Assault Power Armor (Queadlunn-Yau)
(Version 2.00 - Last updated:
11/29/00)
- RPG Stats and Background by Kenneth
Olson
- Based on an original mecha design by Lee Duhig and Herb Mallette
- Published in Antarctic Press "Robotech Wings of Gibraltar"
-
BACKGROUND
The
development of the Queadlunn-Ger
(Tactical Power Armor) power armor provided the male Zentraedi an equivalent
counterpart to the highly successful Queadlunn-Rau. The Robotech Masters
looked at other ways to improve the standard male power armor to fill other tactical
requirements. One design improvement was to produce a highly mobile cavalry
unit which could be quickly deployed to key areas of the battlefield or used for
special operations.
The Assault Power Armor (Queadlunn Yau) was developed 5 years
after the Tactical Power Armor to fulfill these needs. Although, the
Assault Armor does not have nearly the armor nor the firepower of the standard
Tactical Power Armor, it still outclasses the standard Male Power Armor.
The highly successful PB-11 was kept as the primary long range weapon; however,
the missile load was reduced to 42 short range missiles mounted in two SL-21
launchers on either shoulder. Two carbine versions of the venerable PB-10,
found on all combat models of the Regult Battle Pod, were added to either
arm for short range defense.
The Queadlunn Yau never made it past the experimental
stage. Only 250 models were produced immediately before the Zentraedi
campaign to recapture the SDF-1. Approximately 50 Assault Armors were
included in Breetai's forces to reclaim the SDF-1. The masters felt that
the special operations nature of the mission would fit in with the design
parameters of the Assault Armor. All the the units were subsequently
destroyed on a raid of the RDF research faculty Gibraltar just outside of the
asteroid belt.
RPG STATS
- Vehicle Type: One person all weather ground combat mecha
- Class: Zentraedi Power Armor
Manufacturer: Robotech Masters
Crew: One pilot
-
MDC BY LOCATION:
Location |
Assault Power Armor |
(1) Main Body |
200 |
Head/Helmet |
80 |
Zentraedi Plasma Rifle (PL-4) |
50 |
Shoulder Missile Launchers (2) |
100 |
Hands (2) |
30 |
Arms (2) |
75 |
Legs (2) |
125 |
Particle Beam |
75 |
Engine Thruster (2) |
50 |
NOTES:
- Depleting the MDC of the main body will destroy the mecha.
- Destruction of the Head will kill the pilot and render the mecha useless.
SPEEDS:
- FLYING:
- 800 kph in planetary atmospheres
- RUNNING:
- 150 kph
- LEAPING, SOLDIER CONFIGURATION:
- 40 m
-
STATISTICAL DATA:
- HEIGHT:
- 14.5m
- WEIGHT:
- 23.0 metric tonnes
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- None
- POWER PLANT:
- 1 x Xot'zerr-8-X protoculture generator with multiple protoculture canisters
- Propulsion in Spaceborne operations:
- Engines: two plasma-shock expansion thrusters in the back, output 260 kN.
- Delta V:
- 25 kps
- Generator Endurance:
- 15 days of continuous use
WEAPON SYSTEMS:
- PARTICLE BEAM CANNON: The Tactical Power Armor has a PB-11 particle beam cannon.
This cannon can discharge more energy per shot and fire more shots per minute than
the standard PB-10 cannon found on male power armors
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 3200 m
- DAMAGE: 5D10+25
- RATE OF FIRE: Up to 4 times per melee
- PAYLOAD: Unlimited
- 2 x SL-21 : Two short range missile launchers are mounted on either
shoulder Tactical Armor. Each launcher contains 21 Maggot short range missiles ready
for launching.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: One at a time or in volloys of 2, 4, 8, 16, or 21.
- PAYLOAD: Each launcher has 21 short range missile
- 2 x PB-10c : Two carbine versions of the standard
PB-10 found on all combat versions of the Regult Battlepods are placed in
either arm. Each PB-10 have four barrels that can fire 2.5 MJ every
second. Each barrel can be fired in parallel for maximum localized
damage or in series for increased chances of a hit.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1000m
- DAMAGE: 1D4x10 per four blasts
- RATE OF FIRE: Up to 15 times per melee
- PAYLOAD: Unlimited
- ZENTRAEDI PLASMA RIFLE (PL-4): The Robotech Masters provided
the Queadlunn-Gerr with an improved version of the standard PL-3 Zentraedi
Plasma rifle. Unlike the original PL-3, the PL-4 does not suffer from
the sporadic malfunctions and tendency to discharge when damaged during
combat.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1000 m
- DAMAGE: 1D6*10 per short burst
- RATE OF FIRE: Equal to the total number of H-to-H attacks
- PAYLOAD: 20 Bursts
- HAND TO HAND COMBAT:.
- Restrained Punch 1d6*3
- Full Punch: 2d6*3
- Power Punch: 2d6*3+12
- Tear or Pry: 1d6*3
- Kick: 1d6*3
- Leap Kick: 2d6*3
- Leap Kick: 2d6*3
- Body Block/Tackle: 2D6*3.
- Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR ASSAULT POWER ARMOR:
- COMBAT COMPUTER: The combat computer can identify and track 48 targets.
- LONG RANGE SPHERICAL RADAR: The Assault Power Armor possesses a long range radar
with a range of 150 km.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are linked with the
shields and will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
- LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in
the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to
amplify the pilot's voice up to 90 decibels.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- OPTICS: Telescopic optics (x10 magnification)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via
satellite relay.
- LOW POWER BROAD BAND SENSOR JAMMER: These systems can be used to jam both sensors
and missiles; however the Zentraedi systems are no where near the effectiveness of the REF
or the Robotech Masters
COMBAT BONUSES FOR ASSAULT POWER ARMOR:
- 4 attacks per melee (plus those of the pilot)
- +4 to roll with the punch
- +2 to strike
- +3 to parry
- +4 to dodge
- Critical strike are the same as the pilot's hand to hand
- One additional attack at levels 5 and 10
SOURCES USED IN CREATION OF DOCUMENT
- Palladium's Robotech RPG Book I: Macross
- The Robotech Technical Files: Personal Body Suit
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