ZEL REGULT "ADVANCED TACTICAL BATTLE POD"

(Version 1.0 - Last updated:  10/02/03)  
Background and RPG Statistics by Kenneth Olson
Based on an original design in Macross:  Magazine for Anime Hobby Fan Vol4

BACKGROUND

The Regult Tactical Battle Pod, and its variants, were the standard Zentraedi infantry mecha and used until the end of the Robotech Empire.  The Regult was simple to maintain, operate, and easy to mass produce.  REF intelligence estimates that nearly one-billion Regult Tactical Battle Pods of all types were produced throughout the Robotech Wars.  For all of its advantages, the Regult's major weakness was its incredibly thin armor which was incapable of resisting damage from anti-mecha weaponry of any caliber.  As the war with the Disciples of Zor (DoZ) and the continuing conflict with the Invid continued to drain away resources, the Robotech Masters could no longer afford their disposable Zentraedi mecha and they quickly came to the conclusion that in order to win higher quality units must be fielded.

The Zel Regult, also designated the "Advanced Tactical Battle Pod" by REF military intelligence, retains much from its earlier design, including nearly all of the basic internal structure and simplicity to maintain and operate.  The flight control and sensor systems are virtually identical to the earlier Regults; although, the Zel Regult was designed with a larger protoculture energizer which results in a more responsive unit.  Other than the addition of the Touwhaug Rasilszt-6 Missile Launcher, which is nearly an identical weapon to that mounted on the Gluuhaug Regult (Light Artillery Pod), the Zel Regult could be piloted by any Zentraedi warrior with minimal training.

Although the Zel Regult is similar to earlier designs, the unit is a major upgrade from the Regult and possesses vastly upgraded armor and weaponry.  The unit is armored with an advanced titanium alloy capable of withstanding all small arms and weaponry up to 20mm in caliber.  However, multiple hits from medium caliber or higher weaponry, such as the 55mm GU-11 or the 120mm smoothbore cannon on the Spartas Hovertank, will penetrate into the internal structure and in short order incapacitate the unit.  Although still relatively under armored when compared to contemporary RDF designs, the Zel Regult provided an armored pilot's compartment which would allow the pilot some measure of survival even if the unit had been disabled.

The major addition to the Zel Regult's weaponry is the Touwhaug Rasilszt-6 missile launcher mounted on the top of the unit which replaces the largely ineffective Karatszon Quillo-152 pulse lasers.  The missile launcher is capable of firing any of the Zentraedi medium range missiles (Miff, Megrim, or Morgoth) out to a typical combat range of 50 km.  The addition of beyond visual range weaponry was a sizable upgrade, as it now allows the common solider to strike at incoming targets well beyond the short range engagements, less than 2 kilometers, capable with the basic Regult's weaponry.  The older Makral Martszur Type-4, also unknown as the PB-10, were replaced with a single barreled Makral Martszur Type-5 particle beam cannon.  Each cannon is capable of firing nearly twice the energy of the older models and are independently targetable with a range of motion from  ±45 degrees in elevation and azimuth.  The chin mounted Moldile Tszan-83 22.3mm autocannons were retained and are mounted in a similar chin position to the standard Regult.

The Zel Regult proved to be an incredibly successful design which if introduced earlier in the Robotech Wars could have made a substantial difference in several key battles with the Disciples of Zor and Invid.  Unlike other advanced Zentraedi Pod designs, such as the Assault Pod or the Stealth Pod, the Zel Regult would not require the basic Zentraedi warrior to change their tactics, as would be required with the introduction of stealth technology, but still provide a substantial upgrade in armor and weaponry, unlike the specialized long range Assault Pod, over the earlier designs. 
Unfortunately for the Robotech Masters, the depletion of resources caused by the incessant fighting made mass production of the Zel Regult impossible.  Only 105,000 units were produced from 2002 until production ended just prior to the departure of the Imperial Fleet in 2011.  Nearly all of the Zel Regults were destroyed during the Zentraedi Rain of Death on 18-April 2011; however, REF forces did encounter several units during the Sentinel campaign and subsequent mop-up operations.
 

RPG STATS

Vehicle Type:  Zel Regult "Advanced Battle Pod"
Class:  One man, all weather ground combat mecha with space capabilities
Manufacturer:  Esbeliben Design Bureau, manufactured in numerous automated Robotech Masters facilities
Crew:  One Zentraedi Warrior
Service History: Served with the Tirolian Border Fleets and the Imperial Zentraedi forces from 2002 until 2013

MDC BY LOCATION:

Location Advanced Battle Pod
Particle Beam Cannons (2)
40
Medium Range Missile Launcher
50
22.3mm Autocannons (2) 20
Main Engine Thruster (rear) (2) 25
Legs & Feet (2) 40
(1) Main Body 100
(4) Reinforced Pilots Compartment 50
		 
NOTES:
  1. Depleting the MDC of the main body will disable the mecha; however, the pilot's compartment is still intact 

 

SPEEDS:

RUNNING:
200 kph (empty)
254 kph (full missile load)
LEAPING:
20 m high and/or 110 m long without thrusters.
100 m high and/or 600 m long with booster assistance
DESIGNED G LIMITS:
+12.0/-6.5 (Computer overrides at 9.5g)
MAX ACCELERATION:  SPACE
2.28 g
DELTA V:
3.6 kps with 5,000 kg of D20

 

STATISTICAL DATA:

HEIGHT
17.4 m
BREADTH:
8.0 m
DEPTH:
8.3 m
WEIGHT:
38,000 kg empty / 39,500 with combat load
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None - Full size Zentraedi completely fills pilot's compartment, and optional rifle may be attached to legs incase pilot needs to exit mecha.
POWER PLANT:
Esbeliben 1.3 GGV protoculture furnace with an estimated generator endurance of 200 hours of flight time
MAX ENGINE THRUST
[Main] 2 x VARREDOUSH TYPE-12 PLASMA-SHOCK EXPANSION ENGINES:  Two plasma shock engines are located on the rear of the main body.  Each thruster has a maximum thrust of 350 kN (specific impulse of 3000 sec).
[Auxiliary] 2 x XLERIA TYPE-5 PLASMA SHOCK EXPANSION ENGINES . Two engines are mounted in the the legs.  The engines are capable of slowing the mecha down if air deployed on a terrestrial planet or allow the unit to glide along the ground.  Each engine is rated at 75 kN
FUEL CAPACITY:
16 standard canisters of protoculture
5000 liters of D20 for reaction mass
COMPATIBLE FAST PACKS:
None

 

WEAPON SYSTEMS:

  1. 2 x MAKRAL MARTSZUR-5 PARTICLE BEAM CANNONS:  Two Mk-5 single barrel particle beam cannons are mounted on either side of the main body with each cannon capable of firing 10 MJ bursts of energy once every 2 seconds out to a maximum combat range of 2500 meters.  Unlike the Mk-4 cannons mounted on the standard Regult, the Mk-5 is a single barreled weapon firing a coherent burst of energy.  Each particle cannon is independently targetable with a range of motion from 45 degrees in elevation and azimuth. 

     

  2. 2 x MOLDILE TSZAN-83 22.3 MM AUTOCANNONS:  Like the Standard Regult, the advanced Regult mounts 22.3 mm autocannons in the chin of the mecha.  The cannons fire caseless armor-piercing ammunition rounds at 850 rounds per minute out to an effective range of 650 meters.  Each cannon is fed from its own internal ammunition supply of 500 rounds

     

  3. TOUWHAUG RASILSZT-6:  A single Touwhaug Rasilszt-6 medium range missile launcher is mounted on the top right of the Zel Regult.  The launcher carries six Miff, Megrim, or Morgoth medium range missiles and can fire them in volleys of 1 to 6. 

     

  4. HAND TO HAND COMBAT: The Zel Regult's hand-to-hand combat is limited by its lack of hands; however, kick attacks, body blocks and stomps are still possible.

STANDARD EQUIPMENT FOR ZEL REGULT:


COMBAT BONUSES FOR ZEL REGULT


Random Hit Locations

When there is an equal chance of hitting both sides from 1D6

When there is a preferred side, roll 1D10

ZEL REGULT

FRONT

BACK

SIDES

TOP

BOTTOM

Particle Beam Cannons (Body)

01-08 01-03 01-10 01-10 01-05

Missile Launcher (Main Body)

09-15 04-15 11-17 11-30 -

Autocannons (Main Body)

16-20 16-18 18-20 31-33 06-10
Engine Thrusters  (Main Body) 21-30 19-30 21-35 34-50 11-25
Legs and Feet (Main Body) 31-55 31-55 36-60 51-60 26-60
Main Body  (Pilot's Compartment) 56-90 56-90 61-90 61-85 61-85
Pilot's Compartment 91-00 91-00 91-00 86-00 86-00

REFERENCES USED IN THIS DESIGN

Back to Mecha Home