internally.
- NOTES: -2 to strike within 500m
Internal Weapon Systems
- MM-76 MULTI-MISSILE SYSTEM: The VDF-6 has 76 onboard variable warhead
missiles.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty,
or all seventy-six
- PAYLOAD: 8 in each shoulder (16 total), 10 in each
forearms (20 total), 16 in each lower leg (32 total), 4 in each leg box
launchers (8 total)
- NP-BP-10 FAST PACK: The two fast packs on either side of the
rear are the standard NP-BP-10. Each pod contains 9 hammerhead
missiles with 2 reloads. These FAST packs along with the MM-76 gives
the VDF-6 and incredible standard load of 27 short range hammerhead missiles
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies, typically 1D6x10 MDC
- RATE OF FIRE: Volleys of 1 to 9 missiles
- PAYLOAD: 27 Hammerhead short range missiles
- NOTE: GM's may allow players to use any standard Palladium medium
range missile instead of the Hammerhead REF short range missile
- DDI-6 MEDIUM RANGE MISSILE SYSTEM: The standard DDI-6 missile
launcher was retained from the VAF-6. Six 260mm x 1.2m Diamondback
medium range missiles can be
stored under the intakes
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies
- DAMAGE: Varies
- RATE OF FIRE: One at a time or in volleys of two, three, four or all six
- PAYLOAD: 3 in each intake for a total of 6
- NOTE: GM's may allow players to use any standard Palladium medium
range missile instead of Diamondback missiles.
Modular Weapon Systems
Note the VDF-6B does not posses the modular weapon systems. As a result
a single EU-13 and a single Turbo-Union ATF 401 miniaturized fusion
plasma-air/reaction mass intermix ramjets are mounted in either arm
- GU-13C THREE-BARRELED 35MM GUN POD firing 1400 rounds per minute,
1600 round capacity. Ammunition is a mix of Tungsten-coated depleted
Uranium Armor Piercing Spin-Stablized Discarding Sabot (APSSDS), High
Explosive Armor Piercing (HEAP) and tracer rounds. This gun is the
carbine version of the GU-13 gun pod found in the Alpha fighter.
However, due to its shorter barrel, accuracy, penetration, and range are
appreciably reduced.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Armor Piercing Spin Stablized Discarding Sabot Rounds (APSSDS)
3500 feet (1100 m), High Explosive Armor Piercing, Standard, and Tracer
3000 ft (900m)
- DAMAGE: APSSDS 3d6 short burst, 5d6 medium burst, 1d6*10 full
melee burst. HEAP 4d6 short burst, 1d4*10 medium burst,
2d4*10 full melee burst. Tracer rounds reduce damage by 25%.
Standard 4d6 short burst, 1d4*10 medium burst, or 2d4*10 full melee
burst
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: 200 short bursts, 100 medium, or 50 full melee
- NOTES: APSSDS crits on 18,19,20. HEAP
crits on 19,20. Tracers add +2 to strike.
- EU-13C THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds
per minute in full automatic mode, also capable of firing all three barrels
simultaneously in semiautomatic mode at approximately one shot per second.
This weapon fires 2.4 MJ pulses per barrel in each mode, drawing power from
the aircraft's main energizer. This gun is the carbine version of the
EP-13 gun pod in the later model Alphas. However due to its smaller
size, its energy and range are appreciably reduced. This weapon was
developed around 2035 and started being widely deployed in 2039. The
VDF-6B does not posses the modularity weapon systems that the VDF-6C does
and therefore mounts two EU-13c in both arms.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1000 m
- DAMAGE: 2d4 for each Single blast, 1d4*10 for each triple
blast, 1d6*10 for each medium burst (up to six times per melee), or
3d4*10 for each full melee burst.
- RATE OF FIRE: Single shots or bursts equal to the combined
attacks of the pilot.
- PAYLOAD: Unlimited
- EP-13C DESTABLIZER: Carbine version of the standard EP-13 found on
the VAF-6S Shadow Fighter. Sub-nuclear particle beam gun with output of
8 MJ, can fire
up to 30 times/minute. Draws power from its own dedicated protoculture canister, but
can be fired using the veritech's own power. Particles have specific, disrupting
effect on force fields, and will short out a low power field completely, while high power
fields may temporarily and locally cease to function.
- PRIMARY PURPOSE: Anti-force Field
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 1200 )
- DAMAGE: 6D6 for each single shot
- RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight
times per melee.
- PAYLOAD: Conditionally unlimited. Each protoculture cell can power up to
100 shots.
- MM MULTI-MISSILE SYSTEM: Each modular hard point can be
configured with a modular missile system. Each hardpoint can carry a
single long range missile, five Diamondback medium range missiles, or 5
hammerhead missiles with 15 additional reloads.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with Missile Type
- RATE OF FIRE: Long Range - One at a time, Medium/Short Range -
One at a time or in volleys of 2, 3 or 4.
- PAYLOAD: One Long range missile or 5 medium range diamondback
missiles, or 5 hammerhead missiles with 15 reloads.
- TURBO-UNION ATF-401 MINIATURIZED FUSION PLASMA-AIR/REACTION MASS
INTERMIX RAMJETS: The mission planner must install the ATF-401s in
pairs. When installed the top speed in fighter mode
will be increased by 500 kph and the fighter will gain a bonus of +2 to
dodge in all modes. The VDF-6B does not posses the modularity weapon
systems that the VDF-6C does and therefore mounts two ATF-401s in both arms.
- PP-2 MECHA PINPOINT-BARRIER SYSTEM: A mecha size
pinpoint barrier system can be mounted in each arm. The PP-2 is
capable of projecting a single barrier that is capable of absorbing 20 MJ of
kinetic or particle energy before depleted. The pilot is capable of
moving the barrier, costing a single attack, to project any area on the
mecha.
- PRIMARY PURPOSE: Defense
- DAMAGE: 50 MDC
- PAYLOAD: Recharges at 15 MDC per melee
- ADDITIONAL ARMOR: An additional 150 MDC of armor
can be added to the arm shield in each of the modular weapon
systems.
- HF-2 MECHA HYPERSPACE FOLD SYSTEM: The HF-2 system
was designed to transport a single mecha up to 25 light years. The
HF-2 requires four canisters of protoculture for each fold of 25 light
years. The system can hold at maximum eight canisters; however, any qualified
bio-maintenance engineer can recharge the system given 1d4 hours. Normally,
the pilot does not plot the mecha through hyperspace but has a qualified
hyperspace navigator plot the course before the mission. However, if
the pilot possess navigation hyperspace, the pilot can pilot his own
course. The HF-2 hyperspace fold system requires the use of both of
the modular spaces in the lower arms.
Other Weapon Systems
- BODY/WING HARD POINTS: A single fixed hard points are mounted on each wing.
These hardpoints can be used to carry 15 short range missiles, 5 medium range
missiles or 2
long range missiles.
- HAND TO HAND COMBAT: If necessary, the VDF-6 can engage in melee combat rather
than use a weapon. The VDF-6 is extremely agile and can execute most typical hand to
hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 1D6*3
- Punch in Guardian: 1D4*3
- Kick: 1D6*3
- Leap Kick: 2D6*3
- Body Flip/Throw: 1D6*3
- Body Block/Tackle: 1D6*3
- Stomp: 1D4*3 . (only effective against small objects)
STANDARD EQUIPMENT FOR THE VDF-6:
- RRG MK3 SHADOW: four-dimensional distortion field generator (downshifts
and dampens protoculture radiation) emitting only weakly in these wavebands.
NOTE: . Once the mecha has lost half of its main body MDC, there is a 40% chance that the
stealth system will fail every time the main body of the craft is hit. Once the stealth
system has failed, it will not work again until repaired at a RDF base.
- RRG MK4 EM-ABSORBING SKIN COVER: strongly absorbing EM radiation from
radio through ultra-violet wavelengths, and emitting only weakly in these bandwidths.
Conventional Radar effectiveness is reduced by 95%.
- AUTO-PILOT: The VDF-6 is equipped with a computerized auto-pilot, allowing the
pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect objects near
the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The combat computer tracks and identifies specific enemy
targets, and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
- WESTINGHOUSE ALQ-250(V) ACTIVE SENSOR JAMMER: internal ECM
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening head and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- HOMING SIGNAL: The escape pod of the VDF-6 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 400 miles (640 km). Most REF ships and veritecs can locate and track a
homing signal, and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam
of infrared light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by their IR
reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- TEXAS INSTRUMENTS APG-137 X-BAND PULSED DOPPLER RADAR: 150 mile range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy,
the pilot can activate the VDF-6 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 3D6x10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: All REF veritech fighters come equipped with a portable survival
kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person)
and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VDF-6 cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with pressurized
breathing. The REF flight suit also contains an upper and lower g-suit that promotes blood
circulation even during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
- CHAFF AND FLARE DISPENSERS: 24 chaff and 24 flares are stored in the
lower legs
COMBAT BONUSES FOR VDF-6:
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels six and eleven.
- +4 on initiative (when shadow cloaking is activated)
- +3 to strike
- +2 to parry
- +3 to dodge in solder and guardian, +5 in jet mode. (-1 to dodge while in
atmosphere)
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Robotech Technical Files: Veritech Alpha Fighter VAF-6
- Palladium Books: "The Sentinels"
- Palladium Books: "Return of the Masters"
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